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IAICrossfire_Crossfire

Trait IAICrossfire_Crossfire 

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pub trait IAICrossfire_Crossfire: IObject {
    // Provided methods
    fn m_target(self) -> Unit { ... }
    fn set_m_target(self, value: Unit) { ... }
    fn m_a_fire(self) -> Array<AICrossfire_Fire> { ... }
    fn set_m_a_fire(self, value: Array<AICrossfire_Fire>) { ... }
    fn m_num(self) -> i32 { ... }
    fn set_m_num(self, value: i32) { ... }
    fn m_actor_fire_index(self) -> i32 { ... }
    fn set_m_actor_fire_index(self, value: i32) { ... }
    fn m_actor_position_index(self) -> i32 { ... }
    fn set_m_actor_position_index(self, value: i32) { ... }
    fn m_times(self) -> i32 { ... }
    fn set_m_times(self, value: i32) { ... }
}

Provided Methods§

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fn m_target(self) -> Unit

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fn set_m_target(self, value: Unit)

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fn m_a_fire(self) -> Array<AICrossfire_Fire>

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fn set_m_a_fire(self, value: Array<AICrossfire_Fire>)

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fn m_num(self) -> i32

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fn set_m_num(self, value: i32)

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fn m_actor_fire_index(self) -> i32

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fn set_m_actor_fire_index(self, value: i32)

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fn m_actor_position_index(self) -> i32

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fn set_m_actor_position_index(self, value: i32)

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fn m_times(self) -> i32

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fn set_m_times(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§