pub trait IAICrossfire_Crossfire: IObject {
// Provided methods
fn m_target(self) -> Unit { ... }
fn set_m_target(self, value: Unit) { ... }
fn m_a_fire(self) -> Array<AICrossfire_Fire> { ... }
fn set_m_a_fire(self, value: Array<AICrossfire_Fire>) { ... }
fn m_num(self) -> i32 { ... }
fn set_m_num(self, value: i32) { ... }
fn m_actor_fire_index(self) -> i32 { ... }
fn set_m_actor_fire_index(self, value: i32) { ... }
fn m_actor_position_index(self) -> i32 { ... }
fn set_m_actor_position_index(self, value: i32) { ... }
fn m_times(self) -> i32 { ... }
fn set_m_times(self, value: i32) { ... }
}Provided Methods§
fn m_target(self) -> Unit
fn set_m_target(self, value: Unit)
fn m_a_fire(self) -> Array<AICrossfire_Fire>
fn set_m_a_fire(self, value: Array<AICrossfire_Fire>)
fn m_num(self) -> i32
fn set_m_num(self, value: i32)
fn m_actor_fire_index(self) -> i32
fn set_m_actor_fire_index(self, value: i32)
fn m_actor_position_index(self) -> i32
fn set_m_actor_position_index(self, value: i32)
fn m_times(self) -> i32
fn set_m_times(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.