pub trait IAccessoryDataMethods: IAccessoryData {
Show 48 methods
// Provided methods
fn get_aid(self) -> Il2CppString { ... }
fn set_aid(self, value: impl Into<Il2CppString>) { ... }
fn get_name(self) -> Il2CppString { ... }
fn set_name(self, value: impl Into<Il2CppString>) { ... }
fn get_help(self) -> Il2CppString { ... }
fn set_help(self, value: impl Into<Il2CppString>) { ... }
fn get_name_m(self) -> Il2CppString { ... }
fn set_name_m(self, value: impl Into<Il2CppString>) { ... }
fn get_help_m(self) -> Il2CppString { ... }
fn set_help_m(self, value: impl Into<Il2CppString>) { ... }
fn get_name_f(self) -> Il2CppString { ... }
fn set_name_f(self, value: impl Into<Il2CppString>) { ... }
fn get_help_f(self) -> Il2CppString { ... }
fn set_help_f(self, value: impl Into<Il2CppString>) { ... }
fn get_first(self) -> bool { ... }
fn set_first(self, value: impl Into<bool>) { ... }
fn get_amiibo(self) -> bool { ... }
fn set_amiibo(self, value: impl Into<bool>) { ... }
fn get_condtion_cid(self) -> Il2CppString { ... }
fn set_condtion_cid(self, value: impl Into<Il2CppString>) { ... }
fn get_condtion_gender(self) -> Gender { ... }
fn set_condtion_gender(self, value: impl Into<Gender>) { ... }
fn get_condtion_skills(self) -> Array<Il2CppString> { ... }
fn set_condtion_skills(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_gid(self) -> Il2CppString { ... }
fn set_gid(self, value: impl Into<Il2CppString>) { ... }
fn get_asset(self) -> Il2CppString { ... }
fn set_asset(self, value: impl Into<Il2CppString>) { ... }
fn get_price(self) -> i32 { ... }
fn set_price(self, value: impl Into<i32>) { ... }
fn get_iron(self) -> i32 { ... }
fn set_iron(self, value: impl Into<i32>) { ... }
fn get_steel(self) -> i32 { ... }
fn set_steel(self, value: impl Into<i32>) { ... }
fn get_silver(self) -> i32 { ... }
fn set_silver(self, value: impl Into<i32>) { ... }
fn get_mask(self) -> AccessoryData_Masks { ... }
fn set_mask(self, value: impl Into<AccessoryData_Masks>) { ... }
fn get_kind(self) -> AccessoryData_Kinds { ... }
fn set_kind(self, value: impl Into<AccessoryData_Kinds>) { ... }
fn get_god_data(self) -> GodData { ... }
fn set_god_data(self, value: impl Into<GodData>) { ... }
fn on_build(self) { ... }
fn on_completed(self) { ... }
fn get_debug_name(self) -> Il2CppString { ... }
fn can_equip(self, unit: impl Into<Unit>) -> bool { ... }
fn is_amiibo_open(self) -> bool { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_aid(self) -> Il2CppString
fn get_aid(self) -> Il2CppString
get_Aid() overload
Sourcefn set_aid(self, value: impl Into<Il2CppString>)
fn set_aid(self, value: impl Into<Il2CppString>)
set_Aid(::unity::Il2CppString) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overload
Sourcefn get_help(self) -> Il2CppString
fn get_help(self) -> Il2CppString
get_Help() overload
Sourcefn set_help(self, value: impl Into<Il2CppString>)
fn set_help(self, value: impl Into<Il2CppString>)
set_Help(::unity::Il2CppString) overload
Sourcefn get_name_m(self) -> Il2CppString
fn get_name_m(self) -> Il2CppString
get_NameM() overload
Sourcefn set_name_m(self, value: impl Into<Il2CppString>)
fn set_name_m(self, value: impl Into<Il2CppString>)
set_NameM(::unity::Il2CppString) overload
Sourcefn get_help_m(self) -> Il2CppString
fn get_help_m(self) -> Il2CppString
get_HelpM() overload
Sourcefn set_help_m(self, value: impl Into<Il2CppString>)
fn set_help_m(self, value: impl Into<Il2CppString>)
set_HelpM(::unity::Il2CppString) overload
Sourcefn get_name_f(self) -> Il2CppString
fn get_name_f(self) -> Il2CppString
get_NameF() overload
Sourcefn set_name_f(self, value: impl Into<Il2CppString>)
fn set_name_f(self, value: impl Into<Il2CppString>)
set_NameF(::unity::Il2CppString) overload
Sourcefn get_help_f(self) -> Il2CppString
fn get_help_f(self) -> Il2CppString
get_HelpF() overload
Sourcefn set_help_f(self, value: impl Into<Il2CppString>)
fn set_help_f(self, value: impl Into<Il2CppString>)
set_HelpF(::unity::Il2CppString) overload
Sourcefn get_amiibo(self) -> bool
fn get_amiibo(self) -> bool
get_Amiibo() overload
Sourcefn set_amiibo(self, value: impl Into<bool>)
fn set_amiibo(self, value: impl Into<bool>)
set_Amiibo(bool) overload
Sourcefn get_condtion_cid(self) -> Il2CppString
fn get_condtion_cid(self) -> Il2CppString
get_CondtionCid() overload
Sourcefn set_condtion_cid(self, value: impl Into<Il2CppString>)
fn set_condtion_cid(self, value: impl Into<Il2CppString>)
set_CondtionCid(::unity::Il2CppString) overload
Sourcefn get_condtion_gender(self) -> Gender
fn get_condtion_gender(self) -> Gender
get_CondtionGender() overload
Sourcefn set_condtion_gender(self, value: impl Into<Gender>)
fn set_condtion_gender(self, value: impl Into<Gender>)
set_CondtionGender(crate::app::gender::Gender) overload
Sourcefn get_condtion_skills(self) -> Array<Il2CppString>
fn get_condtion_skills(self) -> Array<Il2CppString>
get_CondtionSkills() overload
Sourcefn set_condtion_skills(self, value: impl Into<Array<Il2CppString>>)
fn set_condtion_skills(self, value: impl Into<Array<Il2CppString>>)
set_CondtionSkills(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_gid(self) -> Il2CppString
fn get_gid(self) -> Il2CppString
get_Gid() overload
Sourcefn set_gid(self, value: impl Into<Il2CppString>)
fn set_gid(self, value: impl Into<Il2CppString>)
set_Gid(::unity::Il2CppString) overload
Sourcefn get_asset(self) -> Il2CppString
fn get_asset(self) -> Il2CppString
get_Asset() overload
Sourcefn set_asset(self, value: impl Into<Il2CppString>)
fn set_asset(self, value: impl Into<Il2CppString>)
set_Asset(::unity::Il2CppString) overload
Sourcefn get_silver(self) -> i32
fn get_silver(self) -> i32
get_Silver() overload
Sourcefn set_silver(self, value: impl Into<i32>)
fn set_silver(self, value: impl Into<i32>)
set_Silver(i32) overload
Sourcefn get_mask(self) -> AccessoryData_Masks
fn get_mask(self) -> AccessoryData_Masks
get_Mask() overload
Sourcefn set_mask(self, value: impl Into<AccessoryData_Masks>)
fn set_mask(self, value: impl Into<AccessoryData_Masks>)
set_Mask(crate::app::accessorydata::AccessoryData_Masks) overload
Sourcefn get_kind(self) -> AccessoryData_Kinds
fn get_kind(self) -> AccessoryData_Kinds
get_Kind() overload
Sourcefn set_kind(self, value: impl Into<AccessoryData_Kinds>)
fn set_kind(self, value: impl Into<AccessoryData_Kinds>)
set_Kind(crate::app::accessorydata::AccessoryData_Kinds) overload
Sourcefn get_god_data(self) -> GodData
fn get_god_data(self) -> GodData
get_GodData() overload
Sourcefn set_god_data(self, value: impl Into<GodData>)
fn set_god_data(self, value: impl Into<GodData>)
set_GodData(crate::app::goddata::GodData) overload
Sourcefn on_completed(self)
fn on_completed(self)
OnCompleted() overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Sourcefn is_amiibo_open(self) -> bool
fn is_amiibo_open(self) -> bool
IsAmiiboOpen() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAccessoryData> IAccessoryDataMethods for __T
app-accessorydata only.