pub trait IAchievementMenuItemContent: IBasicMenuItemContent {
Show 20 methods
// Provided methods
fn m_count_root(self) -> GameObject { ... }
fn set_m_count_root(self, value: GameObject) { ... }
fn m_count_value(self) -> TextMeshProUGUI { ... }
fn set_m_count_value(self, value: TextMeshProUGUI) { ... }
fn m_clear_root(self) -> GameObject { ... }
fn set_m_clear_root(self, value: GameObject) { ... }
fn m_bonus_root(self) -> GameObject { ... }
fn set_m_bonus_root(self, value: GameObject) { ... }
fn m_bonus_value(self) -> TextMeshProUGUI { ... }
fn set_m_bonus_value(self, value: TextMeshProUGUI) { ... }
fn m_complete_root(self) -> GameObject { ... }
fn set_m_complete_root(self, value: GameObject) { ... }
fn m_count_text(self) -> TextMeshProUGUI { ... }
fn set_m_count_text(self, value: TextMeshProUGUI) { ... }
fn m_clear_text(self) -> TextMeshProUGUI { ... }
fn set_m_clear_text(self, value: TextMeshProUGUI) { ... }
fn m_bonus_text(self) -> TextMeshProUGUI { ... }
fn set_m_bonus_text(self, value: TextMeshProUGUI) { ... }
fn m_complete_text(self) -> TextMeshProUGUI { ... }
fn set_m_complete_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_count_root(self) -> GameObject
fn set_m_count_root(self, value: GameObject)
fn m_count_value(self) -> TextMeshProUGUI
fn set_m_count_value(self, value: TextMeshProUGUI)
fn m_clear_root(self) -> GameObject
fn set_m_clear_root(self, value: GameObject)
fn m_bonus_root(self) -> GameObject
fn set_m_bonus_root(self, value: GameObject)
fn m_bonus_value(self) -> TextMeshProUGUI
fn set_m_bonus_value(self, value: TextMeshProUGUI)
fn m_complete_root(self) -> GameObject
fn set_m_complete_root(self, value: GameObject)
fn m_count_text(self) -> TextMeshProUGUI
fn set_m_count_text(self, value: TextMeshProUGUI)
fn m_clear_text(self) -> TextMeshProUGUI
fn set_m_clear_text(self, value: TextMeshProUGUI)
fn m_bonus_text(self) -> TextMeshProUGUI
fn set_m_bonus_text(self, value: TextMeshProUGUI)
fn m_complete_text(self) -> TextMeshProUGUI
fn set_m_complete_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.