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IAchievementMenuItemContent

Trait IAchievementMenuItemContent 

Source
pub trait IAchievementMenuItemContent: IBasicMenuItemContent {
Show 20 methods // Provided methods fn m_count_root(self) -> GameObject { ... } fn set_m_count_root(self, value: GameObject) { ... } fn m_count_value(self) -> TextMeshProUGUI { ... } fn set_m_count_value(self, value: TextMeshProUGUI) { ... } fn m_clear_root(self) -> GameObject { ... } fn set_m_clear_root(self, value: GameObject) { ... } fn m_bonus_root(self) -> GameObject { ... } fn set_m_bonus_root(self, value: GameObject) { ... } fn m_bonus_value(self) -> TextMeshProUGUI { ... } fn set_m_bonus_value(self, value: TextMeshProUGUI) { ... } fn m_complete_root(self) -> GameObject { ... } fn set_m_complete_root(self, value: GameObject) { ... } fn m_count_text(self) -> TextMeshProUGUI { ... } fn set_m_count_text(self, value: TextMeshProUGUI) { ... } fn m_clear_text(self) -> TextMeshProUGUI { ... } fn set_m_clear_text(self, value: TextMeshProUGUI) { ... } fn m_bonus_text(self) -> TextMeshProUGUI { ... } fn set_m_bonus_text(self, value: TextMeshProUGUI) { ... } fn m_complete_text(self) -> TextMeshProUGUI { ... } fn set_m_complete_text(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§