pub trait IAssetTable_Result: IObject {
Show 18 methods
// Provided methods
fn m_info_anim(self) -> Il2CppString { ... }
fn set_m_info_anim(self, value: Il2CppString) { ... }
fn m_talk_anim(self) -> Il2CppString { ... }
fn set_m_talk_anim(self, value: Il2CppString) { ... }
fn m_demo_anim(self) -> Il2CppString { ... }
fn set_m_demo_anim(self, value: Il2CppString) { ... }
fn m_hub_anim(self) -> Il2CppString { ... }
fn set_m_hub_anim(self, value: Il2CppString) { ... }
fn m_force_id(self) -> Il2CppString { ... }
fn set_m_force_id(self, value: Il2CppString) { ... }
fn m_weapon_id(self) -> Il2CppString { ... }
fn set_m_weapon_id(self, value: Il2CppString) { ... }
fn m_body_anims(self) -> List_1<Il2CppString> { ... }
fn set_m_body_anims(self, value: List_1<Il2CppString>) { ... }
fn m_accessories(self) -> AssetTable_AccessoryList { ... }
fn set_m_accessories(self, value: AssetTable_AccessoryList) { ... }
fn m_accessory_dictionary(
self,
) -> Dictionary_2<Il2CppString, AssetTable_Accessory> { ... }
fn set_m_accessory_dictionary(
self,
value: Dictionary_2<Il2CppString, AssetTable_Accessory>,
) { ... }
}Provided Methods§
fn m_info_anim(self) -> Il2CppString
fn set_m_info_anim(self, value: Il2CppString)
fn m_talk_anim(self) -> Il2CppString
fn set_m_talk_anim(self, value: Il2CppString)
fn m_demo_anim(self) -> Il2CppString
fn set_m_demo_anim(self, value: Il2CppString)
fn m_hub_anim(self) -> Il2CppString
fn set_m_hub_anim(self, value: Il2CppString)
fn m_force_id(self) -> Il2CppString
fn set_m_force_id(self, value: Il2CppString)
fn m_weapon_id(self) -> Il2CppString
fn set_m_weapon_id(self, value: Il2CppString)
fn m_body_anims(self) -> List_1<Il2CppString>
fn set_m_body_anims(self, value: List_1<Il2CppString>)
fn m_accessories(self) -> AssetTable_AccessoryList
fn set_m_accessories(self, value: AssetTable_AccessoryList)
fn m_accessory_dictionary( self, ) -> Dictionary_2<Il2CppString, AssetTable_Accessory>
fn set_m_accessory_dictionary( self, value: Dictionary_2<Il2CppString, AssetTable_Accessory>, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.