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IBasicSkillMenuItemContentMethods

Trait IBasicSkillMenuItemContentMethods 

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pub trait IBasicSkillMenuItemContentMethods: IBasicSkillMenuItemContent {
    // Provided methods
    fn update_text_color(self) { ... }
    fn set_icon_color(self, is_active_icon: impl Into<bool>) { ... }
    fn find_game_object(self, name: impl Into<Il2CppString>) -> GameObject { ... }
    fn setup_objects(self) { ... }
    fn blank(self) { ... }
    fn build(self, menu_item: impl Into<BasicMenuItem>) { ... }
    fn build_text(self) { ... }
    fn build_text_2(
        self,
        skill: impl Into<SkillData>,
        is_active_icon: impl Into<bool>,
    ) { ... }
    fn build_sub_text(self) { ... }
    fn build_text_color(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn update_text_color(self)

UpdateTextColor() overload

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fn set_icon_color(self, is_active_icon: impl Into<bool>)

SetIconColor(bool) overload

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fn find_game_object(self, name: impl Into<Il2CppString>) -> GameObject

FindGameObject(::unity::Il2CppString) overload

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fn setup_objects(self)

SetupObjects() overload

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fn blank(self)

Blank() overload

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fn build(self, menu_item: impl Into<BasicMenuItem>)

Build(crate::app::basicmenuitem::BasicMenuItem) overload

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fn build_text(self)

BuildText() overload

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fn build_text_2( self, skill: impl Into<SkillData>, is_active_icon: impl Into<bool>, )

BuildText(crate::app::skilldata::SkillData, bool) overload

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fn build_sub_text(self)

BuildSubText() overload

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fn build_text_color(self)

BuildTextColor() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IBasicSkillMenuItemContent> IBasicSkillMenuItemContentMethods for __T

Available on crate feature app-basicskillmenuitemcontent only.