pub trait IBattleInfo: IObject {
Show 22 methods
// Provided methods
fn m_flag(self) -> BattleInfo_FlagField { ... }
fn set_m_flag(self, value: BattleInfo_FlagField) { ... }
fn m_sides(self) -> BattleInfo_BattleInfoSideArray { ... }
fn set_m_sides(self, value: BattleInfo_BattleInfoSideArray) { ... }
fn m_supports(self) -> BattleInfo_SupportList { ... }
fn set_m_supports(self, value: BattleInfo_SupportList) { ... }
fn m_main_unit_enum(self) -> BattleInfoEnum { ... }
fn set_m_main_unit_enum(self, value: BattleInfoEnum) { ... }
fn m_whole_unit_enum(self) -> BattleInfoEnum { ... }
fn set_m_whole_unit_enum(self, value: BattleInfoEnum) { ... }
fn m_chain_offense_enum(self) -> BattleInfoEnum { ... }
fn set_m_chain_offense_enum(self, value: BattleInfoEnum) { ... }
fn m_chain_defense_enum(self) -> BattleInfoEnum { ... }
fn set_m_chain_defense_enum(self, value: BattleInfoEnum) { ... }
fn m_chain_unit_enum(self) -> BattleInfoEnum { ... }
fn set_m_chain_unit_enum(self, value: BattleInfoEnum) { ... }
fn m_temp_skills(self) -> List_1<SkillData> { ... }
fn set_m_temp_skills(self, value: List_1<SkillData>) { ... }
fn m_guard_side(self) -> BattleSide_Type { ... }
fn set_m_guard_side(self, value: BattleSide_Type) { ... }
fn m_guard_func(self) -> MapFor_RangeFunction { ... }
fn set_m_guard_func(self, value: MapFor_RangeFunction) { ... }
}Provided Methods§
fn m_flag(self) -> BattleInfo_FlagField
fn set_m_flag(self, value: BattleInfo_FlagField)
fn m_sides(self) -> BattleInfo_BattleInfoSideArray
fn set_m_sides(self, value: BattleInfo_BattleInfoSideArray)
fn m_supports(self) -> BattleInfo_SupportList
fn set_m_supports(self, value: BattleInfo_SupportList)
fn m_main_unit_enum(self) -> BattleInfoEnum
fn set_m_main_unit_enum(self, value: BattleInfoEnum)
fn m_whole_unit_enum(self) -> BattleInfoEnum
fn set_m_whole_unit_enum(self, value: BattleInfoEnum)
fn m_chain_offense_enum(self) -> BattleInfoEnum
fn set_m_chain_offense_enum(self, value: BattleInfoEnum)
fn m_chain_defense_enum(self) -> BattleInfoEnum
fn set_m_chain_defense_enum(self, value: BattleInfoEnum)
fn m_chain_unit_enum(self) -> BattleInfoEnum
fn set_m_chain_unit_enum(self, value: BattleInfoEnum)
fn m_temp_skills(self) -> List_1<SkillData>
fn set_m_temp_skills(self, value: List_1<SkillData>)
fn m_guard_side(self) -> BattleSide_Type
fn set_m_guard_side(self, value: BattleSide_Type)
fn m_guard_func(self) -> MapFor_RangeFunction
fn set_m_guard_func(self, value: MapFor_RangeFunction)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.