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IBattleScene

Trait IBattleScene 

Source
pub trait IBattleScene: IPool_Node {
Show 26 methods // Provided methods fn m_list(self) -> BattleSceneList { ... } fn set_m_list(self, value: BattleSceneList) { ... } fn m_side(self) -> BattleSide_Type { ... } fn set_m_side(self, value: BattleSide_Type) { ... } fn m_target(self) -> BattleSide_Type { ... } fn set_m_target(self, value: BattleSide_Type) { ... } fn m_kind(self) -> BattleScene_Kind { ... } fn set_m_kind(self, value: BattleScene_Kind) { ... } fn m_skill(self) -> i32 { ... } fn set_m_skill(self, value: i32) { ... } fn m_item(self) -> i32 { ... } fn set_m_item(self, value: i32) { ... } fn m_god(self) -> i32 { ... } fn set_m_god(self, value: i32) { ... } fn m_index(self) -> i32 { ... } fn set_m_index(self, value: i32) { ... } fn m_result(self) -> BattleScene_FieldResult { ... } fn set_m_result(self, value: BattleScene_FieldResult) { ... } fn m_guardian(self) -> BattleSide_Type { ... } fn set_m_guardian(self, value: BattleSide_Type) { ... } fn m_hps(self) -> BattleSide_ShortArray { ... } fn set_m_hps(self, value: BattleSide_ShortArray) { ... } fn m_engages(self) -> BattleSide_SbyteArray { ... } fn set_m_engages(self, value: BattleSide_SbyteArray) { ... } fn m_damages(self) -> BattleSide_ShortArray { ... } fn set_m_damages(self, value: BattleSide_ShortArray) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§