pub trait IDebugWindow: IMonoBehaviour {
Show 22 methods
// Provided methods
fn m_font(self) -> Font { ... }
fn set_m_font(self, value: Font) { ... }
fn m_material(self) -> Material { ... }
fn set_m_material(self, value: Material) { ... }
fn m_mesh(self) -> DebugMesh { ... }
fn set_m_mesh(self, value: DebugMesh) { ... }
fn m_menu(self) -> DebugMenu { ... }
fn set_m_menu(self, value: DebugMenu) { ... }
fn m_font_material(self) -> Material { ... }
fn set_m_font_material(self, value: Material) { ... }
fn m_help_material(self) -> Material { ... }
fn set_m_help_material(self, value: Material) { ... }
fn m_renderer(self) -> CanvasRenderer { ... }
fn set_m_renderer(self, value: CanvasRenderer) { ... }
fn m_mask_uv(self) -> Vector2 { ... }
fn set_m_mask_uv(self, value: Vector2) { ... }
fn m_font_size(self) -> i32 { ... }
fn set_m_font_size(self, value: i32) { ... }
fn m_font_scale(self) -> f32 { ... }
fn set_m_font_scale(self, value: f32) { ... }
fn m_font_style(self) -> FontStyle { ... }
fn set_m_font_style(self, value: FontStyle) { ... }
}Provided Methods§
fn m_font(self) -> Font
fn set_m_font(self, value: Font)
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_mesh(self) -> DebugMesh
fn set_m_mesh(self, value: DebugMesh)
fn m_font_material(self) -> Material
fn set_m_font_material(self, value: Material)
fn m_help_material(self) -> Material
fn set_m_help_material(self, value: Material)
fn m_renderer(self) -> CanvasRenderer
fn set_m_renderer(self, value: CanvasRenderer)
fn m_mask_uv(self) -> Vector2
fn set_m_mask_uv(self, value: Vector2)
fn m_font_size(self) -> i32
fn set_m_font_size(self, value: i32)
fn m_font_scale(self) -> f32
fn set_m_font_scale(self, value: f32)
fn m_font_style(self) -> FontStyle
fn set_m_font_style(self, value: FontStyle)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.