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IDebugWindow

Trait IDebugWindow 

Source
pub trait IDebugWindow: IMonoBehaviour {
Show 22 methods // Provided methods fn m_font(self) -> Font { ... } fn set_m_font(self, value: Font) { ... } fn m_material(self) -> Material { ... } fn set_m_material(self, value: Material) { ... } fn m_mesh(self) -> DebugMesh { ... } fn set_m_mesh(self, value: DebugMesh) { ... } fn m_menu(self) -> DebugMenu { ... } fn set_m_menu(self, value: DebugMenu) { ... } fn m_font_material(self) -> Material { ... } fn set_m_font_material(self, value: Material) { ... } fn m_help_material(self) -> Material { ... } fn set_m_help_material(self, value: Material) { ... } fn m_renderer(self) -> CanvasRenderer { ... } fn set_m_renderer(self, value: CanvasRenderer) { ... } fn m_mask_uv(self) -> Vector2 { ... } fn set_m_mask_uv(self, value: Vector2) { ... } fn m_font_size(self) -> i32 { ... } fn set_m_font_size(self, value: i32) { ... } fn m_font_scale(self) -> f32 { ... } fn set_m_font_scale(self, value: f32) { ... } fn m_font_style(self) -> FontStyle { ... } fn set_m_font_style(self, value: FontStyle) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§