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IDieEventMethods

Trait IDieEventMethods 

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pub trait IDieEventMethods: IDieEvent {
    // Provided methods
    fn ctor(self, unit: impl Into<Unit>, completed: impl Into<Action>) { ... }
    fn is_skip_cancel(self) -> bool { ... }
    fn on_create(self) { ... }
    fn on_dispose(self) { ... }
    fn die_talk(self) { ... }
    fn god_talk(self) { ... }
    fn event(self) { ... }
    fn init_die_bgm(self) { ... }
    fn wait_die_bgm_end(self) { ... }
    fn play_die_bgm(self) { ... }
    fn stop_die_bgm(self) { ... }
}

Provided Methods§

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fn ctor(self, unit: impl Into<Unit>, completed: impl Into<Action>)

.ctor(crate::app::unit::Unit, crate::system::action::Action) overload

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fn is_skip_cancel(self) -> bool

IsSkipCancel() overload

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fn on_create(self)

OnCreate() overload

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fn on_dispose(self)

OnDispose() overload

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fn die_talk(self)

DieTalk() overload

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fn god_talk(self)

GodTalk() overload

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fn event(self)

Event() overload

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fn init_die_bgm(self)

InitDieBgm() overload

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fn wait_die_bgm_end(self)

WaitDieBgmEnd() overload

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fn play_die_bgm(self)

PlayDieBgm() overload

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fn stop_die_bgm(self)

StopDieBgm() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IDieEvent> IDieEventMethods for __T

Available on crate feature app-dieevent only.