pub trait IDishResultDialog: IProcInst {
// Provided methods
fn m_dish_result_root(self) -> GameObject { ... }
fn set_m_dish_result_root(self, value: GameObject) { ... }
fn m_result_content(self) -> DishResultDialogContent { ... }
fn set_m_result_content(self, value: DishResultDialogContent) { ... }
fn m_dish(self) -> Dish { ... }
fn set_m_dish(self, value: Dish) { ... }
fn m_selected_units(self) -> List_1<Unit> { ... }
fn set_m_selected_units(self, value: List_1<Unit>) { ... }
}Provided Methods§
fn m_dish_result_root(self) -> GameObject
fn set_m_dish_result_root(self, value: GameObject)
fn m_result_content(self) -> DishResultDialogContent
fn set_m_result_content(self, value: DishResultDialogContent)
fn m_dish(self) -> Dish
fn set_m_dish(self, value: Dish)
fn m_selected_units(self) -> List_1<Unit>
fn set_m_selected_units(self, value: List_1<Unit>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.