pub trait IDragonRideResultUIMethods: IDragonRideResultUI {
// Provided methods
fn ctor(self) { ... }
fn init(
self,
root_obj: impl Into<GameObject>,
data: impl Into<DragonRideResultUI_DataSet>,
) { ... }
fn next_phase(self) { ... }
fn tick(self) { ... }
fn play_result(self) { ... }
fn play_close_anime(self) { ... }
fn voice_result_perfect(self) { ... }
fn voice_result_good(self) { ... }
fn voice_result_bad(self) { ... }
fn destroy_result(self) { ... }
fn get_is_finished(self) -> bool { ... }
}Provided Methods§
Sourcefn init(
self,
root_obj: impl Into<GameObject>,
data: impl Into<DragonRideResultUI_DataSet>,
)
fn init( self, root_obj: impl Into<GameObject>, data: impl Into<DragonRideResultUI_DataSet>, )
Init(crate::unity_engine::gameobject::GameObject, crate::app::dragonrideresultui::DragonRideResultUI_DataSet) overload
Sourcefn next_phase(self)
fn next_phase(self)
NextPhase() overload
Sourcefn play_result(self)
fn play_result(self)
PlayResult() overload
Sourcefn play_close_anime(self)
fn play_close_anime(self)
PlayCloseAnime() overload
Sourcefn voice_result_perfect(self)
fn voice_result_perfect(self)
VoiceResultPerfect() overload
Sourcefn voice_result_good(self)
fn voice_result_good(self)
VoiceResultGood() overload
Sourcefn voice_result_bad(self)
fn voice_result_bad(self)
VoiceResultBad() overload
Sourcefn destroy_result(self)
fn destroy_result(self)
DestroyResult() overload
Sourcefn get_is_finished(self) -> bool
fn get_is_finished(self) -> bool
get_IsFinished() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDragonRideResultUI> IDragonRideResultUIMethods for __T
Available on crate feature
app-dragonrideresultui only.