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IDragonRideTargetMethods

Trait IDragonRideTargetMethods 

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pub trait IDragonRideTargetMethods: IDragonRideTarget {
Show 26 methods // Provided methods fn get_chain_type_flag(self) -> i32 { ... } fn set_chain_type_flag(self, value: impl Into<i32>) { ... } fn get_chain_root_id(self) -> Il2CppString { ... } fn set_chain_root_id(self, value: impl Into<Il2CppString>) { ... } fn get_is_chain_root(self) -> bool { ... } fn set_is_chain_root(self, value: impl Into<bool>) { ... } fn get_type(self) -> DragonRideTarget_TargetType { ... } fn set_type(self, value: impl Into<DragonRideTarget_TargetType>) { ... } fn get_is_hit_special_shot(self) -> bool { ... } fn set_is_hit_special_shot(self, value: impl Into<bool>) { ... } fn get_is_show_complete(self) -> bool { ... } fn start(self) { ... } fn on_destroy(self) { ... } fn update(self) { ... } fn set_type_visible(self, set: impl Into<i32>) { ... } fn initialize( self, random: impl Into<f32>, ) -> (DragonRideCamera, DragonRideConfig) { ... } fn hit_target(self, is_assist: impl Into<bool>, is_special: impl Into<bool>) { ... } fn execute( self, reason_flag: impl Into<i32>, root_id: impl Into<Il2CppString>, ) { ... } fn set_destroy(self) { ... } fn is_chain_start(self) -> bool { ... } fn is_alive(self) -> bool { ... } fn set_chain_execute(self) { ... } fn play_hit_se(self) { ... } fn add_destroy_effect(self) { ... } fn add_destroy_ui(self, score: impl Into<i32>) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_chain_type_flag(self) -> i32

get_ChainTypeFlag() overload

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fn set_chain_type_flag(self, value: impl Into<i32>)

set_ChainTypeFlag(i32) overload

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fn get_chain_root_id(self) -> Il2CppString

get_ChainRootID() overload

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fn set_chain_root_id(self, value: impl Into<Il2CppString>)

set_ChainRootID(::unity::Il2CppString) overload

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fn get_is_chain_root(self) -> bool

get_IsChainRoot() overload

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fn set_is_chain_root(self, value: impl Into<bool>)

set_IsChainRoot(bool) overload

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fn get_type(self) -> DragonRideTarget_TargetType

get_Type() overload

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fn set_type(self, value: impl Into<DragonRideTarget_TargetType>)

set_Type(crate::app::dragonridetarget::DragonRideTarget_TargetType) overload

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fn get_is_hit_special_shot(self) -> bool

get_IsHitSpecialShot() overload

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fn set_is_hit_special_shot(self, value: impl Into<bool>)

set_IsHitSpecialShot(bool) overload

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fn get_is_show_complete(self) -> bool

get_IsShowComplete() overload

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fn start(self)

Start() overload

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fn on_destroy(self)

OnDestroy() overload

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fn update(self)

Update() overload

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fn set_type_visible(self, set: impl Into<i32>)

SetTypeVisible(i32) overload

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fn initialize( self, random: impl Into<f32>, ) -> (DragonRideCamera, DragonRideConfig)

Initialize(*mutcrate::app::dragonridecamera::DragonRideCamera, *mutcrate::app::dragonrideconfig::DragonRideConfig, f32) overload

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fn hit_target(self, is_assist: impl Into<bool>, is_special: impl Into<bool>)

HitTarget(bool, bool) overload

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fn execute(self, reason_flag: impl Into<i32>, root_id: impl Into<Il2CppString>)

Execute(i32, ::unity::Il2CppString) overload

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fn set_destroy(self)

SetDestroy() overload

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fn is_chain_start(self) -> bool

IsChainStart() overload

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fn is_alive(self) -> bool

IsAlive() overload

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fn set_chain_execute(self)

SetChainExecute() overload

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fn play_hit_se(self)

PlayHitSE() overload

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fn add_destroy_effect(self)

AddDestroyEffect() overload

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fn add_destroy_ui(self, score: impl Into<i32>)

AddDestroyUI(i32) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IDragonRideTarget> IDragonRideTargetMethods for __T

Available on crate feature app-dragonridetarget only.