pub trait IEventCharacterAnimController: IMonoBehaviour {
// Provided methods
fn m_character(self) -> Character { ... }
fn set_m_character(self, value: Character) { ... }
fn m_simple_animation(self) -> EventCharacterSimpleAnimation { ... }
fn set_m_simple_animation(self, value: EventCharacterSimpleAnimation) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_cur_body_anim_name(self) -> Il2CppString { ... }
fn set_m_cur_body_anim_name(self, value: Il2CppString) { ... }
fn m_res_handle_dictionary(
self,
) -> Dictionary_2<Il2CppString, TResourceHandle_1<AnimationClip>> { ... }
fn set_m_res_handle_dictionary(
self,
value: Dictionary_2<Il2CppString, TResourceHandle_1<AnimationClip>>,
) { ... }
}Provided Methods§
fn m_character(self) -> Character
fn set_m_character(self, value: Character)
fn m_simple_animation(self) -> EventCharacterSimpleAnimation
fn set_m_simple_animation(self, value: EventCharacterSimpleAnimation)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_cur_body_anim_name(self) -> Il2CppString
fn set_m_cur_body_anim_name(self, value: Il2CppString)
fn m_res_handle_dictionary( self, ) -> Dictionary_2<Il2CppString, TResourceHandle_1<AnimationClip>>
fn set_m_res_handle_dictionary( self, value: Dictionary_2<Il2CppString, TResourceHandle_1<AnimationClip>>, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.