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IEventCharacterAnimControllerMethods

Trait IEventCharacterAnimControllerMethods 

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pub trait IEventCharacterAnimControllerMethods: IEventCharacterAnimController {
    // Provided methods
    fn ctor(self) { ... }
    fn init(self) { ... }
    fn update(self) { ... }
    fn load_body_anim_async(self, body_anim_name: impl Into<Il2CppString>) { ... }
    fn is_loading_body_anim(
        self,
        body_anim_name: impl Into<Il2CppString>,
    ) -> bool { ... }
    fn is_loaded_body_anim(
        self,
        body_anim_name: impl Into<Il2CppString>,
    ) -> bool { ... }
    fn play_body_anim(
        self,
        body_anim_name: impl Into<Il2CppString>,
        fade_sec: impl Into<f32>,
    ) { ... }
    fn co_play_body_anim(
        self,
        body_anim_name: impl Into<Il2CppString>,
        fade_sec: impl Into<f32>,
    ) -> IEnumerator { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn init(self)

Init() overload

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fn update(self)

Update() overload

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fn load_body_anim_async(self, body_anim_name: impl Into<Il2CppString>)

LoadBodyAnimAsync(::unity::Il2CppString) overload

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fn is_loading_body_anim(self, body_anim_name: impl Into<Il2CppString>) -> bool

IsLoadingBodyAnim(::unity::Il2CppString) overload

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fn is_loaded_body_anim(self, body_anim_name: impl Into<Il2CppString>) -> bool

IsLoadedBodyAnim(::unity::Il2CppString) overload

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fn play_body_anim( self, body_anim_name: impl Into<Il2CppString>, fade_sec: impl Into<f32>, )

PlayBodyAnim(::unity::Il2CppString, f32) overload

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fn co_play_body_anim( self, body_anim_name: impl Into<Il2CppString>, fade_sec: impl Into<f32>, ) -> IEnumerator

Co_PlayBodyAnim(::unity::Il2CppString, f32) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IEventCharacterAnimController> IEventCharacterAnimControllerMethods for __T

Available on crate feature app-eventcharacteranimcontroller only.