pub trait IEventCharacterAnimControllerMethods: IEventCharacterAnimController {
// Provided methods
fn ctor(self) { ... }
fn init(self) { ... }
fn update(self) { ... }
fn load_body_anim_async(self, body_anim_name: impl Into<Il2CppString>) { ... }
fn is_loading_body_anim(
self,
body_anim_name: impl Into<Il2CppString>,
) -> bool { ... }
fn is_loaded_body_anim(
self,
body_anim_name: impl Into<Il2CppString>,
) -> bool { ... }
fn play_body_anim(
self,
body_anim_name: impl Into<Il2CppString>,
fade_sec: impl Into<f32>,
) { ... }
fn co_play_body_anim(
self,
body_anim_name: impl Into<Il2CppString>,
fade_sec: impl Into<f32>,
) -> IEnumerator { ... }
}Provided Methods§
Sourcefn load_body_anim_async(self, body_anim_name: impl Into<Il2CppString>)
fn load_body_anim_async(self, body_anim_name: impl Into<Il2CppString>)
LoadBodyAnimAsync(::unity::Il2CppString) overload
Sourcefn is_loading_body_anim(self, body_anim_name: impl Into<Il2CppString>) -> bool
fn is_loading_body_anim(self, body_anim_name: impl Into<Il2CppString>) -> bool
IsLoadingBodyAnim(::unity::Il2CppString) overload
Sourcefn is_loaded_body_anim(self, body_anim_name: impl Into<Il2CppString>) -> bool
fn is_loaded_body_anim(self, body_anim_name: impl Into<Il2CppString>) -> bool
IsLoadedBodyAnim(::unity::Il2CppString) overload
Sourcefn play_body_anim(
self,
body_anim_name: impl Into<Il2CppString>,
fade_sec: impl Into<f32>,
)
fn play_body_anim( self, body_anim_name: impl Into<Il2CppString>, fade_sec: impl Into<f32>, )
PlayBodyAnim(::unity::Il2CppString, f32) overload
Sourcefn co_play_body_anim(
self,
body_anim_name: impl Into<Il2CppString>,
fade_sec: impl Into<f32>,
) -> IEnumerator
fn co_play_body_anim( self, body_anim_name: impl Into<Il2CppString>, fade_sec: impl Into<f32>, ) -> IEnumerator
Co_PlayBodyAnim(::unity::Il2CppString, f32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IEventCharacterAnimController> IEventCharacterAnimControllerMethods for __T
Available on crate feature
app-eventcharacteranimcontroller only.