pub trait IEventPictureControllerMethods: IEventPictureController {
// Provided methods
fn ctor(self) { ... }
fn awake(self) { ... }
fn is_skip(self) -> bool { ... }
fn is_loading_texture(self) -> bool { ... }
fn show(
self,
texture_name: impl Into<Il2CppString>,
anim_name: impl Into<Il2CppString>,
is_female: impl Into<bool>,
) { ... }
fn hide(self, anim_name: impl Into<Il2CppString>) { ... }
}Provided Methods§
Sourcefn is_loading_texture(self) -> bool
fn is_loading_texture(self) -> bool
IsLoadingTexture() overload
Sourcefn show(
self,
texture_name: impl Into<Il2CppString>,
anim_name: impl Into<Il2CppString>,
is_female: impl Into<bool>,
)
fn show( self, texture_name: impl Into<Il2CppString>, anim_name: impl Into<Il2CppString>, is_female: impl Into<bool>, )
Show(::unity::Il2CppString, ::unity::Il2CppString, bool) overload
Sourcefn hide(self, anim_name: impl Into<Il2CppString>)
fn hide(self, anim_name: impl Into<Il2CppString>)
Hide(::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IEventPictureController> IEventPictureControllerMethods for __T
Available on crate feature
app-eventpicturecontroller only.