pub trait IFieldBgmManager: IObject {
Show 28 methods
// Provided methods
fn m_is_set_phase_bgm(self) -> bool { ... }
fn set_m_is_set_phase_bgm(self, value: bool) { ... }
fn m_is_first_phase_changed(self) -> Array<bool> { ... }
fn set_m_is_first_phase_changed(self, value: Array<bool>) { ... }
fn m_snd_mgr(self) -> SoundManager { ... }
fn set_m_snd_mgr(self, value: SoundManager) { ... }
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_handle_name_array(self) -> Array<Il2CppString> { ... }
fn set_m_handle_name_array(self, value: Array<Il2CppString>) { ... }
fn m_prev_bgm_handle_name(self) -> Il2CppString { ... }
fn set_m_prev_bgm_handle_name(self, value: Il2CppString) { ... }
fn m_cur_bgm_handle_name(self) -> Il2CppString { ... }
fn set_m_cur_bgm_handle_name(self, value: Il2CppString) { ... }
fn m_bgm_handle_list(
self,
) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle> { ... }
fn set_m_bgm_handle_list(
self,
value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>,
) { ... }
fn m_special_combat_bgm_handle_list(
self,
) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle> { ... }
fn set_m_special_combat_bgm_handle_list(
self,
value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>,
) { ... }
fn m_war_situation_state_name(self) -> Il2CppString { ... }
fn set_m_war_situation_state_name(self, value: Il2CppString) { ... }
fn m_volume(self) -> FieldBgmManager_VolumeFader { ... }
fn set_m_volume(self, value: FieldBgmManager_VolumeFader) { ... }
fn m_restore_event_name_array(self) -> Array<Il2CppString> { ... }
fn set_m_restore_event_name_array(self, value: Array<Il2CppString>) { ... }
fn m_restore_war_situation_state_name(self) -> Il2CppString { ... }
fn set_m_restore_war_situation_state_name(self, value: Il2CppString) { ... }
fn m_battle_bgm_continue_turn(self) -> i32 { ... }
fn set_m_battle_bgm_continue_turn(self, value: i32) { ... }
}Provided Methods§
fn m_is_set_phase_bgm(self) -> bool
fn set_m_is_set_phase_bgm(self, value: bool)
fn m_is_first_phase_changed(self) -> Array<bool>
fn set_m_is_first_phase_changed(self, value: Array<bool>)
fn m_snd_mgr(self) -> SoundManager
fn set_m_snd_mgr(self, value: SoundManager)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_handle_name_array(self) -> Array<Il2CppString>
fn set_m_handle_name_array(self, value: Array<Il2CppString>)
fn m_prev_bgm_handle_name(self) -> Il2CppString
fn set_m_prev_bgm_handle_name(self, value: Il2CppString)
fn m_cur_bgm_handle_name(self) -> Il2CppString
fn set_m_cur_bgm_handle_name(self, value: Il2CppString)
fn m_bgm_handle_list( self, ) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>
fn set_m_bgm_handle_list( self, value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>, )
fn m_special_combat_bgm_handle_list( self, ) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>
fn set_m_special_combat_bgm_handle_list( self, value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>, )
fn m_war_situation_state_name(self) -> Il2CppString
fn set_m_war_situation_state_name(self, value: Il2CppString)
fn m_volume(self) -> FieldBgmManager_VolumeFader
fn set_m_volume(self, value: FieldBgmManager_VolumeFader)
fn m_restore_event_name_array(self) -> Array<Il2CppString>
fn set_m_restore_event_name_array(self, value: Array<Il2CppString>)
fn m_restore_war_situation_state_name(self) -> Il2CppString
fn set_m_restore_war_situation_state_name(self, value: Il2CppString)
fn m_battle_bgm_continue_turn(self) -> i32
fn set_m_battle_bgm_continue_turn(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.