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IFieldBgmManager

Trait IFieldBgmManager 

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pub trait IFieldBgmManager: IObject {
Show 28 methods // Provided methods fn m_is_set_phase_bgm(self) -> bool { ... } fn set_m_is_set_phase_bgm(self, value: bool) { ... } fn m_is_first_phase_changed(self) -> Array<bool> { ... } fn set_m_is_first_phase_changed(self, value: Array<bool>) { ... } fn m_snd_mgr(self) -> SoundManager { ... } fn set_m_snd_mgr(self, value: SoundManager) { ... } fn m_game_object(self) -> GameObject { ... } fn set_m_game_object(self, value: GameObject) { ... } fn m_handle_name_array(self) -> Array<Il2CppString> { ... } fn set_m_handle_name_array(self, value: Array<Il2CppString>) { ... } fn m_prev_bgm_handle_name(self) -> Il2CppString { ... } fn set_m_prev_bgm_handle_name(self, value: Il2CppString) { ... } fn m_cur_bgm_handle_name(self) -> Il2CppString { ... } fn set_m_cur_bgm_handle_name(self, value: Il2CppString) { ... } fn m_bgm_handle_list( self, ) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle> { ... } fn set_m_bgm_handle_list( self, value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>, ) { ... } fn m_special_combat_bgm_handle_list( self, ) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle> { ... } fn set_m_special_combat_bgm_handle_list( self, value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>, ) { ... } fn m_war_situation_state_name(self) -> Il2CppString { ... } fn set_m_war_situation_state_name(self, value: Il2CppString) { ... } fn m_volume(self) -> FieldBgmManager_VolumeFader { ... } fn set_m_volume(self, value: FieldBgmManager_VolumeFader) { ... } fn m_restore_event_name_array(self) -> Array<Il2CppString> { ... } fn set_m_restore_event_name_array(self, value: Array<Il2CppString>) { ... } fn m_restore_war_situation_state_name(self) -> Il2CppString { ... } fn set_m_restore_war_situation_state_name(self, value: Il2CppString) { ... } fn m_battle_bgm_continue_turn(self) -> i32 { ... } fn set_m_battle_bgm_continue_turn(self, value: i32) { ... }
}

Provided Methods§

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fn m_is_set_phase_bgm(self) -> bool

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fn set_m_is_set_phase_bgm(self, value: bool)

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fn m_is_first_phase_changed(self) -> Array<bool>

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fn set_m_is_first_phase_changed(self, value: Array<bool>)

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fn m_snd_mgr(self) -> SoundManager

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fn set_m_snd_mgr(self, value: SoundManager)

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fn m_game_object(self) -> GameObject

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fn set_m_game_object(self, value: GameObject)

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fn m_handle_name_array(self) -> Array<Il2CppString>

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fn set_m_handle_name_array(self, value: Array<Il2CppString>)

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fn m_prev_bgm_handle_name(self) -> Il2CppString

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fn set_m_prev_bgm_handle_name(self, value: Il2CppString)

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fn m_cur_bgm_handle_name(self) -> Il2CppString

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fn set_m_cur_bgm_handle_name(self, value: Il2CppString)

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fn m_bgm_handle_list( self, ) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>

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fn set_m_bgm_handle_list( self, value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>, )

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fn m_special_combat_bgm_handle_list( self, ) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>

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fn set_m_special_combat_bgm_handle_list( self, value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>, )

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fn m_war_situation_state_name(self) -> Il2CppString

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fn set_m_war_situation_state_name(self, value: Il2CppString)

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fn m_volume(self) -> FieldBgmManager_VolumeFader

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fn set_m_volume(self, value: FieldBgmManager_VolumeFader)

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fn m_restore_event_name_array(self) -> Array<Il2CppString>

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fn set_m_restore_event_name_array(self, value: Array<Il2CppString>)

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fn m_restore_war_situation_state_name(self) -> Il2CppString

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fn set_m_restore_war_situation_state_name(self, value: Il2CppString)

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fn m_battle_bgm_continue_turn(self) -> i32

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fn set_m_battle_bgm_continue_turn(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§