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SoundManager

Struct SoundManager 

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pub struct SoundManager(/* private fields */);
Expand description

IL2CPP class: App.SoundManager Inherits: SingletonMonoBehaviour_1<crate::app::soundmanager::SoundManager>

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impl SoundManager

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impl SoundManager

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impl SoundManager

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pub fn try_debug_log(event_name: impl Into<Il2CppString>)

TryDebugLog(::unity::Il2CppString) overload

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impl SoundManager

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pub fn get_param_method_info() -> &'static MethodInfo

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pub fn set_param_method_info() -> &'static MethodInfo

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pub fn get_loader_method_info() -> &'static MethodInfo

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pub fn set_loader_method_info() -> &'static MethodInfo

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pub fn get_player_method_info() -> &'static MethodInfo

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pub fn set_player_method_info() -> &'static MethodInfo

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pub fn get_field_bgm_manager_method_info() -> &'static MethodInfo

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pub fn set_field_bgm_manager_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn on_enable_method_info() -> &'static MethodInfo

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pub fn init_method_info() -> &'static MethodInfo

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pub fn reset_master_volume_method_info() -> &'static MethodInfo

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pub fn serialize_method_info() -> &'static MethodInfo

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pub fn deserialize_method_info() -> &'static MethodInfo

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pub fn set_language_method_info() -> &'static MethodInfo

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pub fn get_event_se_volume_method_info() -> &'static MethodInfo

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pub fn is_event_loaded_method_info() -> &'static MethodInfo

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pub fn is_event_playing_method_info() -> &'static MethodInfo

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pub fn is_bgm_event_playing_method_info() -> &'static MethodInfo

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pub fn find_sound_handle_by_event_name_method_info() -> &'static MethodInfo

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pub fn find_sound_handles_by_event_name_method_info() -> &'static MethodInfo

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pub fn find_sound_handle_by_event_id_method_info() -> &'static MethodInfo

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pub fn find_sound_handles_by_event_id_method_info() -> &'static MethodInfo

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pub fn get_sound_handle_list_method_info() -> &'static MethodInfo

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pub fn is_event_se_playing_method_info() -> &'static MethodInfo

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pub fn get_audio_listener_object_method_info() -> &'static MethodInfo

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pub fn get_audio_listener_position_method_info() -> &'static MethodInfo

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pub fn get_audio_listener_rotation_method_info() -> &'static MethodInfo

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pub fn load_sound_method_info() -> &'static MethodInfo

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pub fn load_sound_async_method_info() -> &'static MethodInfo

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pub fn is_loading_sound_method_info() -> &'static MethodInfo

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pub fn is_loading_sound_2_method_info() -> &'static MethodInfo

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pub fn unload_sound_method_info() -> &'static MethodInfo

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pub fn unload_sound_all_method_info() -> &'static MethodInfo

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pub fn reload_sound_by_set_language_method_info() -> &'static MethodInfo

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pub fn prepare_event_method_info() -> &'static MethodInfo

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pub fn prepare_event_2_method_info() -> &'static MethodInfo

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pub fn prepare_event_async_method_info() -> &'static MethodInfo

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pub fn prepare_event_async_2_method_info() -> &'static MethodInfo

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pub fn unprepare_event_method_info() -> &'static MethodInfo

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pub fn unprepare_event_2_method_info() -> &'static MethodInfo

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pub fn prepare_switch_method_info() -> &'static MethodInfo

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pub fn prepare_switch_2_method_info() -> &'static MethodInfo

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pub fn prepare_switch_async_method_info() -> &'static MethodInfo

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pub fn prepare_switch_async_2_method_info() -> &'static MethodInfo

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pub fn unprepare_switch_method_info() -> &'static MethodInfo

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pub fn unprepare_switch_2_method_info() -> &'static MethodInfo

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pub fn clear_prepare_method_info() -> &'static MethodInfo

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pub fn get_temporary_game_object_method_info() -> &'static MethodInfo

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pub fn try_debug_log_method_info() -> &'static MethodInfo

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pub fn post_event_method_info() -> &'static MethodInfo

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pub fn post_event_2_method_info() -> &'static MethodInfo

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pub fn post_event_with_temporary_game_object_method_info() -> &'static MethodInfo

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pub fn post_event_direct_method_info() -> &'static MethodInfo

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pub fn execute_action_on_event_direct_method_info() -> &'static MethodInfo

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pub fn stop_sound_on_event_method_info() -> &'static MethodInfo

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pub fn stop_sound_on_event_2_method_info() -> &'static MethodInfo

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pub fn pause_sound_on_event_method_info() -> &'static MethodInfo

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pub fn pause_sound_on_event_2_method_info() -> &'static MethodInfo

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pub fn resume_sound_on_event_method_info() -> &'static MethodInfo

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pub fn resume_sound_on_event_2_method_info() -> &'static MethodInfo

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pub fn stop_by_playing_id_method_info() -> &'static MethodInfo

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pub fn get_play_position_method_info() -> &'static MethodInfo

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pub fn get_master_bgm_volume_method_info() -> &'static MethodInfo

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pub fn get_master_se_volume_method_info() -> &'static MethodInfo

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pub fn get_master_env_volume_method_info() -> &'static MethodInfo

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pub fn get_master_voice_volume_method_info() -> &'static MethodInfo

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pub fn set_master_bgm_volume_method_info() -> &'static MethodInfo

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pub fn set_master_se_volume_method_info() -> &'static MethodInfo

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pub fn set_master_env_volume_method_info() -> &'static MethodInfo

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pub fn set_master_voice_volume_method_info() -> &'static MethodInfo

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pub fn get_config_bgm_volume_method_info() -> &'static MethodInfo

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pub fn get_config_se_volume_method_info() -> &'static MethodInfo

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pub fn get_config_env_volume_method_info() -> &'static MethodInfo

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pub fn get_config_voice_volume_method_info() -> &'static MethodInfo

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pub fn set_config_bgm_volume_method_info() -> &'static MethodInfo

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pub fn set_config_se_volume_method_info() -> &'static MethodInfo

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pub fn set_config_env_volume_method_info() -> &'static MethodInfo

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pub fn set_config_voice_volume_method_info() -> &'static MethodInfo

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pub fn set_volume_method_info() -> &'static MethodInfo

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pub fn get_global_enum_param_method_info() -> &'static MethodInfo

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pub fn get_enum_param_method_info() -> &'static MethodInfo

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pub fn get_game_param_method_info() -> &'static MethodInfo

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pub fn get_game_param_2_method_info() -> &'static MethodInfo

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pub fn set_global_enum_param_method_info() -> &'static MethodInfo

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pub fn set_global_enum_param_2_method_info() -> &'static MethodInfo

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pub fn set_enum_param_method_info() -> &'static MethodInfo

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pub fn set_enum_param_2_method_info() -> &'static MethodInfo

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pub fn set_game_param_method_info() -> &'static MethodInfo

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pub fn set_game_param_2_method_info() -> &'static MethodInfo

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pub fn push_global_enum_param_map_or_combat_method_info() -> &'static MethodInfo

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pub fn pop_global_enum_param_map_or_combat_method_info() -> &'static MethodInfo

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pub fn set_position_method_info() -> &'static MethodInfo

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pub fn field_bgm_is_set_phase_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_init_method_info() -> &'static MethodInfo

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pub fn field_bgm_final_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_phase_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_restore_phase_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_phase_bgm_2_method_info() -> &'static MethodInfo

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pub fn field_bgm_play_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_stop_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_pause_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_resume_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_bgm_volume_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_war_situation_param_method_info() -> &'static MethodInfo

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pub fn field_bgm_restore_war_situation_param_method_info() -> &'static MethodInfo

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pub fn field_bgm_start_special_battle_bgm_continue_turn_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind_method_info() -> &'static MethodInfo

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pub fn field_bgm_change_force_type_method_info() -> &'static MethodInfo

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pub fn field_bgm_change_force_type_imm_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_first_played_flag_method_info() -> &'static MethodInfo

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pub fn field_bgm_play_special_battle_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_pause_special_battle_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_is_special_battle_bgm_exist_method_info() -> &'static MethodInfo

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pub fn update_method_info() -> &'static MethodInfo

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pub fn update_listener_position_method_info() -> &'static MethodInfo

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pub fn update_master_volume_method_info() -> &'static MethodInfo

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pub fn update_config_volume_method_info() -> &'static MethodInfo

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pub fn update_map_camera_height_method_info() -> &'static MethodInfo

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pub fn update_sound_handle_list_method_info() -> &'static MethodInfo

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pub fn update_output_device_method_info() -> &'static MethodInfo

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pub fn measure_bus_volume_method_info() -> &'static MethodInfo

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pub fn is_in_bmap_sequence_method_info() -> &'static MethodInfo

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pub fn is_in_unit_detail_or_class_change_method_info() -> &'static MethodInfo

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pub fn is_in_combat_method_info() -> &'static MethodInfo

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pub fn load_lip_sync_data_async_method_info() -> &'static MethodInfo

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pub fn unload_lip_sync_data_method_info() -> &'static MethodInfo

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pub fn unload_lip_sync_data_all_method_info() -> &'static MethodInfo

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pub fn get_lip_sync_data_method_info() -> &'static MethodInfo

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impl SoundManager

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for SoundManager

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "SoundManager"

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fn class() -> Class

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impl Clone for SoundManager

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fn clone(&self) -> SoundManager

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for SoundManager

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for SoundManager

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impl ISingletonMonoBehaviour_1<SoundManager> for SoundManager

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impl ISoundManager for SoundManager

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fn m_is_initialized(self) -> bool

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fn set_m_is_initialized(self, value: bool)

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fn m_master_base_bgm_volume(self) -> SoundManager_ParamFader

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fn set_m_master_base_bgm_volume(self, value: SoundManager_ParamFader)

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fn m_master_base_se_volume(self) -> SoundManager_ParamFader

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fn set_m_master_base_se_volume(self, value: SoundManager_ParamFader)

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fn m_master_base_env_volume(self) -> SoundManager_ParamFader

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fn set_m_master_base_env_volume(self, value: SoundManager_ParamFader)

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fn m_master_base_voice_volume(self) -> SoundManager_ParamFader

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fn set_m_master_base_voice_volume(self, value: SoundManager_ParamFader)

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fn m_master_bgm_volume_old(self) -> f32

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fn set_m_master_bgm_volume_old(self, value: f32)

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fn m_master_se_volume_old(self) -> f32

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fn set_m_master_se_volume_old(self, value: f32)

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fn m_master_env_volume_old(self) -> f32

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fn set_m_master_env_volume_old(self, value: f32)

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fn m_master_voice_volume_old(self) -> f32

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fn set_m_master_voice_volume_old(self, value: f32)

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fn m_config_bgm_volume_old(self) -> f32

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fn set_m_config_bgm_volume_old(self, value: f32)

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fn m_config_se_volume_old(self) -> f32

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fn set_m_config_se_volume_old(self, value: f32)

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fn m_config_env_volume_old(self) -> f32

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fn set_m_config_env_volume_old(self, value: f32)

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fn m_config_voice_volume_old(self) -> f32

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fn set_m_config_voice_volume_old(self, value: f32)

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fn m_map_camera_height_rate_old(self) -> f32

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fn set_m_map_camera_height_rate_old(self, value: f32)

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fn m_event_se_volume(self) -> f32

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fn set_m_event_se_volume(self, value: f32)

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fn m_sound_handle_list(self) -> List_1<SoundSystem_SoundHandle>

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fn set_m_sound_handle_list(self, value: List_1<SoundSystem_SoundHandle>)

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fn m_delete_sound_handle_list(self) -> List_1<SoundSystem_SoundHandle>

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fn set_m_delete_sound_handle_list(self, value: List_1<SoundSystem_SoundHandle>)

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fn m_global_enum_param_stack_map_or_combat(self) -> Stack_1<u32>

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fn set_m_global_enum_param_stack_map_or_combat(self, value: Stack_1<u32>)

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fn m_time_counter_for_update_output(self) -> f32

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fn set_m_time_counter_for_update_output(self, value: f32)

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fn m_is_mute_by_game_skip(self) -> bool

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fn set_m_is_mute_by_game_skip(self, value: bool)

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fn m_lip_sync_data_file_dictionary( self, ) -> Dictionary_2<Il2CppString, SoundSystem_LipSyncDataFile>

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fn set_m_lip_sync_data_file_dictionary( self, value: Dictionary_2<Il2CppString, SoundSystem_LipSyncDataFile>, )

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impl IlType for SoundManager

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fn il_type() -> &'static Il2CppType

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impl SoundManagerExt for SoundManager

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fn is_event_playing_with_prefix(self, prefix: impl AsRef<str>) -> bool

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impl Copy for SoundManager

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impl IBehaviour for SoundManager

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impl IComponent for SoundManager

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impl IMonoBehaviour for SoundManager

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impl IObject for SoundManager

Auto Trait Implementations§

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impl Freeze for SoundManager

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impl RefUnwindSafe for SoundManager

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impl !Send for SoundManager

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impl !Sync for SoundManager

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impl Unpin for SoundManager

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impl UnwindSafe for SoundManager

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<__T> ISoundManagerMethods for __T
where __T: ISoundManager,

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fn get_param(self) -> SoundSystem_ISoundParam

get_Param() overload
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fn set_param(self, value: impl Into<SoundSystem_ISoundParam>)

set_Param(crate::app::soundsystem::SoundSystem_ISoundParam) overload
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fn get_loader(self) -> SoundSystem_ISoundLoad

get_Loader() overload
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fn set_loader(self, value: impl Into<SoundSystem_ISoundLoad>)

set_Loader(crate::app::soundsystem::SoundSystem_ISoundLoad) overload
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fn get_player(self) -> SoundSystem_ISoundPlay

get_Player() overload
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fn set_player(self, value: impl Into<SoundSystem_ISoundPlay>)

set_Player(crate::app::soundsystem::SoundSystem_ISoundPlay) overload
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fn get_field_bgm_manager(self) -> FieldBgmManager

get_FieldBgmManager() overload
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fn set_field_bgm_manager(self, value: impl Into<FieldBgmManager>)

set_FieldBgmManager(crate::app::fieldbgmmanager::FieldBgmManager) overload
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fn ctor(self)

.ctor() overload
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fn on_enable(self)

OnEnable() overload
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fn init(self)

Init() overload
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fn reset_master_volume(self)

ResetMasterVolume() overload
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fn serialize(self, stream: impl Into<Stream_2>)

Serialize(crate::app::stream_2::Stream_2) overload
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fn deserialize(self, stream: impl Into<Stream_2>)

Deserialize(crate::app::stream_2::Stream_2) overload
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fn set_language(self, language: impl Into<Language_Langs>)

SetLanguage(crate::app::language::Language_Langs) overload
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fn get_event_se_volume(self) -> f32

GetEventSeVolume() overload
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fn is_event_loaded(self, event_name: impl Into<Il2CppString>) -> bool

IsEventLoaded(::unity::Il2CppString) overload
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fn is_event_playing(self, event_name: impl Into<Il2CppString>) -> bool

IsEventPlaying(::unity::Il2CppString) overload
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fn is_bgm_event_playing(self, event_name: impl Into<Il2CppString>) -> bool

IsBgmEventPlaying(::unity::Il2CppString) overload
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fn find_sound_handle_by_event_name( self, event_name: impl Into<Il2CppString>, ) -> SoundSystem_SoundHandle

FindSoundHandleByEventName(::unity::Il2CppString) overload
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fn find_sound_handles_by_event_name( self, event_name: impl Into<Il2CppString>, ) -> List_1<SoundSystem_SoundHandle>

FindSoundHandlesByEventName(::unity::Il2CppString) overload
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fn find_sound_handle_by_event_id( self, event_id: impl Into<u32>, ) -> SoundSystem_SoundHandle

FindSoundHandleByEventId(u32) overload
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fn find_sound_handles_by_event_id( self, event_id: impl Into<u32>, ) -> List_1<SoundSystem_SoundHandle>

FindSoundHandlesByEventId(u32) overload
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fn get_sound_handle_list( self, prefix: impl Into<Il2CppString>, ) -> List_1<SoundSystem_SoundHandle>

GetSoundHandleList(::unity::Il2CppString) overload
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fn is_event_se_playing(self) -> bool

IsEventSePlaying() overload
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fn get_audio_listener_object(self) -> GameObject

GetAudioListenerObject() overload
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fn get_audio_listener_position(self) -> Vector3

GetAudioListenerPosition() overload
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fn get_audio_listener_rotation(self) -> Quaternion

GetAudioListenerRotation() overload
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fn load_sound(self, name: impl Into<Il2CppString>)

LoadSound(::unity::Il2CppString) overload
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fn load_sound_async(self, name: impl Into<Il2CppString>)

LoadSoundAsync(::unity::Il2CppString) overload
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fn is_loading_sound(self) -> bool

IsLoadingSound() overload
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fn is_loading_sound_2(self, name: impl Into<Il2CppString>) -> bool

IsLoadingSound(::unity::Il2CppString) overload
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fn unload_sound(self, name: impl Into<Il2CppString>)

UnloadSound(::unity::Il2CppString) overload
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fn unload_sound_all(self)

UnloadSoundAll() overload
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fn reload_sound_by_set_language(self, language: impl Into<Language_Voices>)

ReloadSoundBySetLanguage(crate::app::language::Language_Voices) overload
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fn prepare_event(self, event_name: impl Into<Il2CppString>) -> bool

PrepareEvent(::unity::Il2CppString) overload
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fn prepare_event_2( self, event_name_array: impl Into<Array<Il2CppString>>, ) -> bool

PrepareEvent(::unity::Array<::unity::Il2CppString>) overload
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fn prepare_event_async( self, event_name: impl Into<Il2CppString>, ) -> (bool, SoundSystem_ResultSoundLoad)

PrepareEventAsync(::unity::Il2CppString, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overload
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fn prepare_event_async_2( self, event_name_array: impl Into<Array<Il2CppString>>, ) -> (bool, SoundSystem_ResultSoundLoad)

PrepareEventAsync(::unity::Array<::unity::Il2CppString>, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overload
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fn unprepare_event(self, event_name_array: impl Into<Il2CppString>)

UnprepareEvent(::unity::Il2CppString) overload
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fn unprepare_event_2(self, event_name_array: impl Into<Array<Il2CppString>>)

UnprepareEvent(::unity::Array<::unity::Il2CppString>) overload
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fn prepare_switch( self, switch_group_name: impl Into<Il2CppString>, switch_name: impl Into<Il2CppString>, ) -> bool

PrepareSwitch(::unity::Il2CppString, ::unity::Il2CppString) overload
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fn prepare_switch_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, ) -> bool

PrepareSwitch(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload
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fn prepare_switch_async( self, switch_group_name: impl Into<Il2CppString>, switch_name: impl Into<Il2CppString>, ) -> (bool, SoundSystem_ResultSoundLoad)

PrepareSwitchAsync(::unity::Il2CppString, ::unity::Il2CppString, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overload
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fn prepare_switch_async_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, ) -> (bool, SoundSystem_ResultSoundLoad)

PrepareSwitchAsync(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overload
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fn unprepare_switch( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Il2CppString>, )

UnprepareSwitch(::unity::Il2CppString, ::unity::Il2CppString) overload
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fn unprepare_switch_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, )

UnprepareSwitch(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload
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fn clear_prepare(self)

ClearPrepare() overload
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fn get_temporary_game_object(self) -> GameObject

GetTemporaryGameObject() overload
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fn post_event( self, event_name: impl Into<Il2CppString>, character: impl Into<Character>, is_get_position: impl Into<bool>, ) -> SoundSystem_SoundHandle

PostEvent(::unity::Il2CppString, crate::combat::character::Character, bool) overload
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fn post_event_2( self, event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, character: impl Into<Character>, is_get_position: impl Into<bool>, ) -> SoundSystem_SoundHandle

PostEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character, bool) overload
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fn post_event_with_temporary_game_object( self, event_name: impl Into<Il2CppString>, temporary_game_object: impl Into<GameObject>, character: impl Into<Character>, is_get_position: impl Into<bool>, ) -> SoundSystem_SoundHandle

PostEventWithTemporaryGameObject(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character, bool) overload
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fn post_event_direct( self, event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, flag: impl Into<u32>, callback: impl Into<AkCallbackManager_EventCallback>, cookie: impl Into<Object>, ) -> SoundSystem_SoundHandle

PostEventDirect(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, u32, crate::root::akcallbackmanager::AkCallbackManager_EventCallback, crate::system::object::Object) overload
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fn execute_action_on_event_direct( self, event_name: impl Into<Il2CppString>, event_type: impl Into<AkActionOnEventType>, msec: impl Into<i32>, interpolation: impl Into<AkCurveInterpolation>, game_object: impl Into<GameObject>, playing_id: impl Into<u32>, ) -> AKRESULT

ExecuteActionOnEventDirect(::unity::Il2CppString, crate::root::akactiononeventtype::AkActionOnEventType, i32, crate::root::akcurveinterpolation::AkCurveInterpolation, crate::unity_engine::gameobject::GameObject, u32) overload
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fn stop_sound_on_event( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )

StopSoundOnEvent(::unity::Il2CppString, i32) overload
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fn stop_sound_on_event_2( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, game_object: impl Into<GameObject>, )

StopSoundOnEvent(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject) overload
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fn pause_sound_on_event( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )

PauseSoundOnEvent(::unity::Il2CppString, i32) overload
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fn pause_sound_on_event_2( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, game_object: impl Into<GameObject>, )

PauseSoundOnEvent(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject) overload
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fn resume_sound_on_event( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )

ResumeSoundOnEvent(::unity::Il2CppString, i32) overload
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fn resume_sound_on_event_2( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, game_object: impl Into<GameObject>, )

ResumeSoundOnEvent(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject) overload
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fn stop_by_playing_id( self, playing_id: impl Into<u32>, fade_msec: impl Into<i32>, )

StopByPlayingId(u32, i32) overload
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fn get_play_position( self, playing_id: impl Into<u32>, position_offset: impl Into<i32>, ) -> i32

GetPlayPosition(u32, i32) overload
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fn get_master_bgm_volume(self) -> f32

GetMasterBgmVolume() overload
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fn get_master_se_volume(self) -> f32

GetMasterSeVolume() overload
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fn get_master_env_volume(self) -> f32

GetMasterEnvVolume() overload
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fn get_master_voice_volume(self) -> f32

GetMasterVoiceVolume() overload
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fn set_master_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetMasterBgmVolume(f32, i32) overload
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fn set_master_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetMasterSeVolume(f32, i32) overload
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fn set_master_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetMasterEnvVolume(f32, i32) overload
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fn set_master_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)

SetMasterVoiceVolume(f32, i32) overload
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fn get_config_bgm_volume(self) -> f32

GetConfigBgmVolume() overload
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fn get_config_se_volume(self) -> f32

GetConfigSeVolume() overload
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fn get_config_env_volume(self) -> f32

GetConfigEnvVolume() overload
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fn get_config_voice_volume(self) -> f32

GetConfigVoiceVolume() overload
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fn set_config_bgm_volume(self, vol: impl Into<f32>)

SetConfigBgmVolume(f32) overload
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fn set_config_se_volume(self, vol: impl Into<f32>)

SetConfigSeVolume(f32) overload
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fn set_config_env_volume(self, vol: impl Into<f32>)

SetConfigEnvVolume(f32) overload
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fn set_config_voice_volume(self, vol: impl Into<f32>)

SetConfigVoiceVolume(f32) overload
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fn set_volume(self, vol: impl Into<f32>, game_object: impl Into<GameObject>)

SetVolume(f32, crate::unity_engine::gameobject::GameObject) overload
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fn get_global_enum_param( self, value_name: impl Into<Il2CppString>, ) -> (bool, u32)

GetGlobalEnumParam(::unity::Il2CppString, *mutu32) overload
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fn get_enum_param(self, value_name: impl Into<Il2CppString>) -> (bool, u32)

GetEnumParam(::unity::Il2CppString, *mutu32) overload
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fn get_game_param(self, value_name: impl Into<Il2CppString>) -> (bool, f32)

GetGameParam(::unity::Il2CppString, *mutf32) overload
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fn get_game_param_2( self, value_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> (bool, f32)

GetGameParam(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, *mutf32) overload
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fn set_global_enum_param( self, value_name: impl Into<Il2CppString>, value: impl Into<Il2CppString>, ) -> bool

SetGlobalEnumParam(::unity::Il2CppString, ::unity::Il2CppString) overload
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fn set_global_enum_param_2( self, value_name: impl Into<Il2CppString>, value: impl Into<u32>, ) -> bool

SetGlobalEnumParam(::unity::Il2CppString, u32) overload
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fn set_enum_param( self, value_name: impl Into<Il2CppString>, value: impl Into<Il2CppString>, ) -> bool

SetEnumParam(::unity::Il2CppString, ::unity::Il2CppString) overload
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fn set_enum_param_2( self, value_name: impl Into<Il2CppString>, value: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> bool

SetEnumParam(::unity::Il2CppString, ::unity::Il2CppString, crate::unity_engine::gameobject::GameObject) overload
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fn set_game_param( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, ) -> bool

SetGameParam(::unity::Il2CppString, f32) overload
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fn set_game_param_2( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, game_object: impl Into<GameObject>, ) -> bool

SetGameParam(::unity::Il2CppString, f32, crate::unity_engine::gameobject::GameObject) overload
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fn push_global_enum_param_map_or_combat(self, value: impl Into<Il2CppString>)

PushGlobalEnumParam_MapOrCombat(::unity::Il2CppString) overload
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fn pop_global_enum_param_map_or_combat(self)

PopGlobalEnumParam_MapOrCombat() overload
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fn set_position( self, pos: impl Into<Vector3>, temporary_game_object: impl Into<GameObject>, )

SetPosition(crate::unity_engine::vector3::Vector3, crate::unity_engine::gameobject::GameObject) overload
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fn field_bgm_is_set_phase_bgm(self) -> bool

FieldBgm_IsSetPhaseBgm() overload
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fn field_bgm_init(self)

FieldBgm_Init() overload
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fn field_bgm_final(self, fade_msec: impl Into<i32>)

FieldBgm_Final(i32) overload
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fn field_bgm_set_phase_bgm( self, chapter: impl Into<ChapterData>, is_encount: impl Into<bool>, )

FieldBgm_SetPhaseBgm(crate::app::chapterdata::ChapterData, bool) overload
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fn field_bgm_restore_phase_bgm(self)

FieldBgm_RestorePhaseBgm() overload
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fn field_bgm_set_phase_bgm_2( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, ) -> bool

FieldBgm_SetPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn field_bgm_play_bgm(self, force_type: impl Into<Force_Type>)

FieldBgm_PlayBgm(crate::app::force::Force_Type) overload
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fn field_bgm_stop_bgm(self, fade_msec: impl Into<i32>)

FieldBgm_StopBgm(i32) overload
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fn field_bgm_pause_bgm(self, fade_msec: impl Into<i32>)

FieldBgm_PauseBgm(i32) overload
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fn field_bgm_resume_bgm(self, fade_msec: impl Into<i32>)

FieldBgm_ResumeBgm(i32) overload
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fn field_bgm_set_bgm_volume( self, vol: impl Into<f32>, fade_msec: impl Into<i32>, )

FieldBgm_SetBgmVolume(f32, i32) overload
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fn field_bgm_set_war_situation_param(self, value_name: impl Into<Il2CppString>)

FieldBgm_SetWarSituationParam(::unity::Il2CppString) overload
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fn field_bgm_restore_war_situation_param(self)

FieldBgm_RestoreWarSituationParam() overload
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fn field_bgm_start_special_battle_bgm_continue_turn(self)

FieldBgm_StartSpecialBattleBgmContinueTurn() overload
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fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind( self, turn: impl Into<i32>, )

FieldBgm_SetSpecialBattleBgmContinueTurnForRewind(i32) overload
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fn field_bgm_change_force_type( self, force_type: impl Into<Force_Type>, super_: impl Into<ProcInst>, is_turn_elapsed: impl Into<bool>, )

FieldBgm_ChangeForceType(crate::app::force::Force_Type, crate::app::procinst::ProcInst, bool) overload
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fn field_bgm_change_force_type_imm(self, force_type: impl Into<Force_Type>)

FieldBgm_ChangeForceTypeImm(crate::app::force::Force_Type) overload
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fn field_bgm_set_first_played_flag(self)

FieldBgm_SetFirstPlayedFlag() overload
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fn field_bgm_play_special_battle_bgm(self, event_name: impl Into<Il2CppString>)

FieldBgm_PlaySpecialBattleBgm(::unity::Il2CppString) overload
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fn field_bgm_pause_special_battle_bgm(self, event_name: impl Into<Il2CppString>)

FieldBgm_PauseSpecialBattleBgm(::unity::Il2CppString) overload
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fn field_bgm_is_special_battle_bgm_exist( self, event_name: impl Into<Il2CppString>, ) -> bool

FieldBgm_IsSpecialBattleBgmExist(::unity::Il2CppString) overload
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fn update(self)

Update() overload
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fn update_listener_position(self)

UpdateListenerPosition() overload
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fn update_master_volume(self)

UpdateMasterVolume() overload
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fn update_config_volume(self)

UpdateConfigVolume() overload
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fn update_map_camera_height(self)

UpdateMapCameraHeight() overload
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fn update_sound_handle_list(self)

UpdateSoundHandleList() overload
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fn update_output_device(self)

UpdateOutputDevice() overload
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fn measure_bus_volume(self)

MeasureBusVolume() overload
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fn is_in_bmap_sequence(self) -> bool

IsInBmapSequence() overload
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fn is_in_unit_detail_or_class_change(self) -> bool

IsInUnitDetailOrClassChange() overload
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fn is_in_combat(self) -> bool

IsInCombat() overload
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fn load_lip_sync_data_async( self, lip_sync_data_file_name: impl Into<Il2CppString>, )

LoadLipSyncDataAsync(::unity::Il2CppString) overload
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fn unload_lip_sync_data(self, lip_sync_data_file_name: impl Into<Il2CppString>)

UnloadLipSyncData(::unity::Il2CppString) overload
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fn unload_lip_sync_data_all(self)

UnloadLipSyncDataAll() overload
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fn get_lip_sync_data( self, event_name: impl Into<Il2CppString>, ) -> SoundSystem_LipSyncData

GetLipSyncData(::unity::Il2CppString) overload
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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.