pub struct SoundSystem_SoundHandle(/* private fields */);Expand description
IL2CPP class: App.SoundSystem.SoundHandle
Inherits: Object
Implementations§
Source§impl SoundSystem_SoundHandle
impl SoundSystem_SoundHandle
pub fn ctor_method_info() -> &'static MethodInfo
pub fn finalize_method_info() -> &'static MethodInfo
pub fn get_game_object_method_info() -> &'static MethodInfo
pub fn get_event_name_method_info() -> &'static MethodInfo
pub fn get_event_id_method_info() -> &'static MethodInfo
pub fn get_playing_id_method_info() -> &'static MethodInfo
pub fn is_enable_method_info() -> &'static MethodInfo
pub fn is_playing_method_info() -> &'static MethodInfo
pub fn get_character_method_info() -> &'static MethodInfo
pub fn get_event_character_mouth_controller_method_info() -> &'static MethodInfo
pub fn get_lip_sync_data_file_name_method_info() -> &'static MethodInfo
pub fn set_character_method_info() -> &'static MethodInfo
pub fn set_event_character_mouth_controller_method_info() -> &'static MethodInfo
pub fn stop_method_info() -> &'static MethodInfo
pub fn pause_method_info() -> &'static MethodInfo
pub fn resume_method_info() -> &'static MethodInfo
Source§impl SoundSystem_SoundHandle
impl SoundSystem_SoundHandle
Sourcepub unsafe fn finalize(this: impl Into<IlInstance>)
pub unsafe fn finalize(this: impl Into<IlInstance>)
Direct (non-virtual) call to SoundSystem_SoundHandle’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_game_object(this: impl Into<IlInstance>) -> GameObject
pub unsafe fn get_game_object(this: impl Into<IlInstance>) -> GameObject
Direct (non-virtual) call to SoundSystem_SoundHandle’s own GetGameObject. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_event_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_event_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to SoundSystem_SoundHandle’s own GetEventName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_event_id(this: impl Into<IlInstance>) -> u32
pub unsafe fn get_event_id(this: impl Into<IlInstance>) -> u32
Direct (non-virtual) call to SoundSystem_SoundHandle’s own GetEventId. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_playing_id(this: impl Into<IlInstance>) -> u32
pub unsafe fn get_playing_id(this: impl Into<IlInstance>) -> u32
Direct (non-virtual) call to SoundSystem_SoundHandle’s own GetPlayingId. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_enable(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_enable(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to SoundSystem_SoundHandle’s own IsEnable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_playing(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_playing(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to SoundSystem_SoundHandle’s own IsPlaying. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_character(this: impl Into<IlInstance>) -> Character
pub unsafe fn get_character(this: impl Into<IlInstance>) -> Character
Direct (non-virtual) call to SoundSystem_SoundHandle’s own GetCharacter. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_event_character_mouth_controller(
this: impl Into<IlInstance>,
) -> EventCharacterMouthController
pub unsafe fn get_event_character_mouth_controller( this: impl Into<IlInstance>, ) -> EventCharacterMouthController
Direct (non-virtual) call to SoundSystem_SoundHandle’s own GetEventCharacterMouthController. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_lip_sync_data_file_name(
this: impl Into<IlInstance>,
) -> Il2CppString
pub unsafe fn get_lip_sync_data_file_name( this: impl Into<IlInstance>, ) -> Il2CppString
Direct (non-virtual) call to SoundSystem_SoundHandle’s own GetLipSyncDataFileName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_character(this: impl Into<IlInstance>, character: Character)
pub unsafe fn set_character(this: impl Into<IlInstance>, character: Character)
Direct (non-virtual) call to SoundSystem_SoundHandle’s own SetCharacter. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_event_character_mouth_controller(
this: impl Into<IlInstance>,
event_character_mouth_controller: EventCharacterMouthController,
)
pub unsafe fn set_event_character_mouth_controller( this: impl Into<IlInstance>, event_character_mouth_controller: EventCharacterMouthController, )
Direct (non-virtual) call to SoundSystem_SoundHandle’s own SetEventCharacterMouthController. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn stop(this: impl Into<IlInstance>, fade_msec: i32)
pub unsafe fn stop(this: impl Into<IlInstance>, fade_msec: i32)
Direct (non-virtual) call to SoundSystem_SoundHandle’s own Stop. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn pause(this: impl Into<IlInstance>, fade_msec: i32)
pub unsafe fn pause(this: impl Into<IlInstance>, fade_msec: i32)
Direct (non-virtual) call to SoundSystem_SoundHandle’s own Pause. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn resume(this: impl Into<IlInstance>, fade_msec: i32)
pub unsafe fn resume(this: impl Into<IlInstance>, fade_msec: i32)
Direct (non-virtual) call to SoundSystem_SoundHandle’s own Resume. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for SoundSystem_SoundHandle
impl Clone for SoundSystem_SoundHandle
Source§fn clone(&self) -> SoundSystem_SoundHandle
fn clone(&self) -> SoundSystem_SoundHandle
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for SoundSystem_SoundHandle
impl FromIlInstance for SoundSystem_SoundHandle
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for SoundSystem_SoundHandle
impl IObject for SoundSystem_SoundHandle
impl ISoundSystem_SoundHandle for SoundSystem_SoundHandle
Auto Trait Implementations§
impl Freeze for SoundSystem_SoundHandle
impl RefUnwindSafe for SoundSystem_SoundHandle
impl !Send for SoundSystem_SoundHandle
impl !Sync for SoundSystem_SoundHandle
impl Unpin for SoundSystem_SoundHandle
impl UnwindSafe for SoundSystem_SoundHandle
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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<__T> ISoundSystem_SoundHandleMethods for __Twhere
__T: ISoundSystem_SoundHandle,
impl<__T> ISoundSystem_SoundHandleMethods for __Twhere
__T: ISoundSystem_SoundHandle,
Source§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
GetGameObject() overloadSource§fn get_event_name(self) -> Il2CppString
fn get_event_name(self) -> Il2CppString
GetEventName() overloadSource§fn get_event_id(self) -> u32
fn get_event_id(self) -> u32
GetEventId() overloadSource§fn get_playing_id(self) -> u32
fn get_playing_id(self) -> u32
GetPlayingId() overloadSource§fn is_playing(self) -> bool
fn is_playing(self) -> bool
IsPlaying() overloadSource§fn get_character(self) -> Character
fn get_character(self) -> Character
GetCharacter() overloadSource§fn get_event_character_mouth_controller(self) -> EventCharacterMouthController
fn get_event_character_mouth_controller(self) -> EventCharacterMouthController
GetEventCharacterMouthController() overloadSource§fn get_lip_sync_data_file_name(self) -> Il2CppString
fn get_lip_sync_data_file_name(self) -> Il2CppString
GetLipSyncDataFileName() overloadSource§fn set_character(self, character: impl Into<Character>)
fn set_character(self, character: impl Into<Character>)
SetCharacter(crate::combat::character::Character) overloadSource§fn set_event_character_mouth_controller(
self,
event_character_mouth_controller: impl Into<EventCharacterMouthController>,
)
fn set_event_character_mouth_controller( self, event_character_mouth_controller: impl Into<EventCharacterMouthController>, )
SetEventCharacterMouthController(crate::app::eventcharactermouthcontroller::EventCharacterMouthController) overload