pub trait ISoundManager: ISingletonMonoBehaviour_1<SoundManager> {
Show 42 methods
// Provided methods
fn m_is_initialized(self) -> bool { ... }
fn set_m_is_initialized(self, value: bool) { ... }
fn m_master_base_bgm_volume(self) -> SoundManager_ParamFader { ... }
fn set_m_master_base_bgm_volume(self, value: SoundManager_ParamFader) { ... }
fn m_master_base_se_volume(self) -> SoundManager_ParamFader { ... }
fn set_m_master_base_se_volume(self, value: SoundManager_ParamFader) { ... }
fn m_master_base_env_volume(self) -> SoundManager_ParamFader { ... }
fn set_m_master_base_env_volume(self, value: SoundManager_ParamFader) { ... }
fn m_master_base_voice_volume(self) -> SoundManager_ParamFader { ... }
fn set_m_master_base_voice_volume(self, value: SoundManager_ParamFader) { ... }
fn m_master_bgm_volume_old(self) -> f32 { ... }
fn set_m_master_bgm_volume_old(self, value: f32) { ... }
fn m_master_se_volume_old(self) -> f32 { ... }
fn set_m_master_se_volume_old(self, value: f32) { ... }
fn m_master_env_volume_old(self) -> f32 { ... }
fn set_m_master_env_volume_old(self, value: f32) { ... }
fn m_master_voice_volume_old(self) -> f32 { ... }
fn set_m_master_voice_volume_old(self, value: f32) { ... }
fn m_config_bgm_volume_old(self) -> f32 { ... }
fn set_m_config_bgm_volume_old(self, value: f32) { ... }
fn m_config_se_volume_old(self) -> f32 { ... }
fn set_m_config_se_volume_old(self, value: f32) { ... }
fn m_config_env_volume_old(self) -> f32 { ... }
fn set_m_config_env_volume_old(self, value: f32) { ... }
fn m_config_voice_volume_old(self) -> f32 { ... }
fn set_m_config_voice_volume_old(self, value: f32) { ... }
fn m_map_camera_height_rate_old(self) -> f32 { ... }
fn set_m_map_camera_height_rate_old(self, value: f32) { ... }
fn m_event_se_volume(self) -> f32 { ... }
fn set_m_event_se_volume(self, value: f32) { ... }
fn m_sound_handle_list(self) -> List_1<SoundSystem_SoundHandle> { ... }
fn set_m_sound_handle_list(self, value: List_1<SoundSystem_SoundHandle>) { ... }
fn m_delete_sound_handle_list(self) -> List_1<SoundSystem_SoundHandle> { ... }
fn set_m_delete_sound_handle_list(
self,
value: List_1<SoundSystem_SoundHandle>,
) { ... }
fn m_global_enum_param_stack_map_or_combat(self) -> Stack_1<u32> { ... }
fn set_m_global_enum_param_stack_map_or_combat(self, value: Stack_1<u32>) { ... }
fn m_time_counter_for_update_output(self) -> f32 { ... }
fn set_m_time_counter_for_update_output(self, value: f32) { ... }
fn m_is_mute_by_game_skip(self) -> bool { ... }
fn set_m_is_mute_by_game_skip(self, value: bool) { ... }
fn m_lip_sync_data_file_dictionary(
self,
) -> Dictionary_2<Il2CppString, SoundSystem_LipSyncDataFile> { ... }
fn set_m_lip_sync_data_file_dictionary(
self,
value: Dictionary_2<Il2CppString, SoundSystem_LipSyncDataFile>,
) { ... }
}Provided Methods§
fn m_is_initialized(self) -> bool
fn set_m_is_initialized(self, value: bool)
fn m_master_base_bgm_volume(self) -> SoundManager_ParamFader
fn set_m_master_base_bgm_volume(self, value: SoundManager_ParamFader)
fn m_master_base_se_volume(self) -> SoundManager_ParamFader
fn set_m_master_base_se_volume(self, value: SoundManager_ParamFader)
fn m_master_base_env_volume(self) -> SoundManager_ParamFader
fn set_m_master_base_env_volume(self, value: SoundManager_ParamFader)
fn m_master_base_voice_volume(self) -> SoundManager_ParamFader
fn set_m_master_base_voice_volume(self, value: SoundManager_ParamFader)
fn m_master_bgm_volume_old(self) -> f32
fn set_m_master_bgm_volume_old(self, value: f32)
fn m_master_se_volume_old(self) -> f32
fn set_m_master_se_volume_old(self, value: f32)
fn m_master_env_volume_old(self) -> f32
fn set_m_master_env_volume_old(self, value: f32)
fn m_master_voice_volume_old(self) -> f32
fn set_m_master_voice_volume_old(self, value: f32)
fn m_config_bgm_volume_old(self) -> f32
fn set_m_config_bgm_volume_old(self, value: f32)
fn m_config_se_volume_old(self) -> f32
fn set_m_config_se_volume_old(self, value: f32)
fn m_config_env_volume_old(self) -> f32
fn set_m_config_env_volume_old(self, value: f32)
fn m_config_voice_volume_old(self) -> f32
fn set_m_config_voice_volume_old(self, value: f32)
fn m_map_camera_height_rate_old(self) -> f32
fn set_m_map_camera_height_rate_old(self, value: f32)
fn m_event_se_volume(self) -> f32
fn set_m_event_se_volume(self, value: f32)
fn m_sound_handle_list(self) -> List_1<SoundSystem_SoundHandle>
fn set_m_sound_handle_list(self, value: List_1<SoundSystem_SoundHandle>)
fn m_delete_sound_handle_list(self) -> List_1<SoundSystem_SoundHandle>
fn set_m_delete_sound_handle_list(self, value: List_1<SoundSystem_SoundHandle>)
fn m_global_enum_param_stack_map_or_combat(self) -> Stack_1<u32>
fn set_m_global_enum_param_stack_map_or_combat(self, value: Stack_1<u32>)
fn m_time_counter_for_update_output(self) -> f32
fn set_m_time_counter_for_update_output(self, value: f32)
fn m_is_mute_by_game_skip(self) -> bool
fn set_m_is_mute_by_game_skip(self, value: bool)
fn m_lip_sync_data_file_dictionary( self, ) -> Dictionary_2<Il2CppString, SoundSystem_LipSyncDataFile>
fn set_m_lip_sync_data_file_dictionary( self, value: Dictionary_2<Il2CppString, SoundSystem_LipSyncDataFile>, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.