pub trait IFishingConfig_WaitCatch: IMonoBehaviour {
Show 32 methods
// Provided methods
fn m_fish_change_appear_time(self) -> f32 { ... }
fn set_m_fish_change_appear_time(self, value: f32) { ... }
fn m_fish_change_percentage(self) -> f32 { ... }
fn set_m_fish_change_percentage(self, value: f32) { ... }
fn m_fish_faint_percentage(self) -> f32 { ... }
fn set_m_fish_faint_percentage(self, value: f32) { ... }
fn m_fish_faint_max_count(self) -> i32 { ... }
fn set_m_fish_faint_max_count(self, value: i32) { ... }
fn m_fish_catching_time_max(self) -> f32 { ... }
fn set_m_fish_catching_time_max(self, value: f32) { ... }
fn m_lure_camera_diff(self) -> Vector3 { ... }
fn set_m_lure_camera_diff(self, value: Vector3) { ... }
fn m_lure_camera_rot(self) -> Vector3 { ... }
fn set_m_lure_camera_rot(self, value: Vector3) { ... }
fn m_assist_show_sec(self) -> f32 { ... }
fn set_m_assist_show_sec(self, value: f32) { ... }
fn m_fake_vibe_time_mult(self) -> f32 { ... }
fn set_m_fake_vibe_time_mult(self, value: f32) { ... }
fn m_catch_vibe_time_mult(self) -> f32 { ... }
fn set_m_catch_vibe_time_mult(self, value: f32) { ... }
fn m_catch_vibe_power_tiny(self) -> f32 { ... }
fn set_m_catch_vibe_power_tiny(self, value: f32) { ... }
fn m_catch_vibe_time_tiny(self) -> f32 { ... }
fn set_m_catch_vibe_time_tiny(self, value: f32) { ... }
fn m_catch_vibe_power_middle(self) -> f32 { ... }
fn set_m_catch_vibe_power_middle(self, value: f32) { ... }
fn m_catch_vibe_time_middle(self) -> f32 { ... }
fn set_m_catch_vibe_time_middle(self, value: f32) { ... }
fn m_catch_vibe_power_giant(self) -> f32 { ... }
fn set_m_catch_vibe_power_giant(self, value: f32) { ... }
fn m_catch_vibe_time_giant(self) -> f32 { ... }
fn set_m_catch_vibe_time_giant(self, value: f32) { ... }
}Provided Methods§
fn m_fish_change_appear_time(self) -> f32
fn set_m_fish_change_appear_time(self, value: f32)
fn m_fish_change_percentage(self) -> f32
fn set_m_fish_change_percentage(self, value: f32)
fn m_fish_faint_percentage(self) -> f32
fn set_m_fish_faint_percentage(self, value: f32)
fn m_fish_faint_max_count(self) -> i32
fn set_m_fish_faint_max_count(self, value: i32)
fn m_fish_catching_time_max(self) -> f32
fn set_m_fish_catching_time_max(self, value: f32)
fn m_lure_camera_diff(self) -> Vector3
fn set_m_lure_camera_diff(self, value: Vector3)
fn m_lure_camera_rot(self) -> Vector3
fn set_m_lure_camera_rot(self, value: Vector3)
fn m_assist_show_sec(self) -> f32
fn set_m_assist_show_sec(self, value: f32)
fn m_fake_vibe_time_mult(self) -> f32
fn set_m_fake_vibe_time_mult(self, value: f32)
fn m_catch_vibe_time_mult(self) -> f32
fn set_m_catch_vibe_time_mult(self, value: f32)
fn m_catch_vibe_power_tiny(self) -> f32
fn set_m_catch_vibe_power_tiny(self, value: f32)
fn m_catch_vibe_time_tiny(self) -> f32
fn set_m_catch_vibe_time_tiny(self, value: f32)
fn m_catch_vibe_power_middle(self) -> f32
fn set_m_catch_vibe_power_middle(self, value: f32)
fn m_catch_vibe_time_middle(self) -> f32
fn set_m_catch_vibe_time_middle(self, value: f32)
fn m_catch_vibe_power_giant(self) -> f32
fn set_m_catch_vibe_power_giant(self, value: f32)
fn m_catch_vibe_time_giant(self) -> f32
fn set_m_catch_vibe_time_giant(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.