Skip to main content

IFishingFish

Trait IFishingFish 

Source
pub trait IFishingFish: IMonoBehaviour {
Show 66 methods // Provided methods fn m_state(self) -> FishingFish_FishState { ... } fn set_m_state(self, value: FishingFish_FishState) { ... } fn m_lure_pos(self) -> Vector3 { ... } fn set_m_lure_pos(self, value: Vector3) { ... } fn m_forecast_list(self) -> List_1<ForecastFishData> { ... } fn set_m_forecast_list(self, value: List_1<ForecastFishData>) { ... } fn m_selected_forecast_num(self) -> i32 { ... } fn set_m_selected_forecast_num(self, value: i32) { ... } fn m_size_mult(self) -> f32 { ... } fn set_m_size_mult(self, value: f32) { ... } fn m_data(self) -> FishingFishData { ... } fn set_m_data(self, value: FishingFishData) { ... } fn m_config_base(self) -> FishingConfig_Base { ... } fn set_m_config_base(self, value: FishingConfig_Base) { ... } fn m_config_wait(self) -> FishingConfig_WaitCatch { ... } fn set_m_config_wait(self, value: FishingConfig_WaitCatch) { ... } fn m_config_battle(self) -> FishingConfig_Battle { ... } fn set_m_config_battle(self, value: FishingConfig_Battle) { ... } fn m_hp(self) -> f32 { ... } fn set_m_hp(self, value: f32) { ... } fn m_lethal_hp(self) -> f32 { ... } fn set_m_lethal_hp(self, value: f32) { ... } fn m_recovery_hp(self) -> f32 { ... } fn set_m_recovery_hp(self, value: f32) { ... } fn m_escape_speed(self) -> f32 { ... } fn set_m_escape_speed(self, value: f32) { ... } fn m_timer(self) -> f32 { ... } fn set_m_timer(self, value: f32) { ... } fn m_perfect_time(self) -> f32 { ... } fn set_m_perfect_time(self, value: f32) { ... } fn m_catch_time(self) -> f32 { ... } fn set_m_catch_time(self, value: f32) { ... } fn m_effect_timer(self) -> f32 { ... } fn set_m_effect_timer(self, value: f32) { ... } fn m_model_fade_timer(self) -> f32 { ... } fn set_m_model_fade_timer(self, value: f32) { ... } fn m_counter_timer(self) -> f32 { ... } fn set_m_counter_timer(self, value: f32) { ... } fn m_force_timer(self) -> f32 { ... } fn set_m_force_timer(self, value: f32) { ... } fn m_escape_timer(self) -> f32 { ... } fn set_m_escape_timer(self, value: f32) { ... } fn m_shadow_dir(self) -> f32 { ... } fn set_m_shadow_dir(self, value: f32) { ... } fn m_target_dir(self) -> f32 { ... } fn set_m_target_dir(self, value: f32) { ... } fn m_is_chance_draw(self) -> bool { ... } fn set_m_is_chance_draw(self, value: bool) { ... } fn m_dir_interp(self) -> InterpolatorFloat { ... } fn set_m_dir_interp(self, value: InterpolatorFloat) { ... } fn m_power(self) -> f32 { ... } fn set_m_power(self, value: f32) { ... } fn m_angle_diff(self) -> f32 { ... } fn set_m_angle_diff(self, value: f32) { ... } fn m_lure_obj(self) -> GameObject { ... } fn set_m_lure_obj(self, value: GameObject) { ... } fn m_radar_obj(self) -> GameObject { ... } fn set_m_radar_obj(self, value: GameObject) { ... } fn m_fake_count(self) -> i32 { ... } fn set_m_fake_count(self, value: i32) { ... } fn m_radar_script(self) -> FishingBattleRader { ... } fn set_m_radar_script(self, value: FishingBattleRader) { ... } fn m_radical_power(self) -> f32 { ... } fn set_m_radical_power(self, value: f32) { ... } fn m_radical_regene(self) -> f32 { ... } fn set_m_radical_regene(self, value: f32) { ... }
}

Provided Methods§

Source

fn m_state(self) -> FishingFish_FishState

Source

fn set_m_state(self, value: FishingFish_FishState)

Source

fn m_lure_pos(self) -> Vector3

Source

fn set_m_lure_pos(self, value: Vector3)

Source

fn m_forecast_list(self) -> List_1<ForecastFishData>

Source

fn set_m_forecast_list(self, value: List_1<ForecastFishData>)

Source

fn m_selected_forecast_num(self) -> i32

Source

fn set_m_selected_forecast_num(self, value: i32)

Source

fn m_size_mult(self) -> f32

Source

fn set_m_size_mult(self, value: f32)

Source

fn m_data(self) -> FishingFishData

Source

fn set_m_data(self, value: FishingFishData)

Source

fn m_config_base(self) -> FishingConfig_Base

Source

fn set_m_config_base(self, value: FishingConfig_Base)

Source

fn m_config_wait(self) -> FishingConfig_WaitCatch

Source

fn set_m_config_wait(self, value: FishingConfig_WaitCatch)

Source

fn m_config_battle(self) -> FishingConfig_Battle

Source

fn set_m_config_battle(self, value: FishingConfig_Battle)

Source

fn m_hp(self) -> f32

Source

fn set_m_hp(self, value: f32)

Source

fn m_lethal_hp(self) -> f32

Source

fn set_m_lethal_hp(self, value: f32)

Source

fn m_recovery_hp(self) -> f32

Source

fn set_m_recovery_hp(self, value: f32)

Source

fn m_escape_speed(self) -> f32

Source

fn set_m_escape_speed(self, value: f32)

Source

fn m_timer(self) -> f32

Source

fn set_m_timer(self, value: f32)

Source

fn m_perfect_time(self) -> f32

Source

fn set_m_perfect_time(self, value: f32)

Source

fn m_catch_time(self) -> f32

Source

fn set_m_catch_time(self, value: f32)

Source

fn m_effect_timer(self) -> f32

Source

fn set_m_effect_timer(self, value: f32)

Source

fn m_model_fade_timer(self) -> f32

Source

fn set_m_model_fade_timer(self, value: f32)

Source

fn m_counter_timer(self) -> f32

Source

fn set_m_counter_timer(self, value: f32)

Source

fn m_force_timer(self) -> f32

Source

fn set_m_force_timer(self, value: f32)

Source

fn m_escape_timer(self) -> f32

Source

fn set_m_escape_timer(self, value: f32)

Source

fn m_shadow_dir(self) -> f32

Source

fn set_m_shadow_dir(self, value: f32)

Source

fn m_target_dir(self) -> f32

Source

fn set_m_target_dir(self, value: f32)

Source

fn m_is_chance_draw(self) -> bool

Source

fn set_m_is_chance_draw(self, value: bool)

Source

fn m_dir_interp(self) -> InterpolatorFloat

Source

fn set_m_dir_interp(self, value: InterpolatorFloat)

Source

fn m_power(self) -> f32

Source

fn set_m_power(self, value: f32)

Source

fn m_angle_diff(self) -> f32

Source

fn set_m_angle_diff(self, value: f32)

Source

fn m_lure_obj(self) -> GameObject

Source

fn set_m_lure_obj(self, value: GameObject)

Source

fn m_radar_obj(self) -> GameObject

Source

fn set_m_radar_obj(self, value: GameObject)

Source

fn m_fake_count(self) -> i32

Source

fn set_m_fake_count(self, value: i32)

Source

fn m_radar_script(self) -> FishingBattleRader

Source

fn set_m_radar_script(self, value: FishingBattleRader)

Source

fn m_radical_power(self) -> f32

Source

fn set_m_radical_power(self, value: f32)

Source

fn m_radical_regene(self) -> f32

Source

fn set_m_radical_regene(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§