pub struct FishingFish(/* private fields */);Expand description
IL2CPP class: App.FishingFish
Inherits: MonoBehaviour
Implementations§
Source§impl FishingFish
impl FishingFish
pub fn base(self) -> MonoBehaviour
Source§impl FishingFish
impl FishingFish
pub fn default_perfect_time() -> f32
pub fn set_default_perfect_time(value: f32)
Source§impl FishingFish
impl FishingFish
pub fn get_fish_rank_method_info() -> &'static MethodInfo
pub fn set_fish_rank_method_info() -> &'static MethodInfo
pub fn get_is_perfect_start_method_info() -> &'static MethodInfo
pub fn set_is_perfect_start_method_info() -> &'static MethodInfo
pub fn get_is_counter_method_info() -> &'static MethodInfo
pub fn get_is_force_counter_method_info() -> &'static MethodInfo
pub fn set_is_force_counter_method_info() -> &'static MethodInfo
pub fn get_is_danger_method_info() -> &'static MethodInfo
pub fn get_is_lethal_method_info() -> &'static MethodInfo
pub fn set_is_lethal_method_info() -> &'static MethodInfo
pub fn get_is_draw_frame_method_info() -> &'static MethodInfo
pub fn set_is_draw_frame_method_info() -> &'static MethodInfo
pub fn get_is_damage_frame_method_info() -> &'static MethodInfo
pub fn set_is_damage_frame_method_info() -> &'static MethodInfo
pub fn get_shadow_distance_rate_method_info() -> &'static MethodInfo
pub fn set_shadow_distance_rate_method_info() -> &'static MethodInfo
pub fn get_fake_flag_method_info() -> &'static MethodInfo
pub fn set_fake_flag_method_info() -> &'static MethodInfo
pub fn get_ripple_size_method_info() -> &'static MethodInfo
pub fn get_wait_assist_flag_method_info() -> &'static MethodInfo
pub fn set_wait_assist_flag_method_info() -> &'static MethodInfo
pub fn get_is_catching_method_info() -> &'static MethodInfo
pub fn get_is_escape_method_info() -> &'static MethodInfo
pub fn get_is_defeat_method_info() -> &'static MethodInfo
pub fn get_data_method_info() -> &'static MethodInfo
pub fn get_size_mult_method_info() -> &'static MethodInfo
pub fn get_hp_rate_method_info() -> &'static MethodInfo
pub fn get_lethal_rate_method_info() -> &'static MethodInfo
pub fn get_is_play_counter_splash_se_method_info() -> &'static MethodInfo
pub fn set_is_play_counter_splash_se_method_info() -> &'static MethodInfo
pub fn get_is_play_ordinal_splash_se_method_info() -> &'static MethodInfo
pub fn set_is_play_ordinal_splash_se_method_info() -> &'static MethodInfo
pub fn get_is_play_lethal_splash_se_method_info() -> &'static MethodInfo
pub fn set_is_play_lethal_splash_se_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn init_fish_method_info() -> &'static MethodInfo
pub fn set_forecast_data_method_info() -> &'static MethodInfo
pub fn select_fish_method_info() -> &'static MethodInfo
pub fn reset_fish_data_method_info() -> &'static MethodInfo
pub fn set_configs_method_info() -> &'static MethodInfo
pub fn tick_wait_catch_method_info() -> &'static MethodInfo
pub fn tick_catching_method_info() -> &'static MethodInfo
pub fn tick_wait_assist_method_info() -> &'static MethodInfo
pub fn update_battle_effect_method_info() -> &'static MethodInfo
pub fn update_lethal_effect_method_info() -> &'static MethodInfo
pub fn update_battle_common_method_info() -> &'static MethodInfo
pub fn tick_battle_method_info() -> &'static MethodInfo
pub fn tick_weak_method_info() -> &'static MethodInfo
pub fn tick_lethal_method_info() -> &'static MethodInfo
pub fn set_perfect_time_add_method_info() -> &'static MethodInfo
pub fn try_battle_method_info() -> &'static MethodInfo
pub fn update_lure_pos_method_info() -> &'static MethodInfo
pub fn set_first_pos_method_info() -> &'static MethodInfo
pub fn overrite_radical_param_method_info() -> &'static MethodInfo
pub fn draw_fish_method_info() -> &'static MethodInfo
pub fn damage_method_info() -> &'static MethodInfo
pub fn first_damage_method_info() -> &'static MethodInfo
pub fn lethal_damage_method_info() -> &'static MethodInfo
pub fn recovery_method_info() -> &'static MethodInfo
pub fn add_damege_effect_method_info() -> &'static MethodInfo
pub fn recovery_lethal_method_info() -> &'static MethodInfo
pub fn add_escape_timer_method_info() -> &'static MethodInfo
pub fn reset_escape_timer_method_info() -> &'static MethodInfo
pub fn start_force_counter_method_info() -> &'static MethodInfo
pub fn set_radar_method_info() -> &'static MethodInfo
pub fn enable_radar_no_area_method_info() -> &'static MethodInfo
pub fn enable_area_radar_method_info() -> &'static MethodInfo
pub fn is_enable_radar_method_info() -> &'static MethodInfo
pub fn disable_radar_method_info() -> &'static MethodInfo
pub fn check_active_ui_method_info() -> &'static MethodInfo
pub fn set_lure_obj_method_info() -> &'static MethodInfo
pub fn get_counter_vec_method_info() -> &'static MethodInfo
pub fn add_catch_ripple_method_info() -> &'static MethodInfo
pub fn play_counter_se_method_info() -> &'static MethodInfo
pub fn stop_counter_se_method_info() -> &'static MethodInfo
pub fn play_ordinal_se_method_info() -> &'static MethodInfo
pub fn stop_ordinal_se_method_info() -> &'static MethodInfo
pub fn play_lethal_se_method_info() -> &'static MethodInfo
pub fn stop_lethal_se_method_info() -> &'static MethodInfo
pub fn stop_stun_se_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl FishingFish
impl FishingFish
Trait Implementations§
Source§impl ClassIdentity for FishingFish
impl ClassIdentity for FishingFish
Source§impl Clone for FishingFish
impl Clone for FishingFish
Source§fn clone(&self) -> FishingFish
fn clone(&self) -> FishingFish
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for FishingFish
impl FromIlInstance for FishingFish
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IFishingFish for FishingFish
impl IFishingFish for FishingFish
fn m_state(self) -> FishingFish_FishState
fn set_m_state(self, value: FishingFish_FishState)
fn m_lure_pos(self) -> Vector3
fn set_m_lure_pos(self, value: Vector3)
fn m_forecast_list(self) -> List_1<ForecastFishData>
fn set_m_forecast_list(self, value: List_1<ForecastFishData>)
fn m_selected_forecast_num(self) -> i32
fn set_m_selected_forecast_num(self, value: i32)
fn m_size_mult(self) -> f32
fn set_m_size_mult(self, value: f32)
fn m_data(self) -> FishingFishData
fn set_m_data(self, value: FishingFishData)
fn m_config_base(self) -> FishingConfig_Base
fn set_m_config_base(self, value: FishingConfig_Base)
fn m_config_wait(self) -> FishingConfig_WaitCatch
fn set_m_config_wait(self, value: FishingConfig_WaitCatch)
fn m_config_battle(self) -> FishingConfig_Battle
fn set_m_config_battle(self, value: FishingConfig_Battle)
fn m_hp(self) -> f32
fn set_m_hp(self, value: f32)
fn m_lethal_hp(self) -> f32
fn set_m_lethal_hp(self, value: f32)
fn m_recovery_hp(self) -> f32
fn set_m_recovery_hp(self, value: f32)
fn m_escape_speed(self) -> f32
fn set_m_escape_speed(self, value: f32)
fn m_timer(self) -> f32
fn set_m_timer(self, value: f32)
fn m_perfect_time(self) -> f32
fn set_m_perfect_time(self, value: f32)
fn m_catch_time(self) -> f32
fn set_m_catch_time(self, value: f32)
fn m_effect_timer(self) -> f32
fn set_m_effect_timer(self, value: f32)
fn m_model_fade_timer(self) -> f32
fn set_m_model_fade_timer(self, value: f32)
fn m_counter_timer(self) -> f32
fn set_m_counter_timer(self, value: f32)
fn m_force_timer(self) -> f32
fn set_m_force_timer(self, value: f32)
fn m_escape_timer(self) -> f32
fn set_m_escape_timer(self, value: f32)
fn m_shadow_dir(self) -> f32
fn set_m_shadow_dir(self, value: f32)
fn m_target_dir(self) -> f32
fn set_m_target_dir(self, value: f32)
fn m_is_chance_draw(self) -> bool
fn set_m_is_chance_draw(self, value: bool)
fn m_dir_interp(self) -> InterpolatorFloat
fn set_m_dir_interp(self, value: InterpolatorFloat)
fn m_power(self) -> f32
fn set_m_power(self, value: f32)
fn m_angle_diff(self) -> f32
fn set_m_angle_diff(self, value: f32)
fn m_lure_obj(self) -> GameObject
fn set_m_lure_obj(self, value: GameObject)
fn m_radar_obj(self) -> GameObject
fn set_m_radar_obj(self, value: GameObject)
fn m_fake_count(self) -> i32
fn set_m_fake_count(self, value: i32)
fn m_radar_script(self) -> FishingBattleRader
fn set_m_radar_script(self, value: FishingBattleRader)
fn m_radical_power(self) -> f32
fn set_m_radical_power(self, value: f32)
fn m_radical_regene(self) -> f32
fn set_m_radical_regene(self, value: f32)
Source§impl IObject_2 for FishingFish
impl IObject_2 for FishingFish
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for FishingFish
impl IBehaviour for FishingFish
impl IComponent for FishingFish
impl IMonoBehaviour for FishingFish
impl IObject for FishingFish
Auto Trait Implementations§
impl Freeze for FishingFish
impl RefUnwindSafe for FishingFish
impl !Send for FishingFish
impl !Sync for FishingFish
impl Unpin for FishingFish
impl UnwindSafe for FishingFish
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Source§impl<__T> IFishingFishMethods for __Twhere
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impl<__T> IFishingFishMethods for __Twhere
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Source§fn get_fish_rank(self) -> SizeRank
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get_FishRank() overloadSource§fn set_fish_rank(self, value: impl Into<SizeRank>)
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fn set_is_draw_frame(self, value: impl Into<bool>)
set_IsDrawFrame(bool) overloadSource§fn get_is_damage_frame(self) -> bool
fn get_is_damage_frame(self) -> bool
get_IsDamageFrame() overloadSource§fn set_is_damage_frame(self, value: impl Into<bool>)
fn set_is_damage_frame(self, value: impl Into<bool>)
set_IsDamageFrame(bool) overloadSource§fn get_shadow_distance_rate(self) -> f32
fn get_shadow_distance_rate(self) -> f32
get_ShadowDistanceRate() overloadSource§fn set_shadow_distance_rate(self, value: impl Into<f32>)
fn set_shadow_distance_rate(self, value: impl Into<f32>)
set_ShadowDistanceRate(f32) overloadSource§fn get_fake_flag(self) -> bool
fn get_fake_flag(self) -> bool
get_FakeFlag() overloadSource§fn set_fake_flag(self, value: impl Into<bool>)
fn set_fake_flag(self, value: impl Into<bool>)
set_FakeFlag(bool) overloadSource§fn get_ripple_size(self) -> i32
fn get_ripple_size(self) -> i32
get_RippleSize() overloadSource§fn get_wait_assist_flag(self) -> bool
fn get_wait_assist_flag(self) -> bool
get_WaitAssistFlag() overloadSource§fn set_wait_assist_flag(self, value: impl Into<bool>)
fn set_wait_assist_flag(self, value: impl Into<bool>)
set_WaitAssistFlag(bool) overloadSource§fn get_is_catching(self) -> bool
fn get_is_catching(self) -> bool
get_IsCatching() overloadSource§fn get_is_escape(self) -> bool
fn get_is_escape(self) -> bool
get_IsEscape() overloadSource§fn get_is_defeat(self) -> bool
fn get_is_defeat(self) -> bool
get_IsDefeat() overloadSource§fn get_data(self) -> FishingFishData
fn get_data(self) -> FishingFishData
get_Data() overloadSource§fn get_size_mult(self) -> f32
fn get_size_mult(self) -> f32
get_SizeMult() overloadSource§fn get_hp_rate(self) -> f32
fn get_hp_rate(self) -> f32
get_HPRate() overloadSource§fn get_lethal_rate(self) -> f32
fn get_lethal_rate(self) -> f32
get_LethalRate() overloadSource§fn get_is_play_counter_splash_se(self) -> bool
fn get_is_play_counter_splash_se(self) -> bool
get_IsPlayCounterSplashSE() overloadSource§fn set_is_play_counter_splash_se(self, value: impl Into<bool>)
fn set_is_play_counter_splash_se(self, value: impl Into<bool>)
set_IsPlayCounterSplashSE(bool) overloadSource§fn get_is_play_ordinal_splash_se(self) -> bool
fn get_is_play_ordinal_splash_se(self) -> bool
get_IsPlayOrdinalSplashSE() overloadSource§fn set_is_play_ordinal_splash_se(self, value: impl Into<bool>)
fn set_is_play_ordinal_splash_se(self, value: impl Into<bool>)
set_IsPlayOrdinalSplashSE(bool) overloadSource§fn get_is_play_lethal_splash_se(self) -> bool
fn get_is_play_lethal_splash_se(self) -> bool
get_IsPlayLethalSplashSE() overloadSource§fn set_is_play_lethal_splash_se(self, value: impl Into<bool>)
fn set_is_play_lethal_splash_se(self, value: impl Into<bool>)
set_IsPlayLethalSplashSE(bool) overloadSource§fn set_forecast_data(self, set: impl Into<List_1<ForecastFishData>>)
fn set_forecast_data(self, set: impl Into<List_1<ForecastFishData>>)
SetForecastData(crate::system::collections::generic::list_1::List_1<crate::app::fishing::forecastfishdata::ForecastFishData>) overloadSource§fn select_fish(self)
fn select_fish(self)
SelectFish() overloadSource§fn reset_fish_data(self)
fn reset_fish_data(self)
ResetFishData() overloadSource§fn set_configs(
self,
base_config: impl Into<FishingConfig_Base>,
wait_catch: impl Into<FishingConfig_WaitCatch>,
battle: impl Into<FishingConfig_Battle>,
)
fn set_configs( self, base_config: impl Into<FishingConfig_Base>, wait_catch: impl Into<FishingConfig_WaitCatch>, battle: impl Into<FishingConfig_Battle>, )
SetConfigs(crate::app::fishingconfig_base::FishingConfig_Base, crate::app::fishingconfig_waitcatch::FishingConfig_WaitCatch, crate::app::fishingconfig_battle::FishingConfig_Battle) overloadSource§fn tick_wait_catch(self)
fn tick_wait_catch(self)
TickWaitCatch() overloadSource§fn tick_catching(self)
fn tick_catching(self)
TickCatching() overloadSource§fn tick_wait_assist(self)
fn tick_wait_assist(self)
TickWaitAssist() overloadSource§fn update_battle_effect(self)
fn update_battle_effect(self)
UpdateBattleEffect() overloadSource§fn update_lethal_effect(self)
fn update_lethal_effect(self)
UpdateLethalEffect() overloadSource§fn update_battle_common(self)
fn update_battle_common(self)
UpdateBattleCommon() overloadSource§fn tick_battle(self)
fn tick_battle(self)
TickBattle() overloadSource§fn tick_lethal(self)
fn tick_lethal(self)
TickLethal() overloadSource§fn set_perfect_time_add(self, add: impl Into<f32>)
fn set_perfect_time_add(self, add: impl Into<f32>)
SetPerfectTimeAdd(f32) overloadSource§fn try_battle(self, is_assist: impl Into<bool>) -> bool
fn try_battle(self, is_assist: impl Into<bool>) -> bool
TryBattle(bool) overloadSource§fn update_lure_pos(self, pos: impl Into<Vector3>)
fn update_lure_pos(self, pos: impl Into<Vector3>)
UpdateLurePos(crate::unity_engine::vector3::Vector3) overloadSource§fn set_first_pos(self)
fn set_first_pos(self)
SetFirstPos() overloadSource§fn overrite_radical_param(
self,
set_power: impl Into<f32>,
set_regene: impl Into<f32>,
)
fn overrite_radical_param( self, set_power: impl Into<f32>, set_regene: impl Into<f32>, )
OverriteRadicalParam(f32, f32) overloadSource§fn draw_fish(self, stick_vec: impl Into<Vector2>)
fn draw_fish(self, stick_vec: impl Into<Vector2>)
DrawFish(crate::unity_engine::vector2::Vector2) overloadSource§fn first_damage(self, damage_rate: impl Into<f32>)
fn first_damage(self, damage_rate: impl Into<f32>)
FirstDamage(f32) overloadSource§fn lethal_damage(self)
fn lethal_damage(self)
LethalDamage() overloadSource§fn add_damege_effect(self)
fn add_damege_effect(self)
AddDamegeEffect() overloadSource§fn recovery_lethal(self)
fn recovery_lethal(self)
RecoveryLethal() overloadSource§fn add_escape_timer(self)
fn add_escape_timer(self)
AddEscapeTimer() overloadSource§fn reset_escape_timer(self)
fn reset_escape_timer(self)
ResetEscapeTimer() overloadSource§fn start_force_counter(self)
fn start_force_counter(self)
StartForceCounter() overloadSource§fn set_radar(self, radar: impl Into<FishingBattleRader>)
fn set_radar(self, radar: impl Into<FishingBattleRader>)
SetRadar(crate::app::fishingbattlerader::FishingBattleRader) overloadSource§fn enable_radar_no_area(self)
fn enable_radar_no_area(self)
EnableRadar_NoArea() overloadSource§fn enable_area_radar(self)
fn enable_area_radar(self)
EnableArea_Radar() overloadSource§fn is_enable_radar(self) -> bool
fn is_enable_radar(self) -> bool
IsEnableRadar() overloadSource§fn disable_radar(self)
fn disable_radar(self)
DisableRadar() overloadSource§fn check_active_ui(self) -> bool
fn check_active_ui(self) -> bool
CheckActiveUI() overloadSource§fn set_lure_obj(self, set: impl Into<GameObject>)
fn set_lure_obj(self, set: impl Into<GameObject>)
SetLureObj(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_counter_vec(self) -> Vector2
fn get_counter_vec(self) -> Vector2
GetCounterVec() overloadSource§fn add_catch_ripple(self, add_pos: impl Into<Vector3>)
fn add_catch_ripple(self, add_pos: impl Into<Vector3>)
AddCatchRipple(crate::unity_engine::vector3::Vector3) overloadSource§fn play_counter_se(self)
fn play_counter_se(self)
PlayCounterSE() overloadSource§fn stop_counter_se(self)
fn stop_counter_se(self)
StopCounterSE() overloadSource§fn play_ordinal_se(self)
fn play_ordinal_se(self)
PlayOrdinalSE() overloadSource§fn stop_ordinal_se(self)
fn stop_ordinal_se(self)
StopOrdinalSE() overloadSource§fn play_lethal_se(self)
fn play_lethal_se(self)
PlayLethalSE() overloadSource§fn stop_lethal_se(self)
fn stop_lethal_se(self)
StopLethalSE() overloadSource§fn stop_stun_se(self)
fn stop_stun_se(self)
StopStunSE() overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload