pub trait IFishingGameSequenceMethods: IFishingGameSequence {
Show 84 methods
// Provided methods
fn get_is_play_draw_se(self) -> bool { ... }
fn set_is_play_draw_se(self, value: impl Into<bool>) { ... }
fn get_is_assist(self) -> bool { ... }
fn enable_fish_prefab(self) { ... }
fn pause_hub_bgm(self) { ... }
fn init(self) { ... }
fn set_guide_active(self, set: impl Into<bool>) { ... }
fn init_image_render(self) { ... }
fn init_battle_radar(self) { ... }
fn create_rod_and_lure_model(self) { ... }
fn try_destoy_rod_and_lure_model(self) { ... }
fn destroy_image_render(self) { ... }
fn destroy_radar(self) { ... }
fn load_resource(self) { ... }
fn is_loading_resource(self) -> bool { ... }
fn unload_resource(self) { ... }
fn update_ripples(self) { ... }
fn set_enable_pop_ripples(self, set: impl Into<bool>) { ... }
fn destroy_all_rippeles(self) { ... }
fn ready_first_rod(self) { ... }
fn tick_select_rod_wait(self) { ... }
fn create_title_bar(self) { ... }
fn close_title_bar(self) { ... }
fn create_rod_select_menu(self) { ... }
fn tick_rod_select_camera(self) { ... }
fn create_assist_menu(self) { ... }
fn call_assist_enhance(self) { ... }
fn tick_move_circle(self) { ... }
fn tick_throw_in(self) { ... }
fn tick_wait_catch(self) { ... }
fn tick_wait_cancel(self) { ... }
fn process_announce_failed(self) { ... }
fn tick_hit_popup(self) { ... }
fn tick_assist_attack(self) { ... }
fn update_player_anime(self) { ... }
fn set_player_anime_state(
self,
set_state: impl Into<FishingGameSequence_FishingAngleState>,
) { ... }
fn reset_radical_param(self) { ... }
fn tick_battle(self) { ... }
fn tick_battle_lethal(self) { ... }
fn tick_wait_disable_ui(self) -> bool { ... }
fn phase_battle_failed(self) { ... }
fn tick_defeat_movie(self) { ... }
fn tick_result(self) { ... }
fn close_result(self) { ... }
fn is_closed_result(self) -> bool { ... }
fn exit_result(self) { ... }
fn get_prize_bond(self) { ... }
fn get_prize_item(self) { ... }
fn decrease_play_count(self) { ... }
fn increase_play_counter(self) { ... }
fn create_continue_dialog(self) { ... }
fn init_continue(self) { ... }
fn exit(self) { ... }
fn play_draw_se(self) { ... }
fn stop_draw_se(self) { ... }
fn stop_all_continue_se(self) { ... }
fn jump_throw_in(self) { ... }
fn jump_wait_catch(self) { ... }
fn jump_hit_popup(self) { ... }
fn jump_assist_attack(self) { ... }
fn jump_battle(self) { ... }
fn jump_battle_lethal(self) { ... }
fn jump_defeat_movie(self) { ... }
fn jump_result(self) { ... }
fn jump_move_circle(self) { ... }
fn jump_wait_cancel(self) { ... }
fn jump_announce_failed(self) { ... }
fn jump_select_rod(self) { ... }
fn jump_get_prize(self) { ... }
fn jump_check_continue(self) { ... }
fn jump_battle_failed(self) { ... }
fn voice_rod_select(self) { ... }
fn voice_move_circle(self) { ... }
fn voice_hit(self) { ... }
fn voice_advice_left(self) { ... }
fn voice_advice_right(self) { ... }
fn voice_escape(self) { ... }
fn voice_success_giant(self) { ... }
fn voice_success_middle(self) { ... }
fn voice_success_small(self) { ... }
fn voice_check_continue(self) { ... }
fn voice_end_game(self) { ... }
fn on_shutdown(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_play_draw_se(self) -> bool
fn get_is_play_draw_se(self) -> bool
get_IsPlayDrawSE() overload
Sourcefn set_is_play_draw_se(self, value: impl Into<bool>)
fn set_is_play_draw_se(self, value: impl Into<bool>)
set_IsPlayDrawSE(bool) overload
Sourcefn get_is_assist(self) -> bool
fn get_is_assist(self) -> bool
get_IsAssist() overload
Sourcefn enable_fish_prefab(self)
fn enable_fish_prefab(self)
EnableFishPrefab() overload
Sourcefn pause_hub_bgm(self)
fn pause_hub_bgm(self)
PauseHubBGM() overload
Sourcefn set_guide_active(self, set: impl Into<bool>)
fn set_guide_active(self, set: impl Into<bool>)
SetGuideActive(bool) overload
Sourcefn init_image_render(self)
fn init_image_render(self)
InitImageRender() overload
Sourcefn init_battle_radar(self)
fn init_battle_radar(self)
InitBattleRadar() overload
Sourcefn create_rod_and_lure_model(self)
fn create_rod_and_lure_model(self)
CreateRodAndLureModel() overload
Sourcefn try_destoy_rod_and_lure_model(self)
fn try_destoy_rod_and_lure_model(self)
TryDestoyRodAndLureModel() overload
Sourcefn destroy_image_render(self)
fn destroy_image_render(self)
DestroyImageRender() overload
Sourcefn destroy_radar(self)
fn destroy_radar(self)
DestroyRadar() overload
Sourcefn load_resource(self)
fn load_resource(self)
LoadResource() overload
Sourcefn is_loading_resource(self) -> bool
fn is_loading_resource(self) -> bool
IsLoadingResource() overload
Sourcefn unload_resource(self)
fn unload_resource(self)
UnloadResource() overload
Sourcefn update_ripples(self)
fn update_ripples(self)
UpdateRipples() overload
Sourcefn set_enable_pop_ripples(self, set: impl Into<bool>)
fn set_enable_pop_ripples(self, set: impl Into<bool>)
SetEnablePopRipples(bool) overload
Sourcefn destroy_all_rippeles(self)
fn destroy_all_rippeles(self)
DestroyAllRippeles() overload
Sourcefn ready_first_rod(self)
fn ready_first_rod(self)
ReadyFirstRod() overload
Sourcefn tick_select_rod_wait(self)
fn tick_select_rod_wait(self)
TickSelectRodWait() overload
Sourcefn create_title_bar(self)
fn create_title_bar(self)
CreateTitleBar() overload
Sourcefn close_title_bar(self)
fn close_title_bar(self)
CloseTitleBar() overload
CreateRodSelectMenu() overload
Sourcefn tick_rod_select_camera(self)
fn tick_rod_select_camera(self)
TickRodSelectCamera() overload
CreateAssistMenu() overload
Sourcefn call_assist_enhance(self)
fn call_assist_enhance(self)
CallAssistEnhance() overload
Sourcefn tick_move_circle(self)
fn tick_move_circle(self)
TickMoveCircle() overload
Sourcefn tick_throw_in(self)
fn tick_throw_in(self)
TickThrowIn() overload
Sourcefn tick_wait_catch(self)
fn tick_wait_catch(self)
TickWaitCatch() overload
Sourcefn tick_wait_cancel(self)
fn tick_wait_cancel(self)
TickWaitCancel() overload
Sourcefn process_announce_failed(self)
fn process_announce_failed(self)
ProcessAnnounceFailed() overload
Sourcefn tick_hit_popup(self)
fn tick_hit_popup(self)
TickHitPopup() overload
Sourcefn tick_assist_attack(self)
fn tick_assist_attack(self)
TickAssistAttack() overload
Sourcefn update_player_anime(self)
fn update_player_anime(self)
UpdatePlayerAnime() overload
Sourcefn set_player_anime_state(
self,
set_state: impl Into<FishingGameSequence_FishingAngleState>,
)
fn set_player_anime_state( self, set_state: impl Into<FishingGameSequence_FishingAngleState>, )
SetPlayerAnimeState(crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState) overload
Sourcefn reset_radical_param(self)
fn reset_radical_param(self)
ResetRadicalParam() overload
Sourcefn tick_battle(self)
fn tick_battle(self)
TickBattle() overload
Sourcefn tick_battle_lethal(self)
fn tick_battle_lethal(self)
TickBattleLethal() overload
Sourcefn tick_wait_disable_ui(self) -> bool
fn tick_wait_disable_ui(self) -> bool
TickWaitDisableUI() overload
Sourcefn phase_battle_failed(self)
fn phase_battle_failed(self)
PhaseBattleFailed() overload
Sourcefn tick_defeat_movie(self)
fn tick_defeat_movie(self)
TickDefeatMovie() overload
Sourcefn tick_result(self)
fn tick_result(self)
TickResult() overload
Sourcefn close_result(self)
fn close_result(self)
CloseResult() overload
Sourcefn is_closed_result(self) -> bool
fn is_closed_result(self) -> bool
IsClosedResult() overload
Sourcefn exit_result(self)
fn exit_result(self)
ExitResult() overload
Sourcefn get_prize_bond(self)
fn get_prize_bond(self)
GetPrizeBond() overload
Sourcefn get_prize_item(self)
fn get_prize_item(self)
GetPrizeItem() overload
Sourcefn decrease_play_count(self)
fn decrease_play_count(self)
DecreasePlayCount() overload
Sourcefn increase_play_counter(self)
fn increase_play_counter(self)
IncreasePlayCounter() overload
Sourcefn create_continue_dialog(self)
fn create_continue_dialog(self)
CreateContinueDialog() overload
Sourcefn init_continue(self)
fn init_continue(self)
InitContinue() overload
Sourcefn play_draw_se(self)
fn play_draw_se(self)
PlayDrawSE() overload
Sourcefn stop_draw_se(self)
fn stop_draw_se(self)
StopDrawSE() overload
Sourcefn stop_all_continue_se(self)
fn stop_all_continue_se(self)
StopAllContinueSE() overload
Sourcefn jump_throw_in(self)
fn jump_throw_in(self)
JumpThrowIn() overload
Sourcefn jump_wait_catch(self)
fn jump_wait_catch(self)
JumpWaitCatch() overload
Sourcefn jump_hit_popup(self)
fn jump_hit_popup(self)
JumpHitPopup() overload
Sourcefn jump_assist_attack(self)
fn jump_assist_attack(self)
JumpAssistAttack() overload
Sourcefn jump_battle(self)
fn jump_battle(self)
JumpBattle() overload
Sourcefn jump_battle_lethal(self)
fn jump_battle_lethal(self)
JumpBattleLethal() overload
Sourcefn jump_defeat_movie(self)
fn jump_defeat_movie(self)
JumpDefeatMovie() overload
Sourcefn jump_result(self)
fn jump_result(self)
JumpResult() overload
Sourcefn jump_move_circle(self)
fn jump_move_circle(self)
JumpMoveCircle() overload
Sourcefn jump_wait_cancel(self)
fn jump_wait_cancel(self)
JumpWaitCancel() overload
Sourcefn jump_announce_failed(self)
fn jump_announce_failed(self)
JumpAnnounceFailed() overload
Sourcefn jump_select_rod(self)
fn jump_select_rod(self)
JumpSelectRod() overload
Sourcefn jump_get_prize(self)
fn jump_get_prize(self)
JumpGetPrize() overload
Sourcefn jump_check_continue(self)
fn jump_check_continue(self)
JumpCheckContinue() overload
Sourcefn jump_battle_failed(self)
fn jump_battle_failed(self)
JumpBattleFailed() overload
Sourcefn voice_rod_select(self)
fn voice_rod_select(self)
VoiceRodSelect() overload
Sourcefn voice_move_circle(self)
fn voice_move_circle(self)
VoiceMoveCircle() overload
Sourcefn voice_advice_left(self)
fn voice_advice_left(self)
VoiceAdviceLeft() overload
Sourcefn voice_advice_right(self)
fn voice_advice_right(self)
VoiceAdviceRight() overload
Sourcefn voice_escape(self)
fn voice_escape(self)
VoiceEscape() overload
Sourcefn voice_success_giant(self)
fn voice_success_giant(self)
VoiceSuccessGiant() overload
Sourcefn voice_success_middle(self)
fn voice_success_middle(self)
VoiceSuccessMiddle() overload
Sourcefn voice_success_small(self)
fn voice_success_small(self)
VoiceSuccessSmall() overload
Sourcefn voice_check_continue(self)
fn voice_check_continue(self)
VoiceCheckContinue() overload
Sourcefn voice_end_game(self)
fn voice_end_game(self)
VoiceEndGame() overload
Sourcefn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IFishingGameSequence> IFishingGameSequenceMethods for __T
app-fishinggamesequence only.