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IFishingGameSequenceMethods

Trait IFishingGameSequenceMethods 

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pub trait IFishingGameSequenceMethods: IFishingGameSequence {
Show 84 methods // Provided methods fn get_is_play_draw_se(self) -> bool { ... } fn set_is_play_draw_se(self, value: impl Into<bool>) { ... } fn get_is_assist(self) -> bool { ... } fn enable_fish_prefab(self) { ... } fn pause_hub_bgm(self) { ... } fn init(self) { ... } fn set_guide_active(self, set: impl Into<bool>) { ... } fn init_image_render(self) { ... } fn init_battle_radar(self) { ... } fn create_rod_and_lure_model(self) { ... } fn try_destoy_rod_and_lure_model(self) { ... } fn destroy_image_render(self) { ... } fn destroy_radar(self) { ... } fn load_resource(self) { ... } fn is_loading_resource(self) -> bool { ... } fn unload_resource(self) { ... } fn update_ripples(self) { ... } fn set_enable_pop_ripples(self, set: impl Into<bool>) { ... } fn destroy_all_rippeles(self) { ... } fn ready_first_rod(self) { ... } fn tick_select_rod_wait(self) { ... } fn create_title_bar(self) { ... } fn close_title_bar(self) { ... } fn create_rod_select_menu(self) { ... } fn tick_rod_select_camera(self) { ... } fn create_assist_menu(self) { ... } fn call_assist_enhance(self) { ... } fn tick_move_circle(self) { ... } fn tick_throw_in(self) { ... } fn tick_wait_catch(self) { ... } fn tick_wait_cancel(self) { ... } fn process_announce_failed(self) { ... } fn tick_hit_popup(self) { ... } fn tick_assist_attack(self) { ... } fn update_player_anime(self) { ... } fn set_player_anime_state( self, set_state: impl Into<FishingGameSequence_FishingAngleState>, ) { ... } fn reset_radical_param(self) { ... } fn tick_battle(self) { ... } fn tick_battle_lethal(self) { ... } fn tick_wait_disable_ui(self) -> bool { ... } fn phase_battle_failed(self) { ... } fn tick_defeat_movie(self) { ... } fn tick_result(self) { ... } fn close_result(self) { ... } fn is_closed_result(self) -> bool { ... } fn exit_result(self) { ... } fn get_prize_bond(self) { ... } fn get_prize_item(self) { ... } fn decrease_play_count(self) { ... } fn increase_play_counter(self) { ... } fn create_continue_dialog(self) { ... } fn init_continue(self) { ... } fn exit(self) { ... } fn play_draw_se(self) { ... } fn stop_draw_se(self) { ... } fn stop_all_continue_se(self) { ... } fn jump_throw_in(self) { ... } fn jump_wait_catch(self) { ... } fn jump_hit_popup(self) { ... } fn jump_assist_attack(self) { ... } fn jump_battle(self) { ... } fn jump_battle_lethal(self) { ... } fn jump_defeat_movie(self) { ... } fn jump_result(self) { ... } fn jump_move_circle(self) { ... } fn jump_wait_cancel(self) { ... } fn jump_announce_failed(self) { ... } fn jump_select_rod(self) { ... } fn jump_get_prize(self) { ... } fn jump_check_continue(self) { ... } fn jump_battle_failed(self) { ... } fn voice_rod_select(self) { ... } fn voice_move_circle(self) { ... } fn voice_hit(self) { ... } fn voice_advice_left(self) { ... } fn voice_advice_right(self) { ... } fn voice_escape(self) { ... } fn voice_success_giant(self) { ... } fn voice_success_middle(self) { ... } fn voice_success_small(self) { ... } fn voice_check_continue(self) { ... } fn voice_end_game(self) { ... } fn on_shutdown(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_is_play_draw_se(self) -> bool

get_IsPlayDrawSE() overload

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fn set_is_play_draw_se(self, value: impl Into<bool>)

set_IsPlayDrawSE(bool) overload

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fn get_is_assist(self) -> bool

get_IsAssist() overload

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fn enable_fish_prefab(self)

EnableFishPrefab() overload

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fn pause_hub_bgm(self)

PauseHubBGM() overload

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fn init(self)

Init() overload

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fn set_guide_active(self, set: impl Into<bool>)

SetGuideActive(bool) overload

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fn init_image_render(self)

InitImageRender() overload

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fn init_battle_radar(self)

InitBattleRadar() overload

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fn create_rod_and_lure_model(self)

CreateRodAndLureModel() overload

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fn try_destoy_rod_and_lure_model(self)

TryDestoyRodAndLureModel() overload

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fn destroy_image_render(self)

DestroyImageRender() overload

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fn destroy_radar(self)

DestroyRadar() overload

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fn load_resource(self)

LoadResource() overload

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fn is_loading_resource(self) -> bool

IsLoadingResource() overload

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fn unload_resource(self)

UnloadResource() overload

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fn update_ripples(self)

UpdateRipples() overload

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fn set_enable_pop_ripples(self, set: impl Into<bool>)

SetEnablePopRipples(bool) overload

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fn destroy_all_rippeles(self)

DestroyAllRippeles() overload

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fn ready_first_rod(self)

ReadyFirstRod() overload

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fn tick_select_rod_wait(self)

TickSelectRodWait() overload

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fn create_title_bar(self)

CreateTitleBar() overload

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fn close_title_bar(self)

CloseTitleBar() overload

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fn create_rod_select_menu(self)

CreateRodSelectMenu() overload

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fn tick_rod_select_camera(self)

TickRodSelectCamera() overload

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fn create_assist_menu(self)

CreateAssistMenu() overload

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fn call_assist_enhance(self)

CallAssistEnhance() overload

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fn tick_move_circle(self)

TickMoveCircle() overload

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fn tick_throw_in(self)

TickThrowIn() overload

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fn tick_wait_catch(self)

TickWaitCatch() overload

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fn tick_wait_cancel(self)

TickWaitCancel() overload

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fn process_announce_failed(self)

ProcessAnnounceFailed() overload

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fn tick_hit_popup(self)

TickHitPopup() overload

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fn tick_assist_attack(self)

TickAssistAttack() overload

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fn update_player_anime(self)

UpdatePlayerAnime() overload

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fn set_player_anime_state( self, set_state: impl Into<FishingGameSequence_FishingAngleState>, )

SetPlayerAnimeState(crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState) overload

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fn reset_radical_param(self)

ResetRadicalParam() overload

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fn tick_battle(self)

TickBattle() overload

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fn tick_battle_lethal(self)

TickBattleLethal() overload

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fn tick_wait_disable_ui(self) -> bool

TickWaitDisableUI() overload

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fn phase_battle_failed(self)

PhaseBattleFailed() overload

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fn tick_defeat_movie(self)

TickDefeatMovie() overload

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fn tick_result(self)

TickResult() overload

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fn close_result(self)

CloseResult() overload

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fn is_closed_result(self) -> bool

IsClosedResult() overload

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fn exit_result(self)

ExitResult() overload

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fn get_prize_bond(self)

GetPrizeBond() overload

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fn get_prize_item(self)

GetPrizeItem() overload

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fn decrease_play_count(self)

DecreasePlayCount() overload

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fn increase_play_counter(self)

IncreasePlayCounter() overload

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fn create_continue_dialog(self)

CreateContinueDialog() overload

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fn init_continue(self)

InitContinue() overload

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fn exit(self)

Exit() overload

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fn play_draw_se(self)

PlayDrawSE() overload

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fn stop_draw_se(self)

StopDrawSE() overload

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fn stop_all_continue_se(self)

StopAllContinueSE() overload

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fn jump_throw_in(self)

JumpThrowIn() overload

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fn jump_wait_catch(self)

JumpWaitCatch() overload

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fn jump_hit_popup(self)

JumpHitPopup() overload

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fn jump_assist_attack(self)

JumpAssistAttack() overload

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fn jump_battle(self)

JumpBattle() overload

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fn jump_battle_lethal(self)

JumpBattleLethal() overload

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fn jump_defeat_movie(self)

JumpDefeatMovie() overload

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fn jump_result(self)

JumpResult() overload

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fn jump_move_circle(self)

JumpMoveCircle() overload

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fn jump_wait_cancel(self)

JumpWaitCancel() overload

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fn jump_announce_failed(self)

JumpAnnounceFailed() overload

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fn jump_select_rod(self)

JumpSelectRod() overload

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fn jump_get_prize(self)

JumpGetPrize() overload

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fn jump_check_continue(self)

JumpCheckContinue() overload

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fn jump_battle_failed(self)

JumpBattleFailed() overload

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fn voice_rod_select(self)

VoiceRodSelect() overload

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fn voice_move_circle(self)

VoiceMoveCircle() overload

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fn voice_hit(self)

VoiceHit() overload

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fn voice_advice_left(self)

VoiceAdviceLeft() overload

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fn voice_advice_right(self)

VoiceAdviceRight() overload

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fn voice_escape(self)

VoiceEscape() overload

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fn voice_success_giant(self)

VoiceSuccessGiant() overload

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fn voice_success_middle(self)

VoiceSuccessMiddle() overload

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fn voice_success_small(self)

VoiceSuccessSmall() overload

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fn voice_check_continue(self)

VoiceCheckContinue() overload

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fn voice_end_game(self)

VoiceEndGame() overload

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fn on_shutdown(self)

OnShutdown() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IFishingGameSequence> IFishingGameSequenceMethods for __T

Available on crate feature app-fishinggamesequence only.