pub trait IGameSaveDataHeaderReader_ProcReadMethods: IGameSaveDataHeaderReader_ProcRead {
// Provided methods
fn ctor(self, handle: impl Into<GameSaveDataHeaderReader_Handle>) { ... }
fn read(self) { ... }
fn is_running(self) -> bool { ... }
fn result(self) { ... }
}Provided Methods§
Sourcefn ctor(self, handle: impl Into<GameSaveDataHeaderReader_Handle>)
fn ctor(self, handle: impl Into<GameSaveDataHeaderReader_Handle>)
.ctor(crate::app::gamesavedataheaderreader::GameSaveDataHeaderReader_Handle) overload
Sourcefn is_running(self) -> bool
fn is_running(self) -> bool
IsRunning() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSaveDataHeaderReader_ProcRead> IGameSaveDataHeaderReader_ProcReadMethods for __T
Available on crate feature
app-gamesavedataheaderreader only.