Skip to main content

IGameSaveDataHeaderReader_ProcReadMethods

Trait IGameSaveDataHeaderReader_ProcReadMethods 

Source
pub trait IGameSaveDataHeaderReader_ProcReadMethods: IGameSaveDataHeaderReader_ProcRead {
    // Provided methods
    fn ctor(self, handle: impl Into<GameSaveDataHeaderReader_Handle>) { ... }
    fn read(self) { ... }
    fn is_running(self) -> bool { ... }
    fn result(self) { ... }
}

Provided Methods§

Source

fn ctor(self, handle: impl Into<GameSaveDataHeaderReader_Handle>)

.ctor(crate::app::gamesavedataheaderreader::GameSaveDataHeaderReader_Handle) overload

Source

fn read(self)

Read() overload

Source

fn is_running(self) -> bool

IsRunning() overload

Source

fn result(self)

Result() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGameSaveDataHeaderReader_ProcRead> IGameSaveDataHeaderReader_ProcReadMethods for __T

Available on crate feature app-gamesavedataheaderreader only.