pub trait IGameSound_LipSyncDataMethods: IGameSound_LipSyncData {
// Provided methods
fn ctor(self, data: impl Into<SoundSystem_LipSyncData>) { ... }
fn get_msec(self) -> f32 { ... }
fn get_a(self) -> f32 { ... }
fn get_i(self) -> f32 { ... }
fn get_u(self) -> f32 { ... }
fn get_e(self) -> f32 { ... }
fn get_o(self) -> f32 { ... }
fn get_vol(self) -> f32 { ... }
fn get_width(self) -> f32 { ... }
fn get_height(self) -> f32 { ... }
}Provided Methods§
Sourcefn ctor(self, data: impl Into<SoundSystem_LipSyncData>)
fn ctor(self, data: impl Into<SoundSystem_LipSyncData>)
.ctor(crate::app::soundsystem::SoundSystem_LipSyncData) overload
Sourcefn get_height(self) -> f32
fn get_height(self) -> f32
get_Height() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSound_LipSyncData> IGameSound_LipSyncDataMethods for __T
Available on crate feature
app-gamesound only.