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IGameSound_LipSyncDataMethods

Trait IGameSound_LipSyncDataMethods 

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pub trait IGameSound_LipSyncDataMethods: IGameSound_LipSyncData {
    // Provided methods
    fn ctor(self, data: impl Into<SoundSystem_LipSyncData>) { ... }
    fn get_msec(self) -> f32 { ... }
    fn get_a(self) -> f32 { ... }
    fn get_i(self) -> f32 { ... }
    fn get_u(self) -> f32 { ... }
    fn get_e(self) -> f32 { ... }
    fn get_o(self) -> f32 { ... }
    fn get_vol(self) -> f32 { ... }
    fn get_width(self) -> f32 { ... }
    fn get_height(self) -> f32 { ... }
}

Provided Methods§

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fn ctor(self, data: impl Into<SoundSystem_LipSyncData>)

.ctor(crate::app::soundsystem::SoundSystem_LipSyncData) overload

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fn get_msec(self) -> f32

get_Msec() overload

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fn get_a(self) -> f32

get_A() overload

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fn get_i(self) -> f32

get_I() overload

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fn get_u(self) -> f32

get_U() overload

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fn get_e(self) -> f32

get_E() overload

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fn get_o(self) -> f32

get_O() overload

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fn get_vol(self) -> f32

get_Vol() overload

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fn get_width(self) -> f32

get_Width() overload

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fn get_height(self) -> f32

get_Height() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameSound_LipSyncData> IGameSound_LipSyncDataMethods for __T

Available on crate feature app-gamesound only.