pub trait IGameSound_ResultLoadMethods: IGameSound_ResultLoad {
// Provided methods
fn ctor(self) { ... }
fn add(self, result: impl Into<SoundSystem_ResultSoundLoad>) { ... }
fn is_loading(self) -> bool { ... }
fn is_load_success(self) -> bool { ... }
}Provided Methods§
Sourcefn add(self, result: impl Into<SoundSystem_ResultSoundLoad>)
fn add(self, result: impl Into<SoundSystem_ResultSoundLoad>)
Add(crate::app::soundsystem::SoundSystem_ResultSoundLoad) overload
Sourcefn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overload
Sourcefn is_load_success(self) -> bool
fn is_load_success(self) -> bool
IsLoadSuccess() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSound_ResultLoad> IGameSound_ResultLoadMethods for __T
Available on crate feature
app-gamesound only.