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IGameSound_ResultLoadMethods

Trait IGameSound_ResultLoadMethods 

Source
pub trait IGameSound_ResultLoadMethods: IGameSound_ResultLoad {
    // Provided methods
    fn ctor(self) { ... }
    fn add(self, result: impl Into<SoundSystem_ResultSoundLoad>) { ... }
    fn is_loading(self) -> bool { ... }
    fn is_load_success(self) -> bool { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn add(self, result: impl Into<SoundSystem_ResultSoundLoad>)

Add(crate::app::soundsystem::SoundSystem_ResultSoundLoad) overload

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fn is_loading(self) -> bool

IsLoading() overload

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fn is_load_success(self) -> bool

IsLoadSuccess() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameSound_ResultLoad> IGameSound_ResultLoadMethods for __T

Available on crate feature app-gamesound only.