pub trait IGameVariable: IObject {
// Provided methods
fn m_capacity(self) -> i32 { ... }
fn set_m_capacity(self, value: i32) { ... }
fn m_dictionary(self) -> Dictionary_2<Il2CppString, GameVariable_Value> { ... }
fn set_m_dictionary(
self,
value: Dictionary_2<Il2CppString, GameVariable_Value>,
) { ... }
fn m_rewindable(self) -> HashSet_1<Il2CppString> { ... }
fn set_m_rewindable(self, value: HashSet_1<Il2CppString>) { ... }
fn m_monitors(self) -> List_1<Il2CppString> { ... }
fn set_m_monitors(self, value: List_1<Il2CppString>) { ... }
}Provided Methods§
fn m_capacity(self) -> i32
fn set_m_capacity(self, value: i32)
fn m_dictionary(self) -> Dictionary_2<Il2CppString, GameVariable_Value>
fn set_m_dictionary(self, value: Dictionary_2<Il2CppString, GameVariable_Value>)
fn m_rewindable(self) -> HashSet_1<Il2CppString>
fn set_m_rewindable(self, value: HashSet_1<Il2CppString>)
fn m_monitors(self) -> List_1<Il2CppString>
fn set_m_monitors(self, value: List_1<Il2CppString>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.