pub trait IGmapSpotController: IMonoBehaviour {
Show 18 methods
// Provided methods
fn m_stand_mesh_renderer(self) -> MeshRenderer { ... }
fn set_m_stand_mesh_renderer(self, value: MeshRenderer) { ... }
fn m_stone_mesh_renderer(self) -> MeshRenderer { ... }
fn set_m_stone_mesh_renderer(self, value: MeshRenderer) { ... }
fn m_materials(self) -> List_1<Material> { ... }
fn set_m_materials(self, value: List_1<Material>) { ... }
fn m_mesh_renderer(self) -> MeshRenderer { ... }
fn set_m_mesh_renderer(self, value: MeshRenderer) { ... }
fn m_spot(self) -> GmapSpot { ... }
fn set_m_spot(self, value: GmapSpot) { ... }
fn m_effect(self) -> GameObject { ... }
fn set_m_effect(self, value: GameObject) { ... }
fn m_is_initialized(self) -> bool { ... }
fn set_m_is_initialized(self, value: bool) { ... }
fn m_stand_emission_color(self) -> InterpolatorColor { ... }
fn set_m_stand_emission_color(self, value: InterpolatorColor) { ... }
fn m_stone_emission_color(self) -> InterpolatorColor { ... }
fn set_m_stone_emission_color(self, value: InterpolatorColor) { ... }
}Provided Methods§
fn m_stand_mesh_renderer(self) -> MeshRenderer
fn set_m_stand_mesh_renderer(self, value: MeshRenderer)
fn m_stone_mesh_renderer(self) -> MeshRenderer
fn set_m_stone_mesh_renderer(self, value: MeshRenderer)
fn m_materials(self) -> List_1<Material>
fn set_m_materials(self, value: List_1<Material>)
fn m_mesh_renderer(self) -> MeshRenderer
fn set_m_mesh_renderer(self, value: MeshRenderer)
fn m_spot(self) -> GmapSpot
fn set_m_spot(self, value: GmapSpot)
fn m_effect(self) -> GameObject
fn set_m_effect(self, value: GameObject)
fn m_is_initialized(self) -> bool
fn set_m_is_initialized(self, value: bool)
fn m_stand_emission_color(self) -> InterpolatorColor
fn set_m_stand_emission_color(self, value: InterpolatorColor)
fn m_stone_emission_color(self) -> InterpolatorColor
fn set_m_stone_emission_color(self, value: InterpolatorColor)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.