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IGmapSpotController

Trait IGmapSpotController 

Source
pub trait IGmapSpotController: IMonoBehaviour {
Show 18 methods // Provided methods fn m_stand_mesh_renderer(self) -> MeshRenderer { ... } fn set_m_stand_mesh_renderer(self, value: MeshRenderer) { ... } fn m_stone_mesh_renderer(self) -> MeshRenderer { ... } fn set_m_stone_mesh_renderer(self, value: MeshRenderer) { ... } fn m_materials(self) -> List_1<Material> { ... } fn set_m_materials(self, value: List_1<Material>) { ... } fn m_mesh_renderer(self) -> MeshRenderer { ... } fn set_m_mesh_renderer(self, value: MeshRenderer) { ... } fn m_spot(self) -> GmapSpot { ... } fn set_m_spot(self, value: GmapSpot) { ... } fn m_effect(self) -> GameObject { ... } fn set_m_effect(self, value: GameObject) { ... } fn m_is_initialized(self) -> bool { ... } fn set_m_is_initialized(self, value: bool) { ... } fn m_stand_emission_color(self) -> InterpolatorColor { ... } fn set_m_stand_emission_color(self, value: InterpolatorColor) { ... } fn m_stone_emission_color(self) -> InterpolatorColor { ... } fn set_m_stone_emission_color(self, value: InterpolatorColor) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§