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IHubAccessoryRoom

Trait IHubAccessoryRoom 

Source
pub trait IHubAccessoryRoom: IProcSceneSequence_1<HubAccessoryRoom> {
Show 14 methods // Provided methods fn disable_list(self) -> List_1<GameObject> { ... } fn set_disable_list(self, value: List_1<GameObject>) { ... } fn m_shop(self) -> HubAccessoryRoom_Shop { ... } fn set_m_shop(self, value: HubAccessoryRoom_Shop) { ... } fn m_last_result_hash(self) -> i32 { ... } fn set_m_last_result_hash(self, value: i32) { ... } fn m_character(self) -> Character { ... } fn set_m_character(self, value: Character) { ... } fn m_loading_appearance(self) -> CharacterAppearance { ... } fn set_m_loading_appearance(self, value: CharacterAppearance) { ... } fn m_loading_chara(self) -> Character { ... } fn set_m_loading_chara(self, value: Character) { ... } fn m_last_pid(self) -> Il2CppString { ... } fn set_m_last_pid(self, value: Il2CppString) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§