pub trait IHubAccessoryRoom: IProcSceneSequence_1<HubAccessoryRoom> {
Show 14 methods
// Provided methods
fn disable_list(self) -> List_1<GameObject> { ... }
fn set_disable_list(self, value: List_1<GameObject>) { ... }
fn m_shop(self) -> HubAccessoryRoom_Shop { ... }
fn set_m_shop(self, value: HubAccessoryRoom_Shop) { ... }
fn m_last_result_hash(self) -> i32 { ... }
fn set_m_last_result_hash(self, value: i32) { ... }
fn m_character(self) -> Character { ... }
fn set_m_character(self, value: Character) { ... }
fn m_loading_appearance(self) -> CharacterAppearance { ... }
fn set_m_loading_appearance(self, value: CharacterAppearance) { ... }
fn m_loading_chara(self) -> Character { ... }
fn set_m_loading_chara(self, value: Character) { ... }
fn m_last_pid(self) -> Il2CppString { ... }
fn set_m_last_pid(self, value: Il2CppString) { ... }
}Provided Methods§
fn disable_list(self) -> List_1<GameObject>
fn set_disable_list(self, value: List_1<GameObject>)
fn m_shop(self) -> HubAccessoryRoom_Shop
fn set_m_shop(self, value: HubAccessoryRoom_Shop)
fn m_last_result_hash(self) -> i32
fn set_m_last_result_hash(self, value: i32)
fn m_character(self) -> Character
fn set_m_character(self, value: Character)
fn m_loading_appearance(self) -> CharacterAppearance
fn set_m_loading_appearance(self, value: CharacterAppearance)
fn m_loading_chara(self) -> Character
fn set_m_loading_chara(self, value: Character)
fn m_last_pid(self) -> Il2CppString
fn set_m_last_pid(self, value: Il2CppString)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.