pub trait IHubBalloon: IMonoBehaviour {
Show 20 methods
// Provided methods
fn m_propety_to_id(self) -> i32 { ... }
fn set_m_propety_to_id(self, value: i32) { ... }
fn m_talk_default(self) -> GameObject { ... }
fn set_m_talk_default(self, value: GameObject) { ... }
fn m_talk_chapter(self) -> GameObject { ... }
fn set_m_talk_chapter(self, value: GameObject) { ... }
fn m_talk_reliance(self) -> GameObject { ... }
fn set_m_talk_reliance(self, value: GameObject) { ... }
fn m_renderer_list(self) -> Array<Renderer> { ... }
fn set_m_renderer_list(self, value: Array<Renderer>) { ... }
fn m_materials(self) -> Array<Material> { ... }
fn set_m_materials(self, value: Array<Material>) { ... }
fn m_alpha(self) -> f32 { ... }
fn set_m_alpha(self, value: f32) { ... }
fn m_talk_default_active(self) -> bool { ... }
fn set_m_talk_default_active(self, value: bool) { ... }
fn m_talk_chapter_active(self) -> bool { ... }
fn set_m_talk_chapter_active(self, value: bool) { ... }
fn m_talk_reliance_active(self) -> bool { ... }
fn set_m_talk_reliance_active(self, value: bool) { ... }
}Provided Methods§
fn m_propety_to_id(self) -> i32
fn set_m_propety_to_id(self, value: i32)
fn m_talk_default(self) -> GameObject
fn set_m_talk_default(self, value: GameObject)
fn m_talk_chapter(self) -> GameObject
fn set_m_talk_chapter(self, value: GameObject)
fn m_talk_reliance(self) -> GameObject
fn set_m_talk_reliance(self, value: GameObject)
fn m_renderer_list(self) -> Array<Renderer>
fn set_m_renderer_list(self, value: Array<Renderer>)
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_alpha(self) -> f32
fn set_m_alpha(self, value: f32)
fn m_talk_default_active(self) -> bool
fn set_m_talk_default_active(self, value: bool)
fn m_talk_chapter_active(self) -> bool
fn set_m_talk_chapter_active(self, value: bool)
fn m_talk_reliance_active(self) -> bool
fn set_m_talk_reliance_active(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.