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IHubCamera

Trait IHubCamera 

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pub trait IHubCamera: IMonoBehaviour {
Show 100 methods // Provided methods fn m_camera_target_height(self) -> AnimationCurve { ... } fn set_m_camera_target_height(self, value: AnimationCurve) { ... } fn m_offset_curve_x(self) -> AnimationCurve { ... } fn set_m_offset_curve_x(self, value: AnimationCurve) { ... } fn m_distance_curve(self) -> AnimationCurve { ... } fn set_m_distance_curve(self, value: AnimationCurve) { ... } fn m_fov_curve(self) -> AnimationCurve { ... } fn set_m_fov_curve(self, value: AnimationCurve) { ... } fn m_talk_curve(self) -> AnimationCurve { ... } fn set_m_talk_curve(self, value: AnimationCurve) { ... } fn m_near_clip(self) -> f32 { ... } fn set_m_near_clip(self, value: f32) { ... } fn m_rotate_speed(self) -> f32 { ... } fn set_m_rotate_speed(self, value: f32) { ... } fn m_pitch_speed(self) -> f32 { ... } fn set_m_pitch_speed(self, value: f32) { ... } fn m_rotate_follow_speed(self) -> f32 { ... } fn set_m_rotate_follow_speed(self, value: f32) { ... } fn m_follow_rate(self) -> f32 { ... } fn set_m_follow_rate(self, value: f32) { ... } fn m_prediction_limit_angle(self) -> f32 { ... } fn set_m_prediction_limit_angle(self, value: f32) { ... } fn m_side_offset_index(self) -> f32 { ... } fn set_m_side_offset_index(self, value: f32) { ... } fn m_camera(self) -> Camera { ... } fn set_m_camera(self, value: Camera) { ... } fn player_controller(self) -> HubPlayerController { ... } fn set_player_controller(self, value: HubPlayerController) { ... } fn side_length(self) -> f32 { ... } fn set_side_length(self, value: f32) { ... } fn m_angle_x(self) -> InterpolatorFloat { ... } fn set_m_angle_x(self, value: InterpolatorFloat) { ... } fn m_target_position(self) -> InterpolatorVector3 { ... } fn set_m_target_position(self, value: InterpolatorVector3) { ... } fn m_position(self) -> InterpolatorVector3 { ... } fn set_m_position(self, value: InterpolatorVector3) { ... } fn m_angle_y(self) -> InterpolatorRotation { ... } fn set_m_angle_y(self, value: InterpolatorRotation) { ... } fn m_distance(self) -> InterpolatorFloat { ... } fn set_m_distance(self, value: InterpolatorFloat) { ... } fn m_fov(self) -> InterpolatorFloat { ... } fn set_m_fov(self, value: InterpolatorFloat) { ... } fn m_distance_ratio(self) -> InterpolatorFloat { ... } fn set_m_distance_ratio(self, value: InterpolatorFloat) { ... } fn m_height_ratio(self) -> InterpolatorFloat { ... } fn set_m_height_ratio(self, value: InterpolatorFloat) { ... } fn m_talk_tail(self) -> InterpolatorFloat { ... } fn set_m_talk_tail(self, value: InterpolatorFloat) { ... } fn m_side_offset(self) -> InterpolatorFloat { ... } fn set_m_side_offset(self, value: InterpolatorFloat) { ... } fn m_prediction_pitch(self) -> InterpolatorFloat { ... } fn set_m_prediction_pitch(self, value: InterpolatorFloat) { ... } fn object_collision_layer_mask(self) -> i32 { ... } fn set_object_collision_layer_mask(self, value: i32) { ... } fn height_layer_mask(self) -> i32 { ... } fn set_height_layer_mask(self, value: i32) { ... } fn hresults(self) -> Array<RaycastHit> { ... } fn set_hresults(self, value: Array<RaycastHit>) { ... } fn rayhits(self) -> Array<RaycastHit> { ... } fn set_rayhits(self, value: Array<RaycastHit>) { ... } fn m_position_2(self) -> Vector3 { ... } fn set_m_position_2(self, value: Vector3) { ... } fn m_angle_x_2(self) -> f32 { ... } fn set_m_angle_x_2(self, value: f32) { ... } fn m_angle_y_2(self) -> f32 { ... } fn set_m_angle_y_2(self, value: f32) { ... } fn m_distance_2(self) -> f32 { ... } fn set_m_distance_2(self, value: f32) { ... } fn m_zoom(self) -> f32 { ... } fn set_m_zoom(self, value: f32) { ... } fn m_fov_2(self) -> f32 { ... } fn set_m_fov_2(self, value: f32) { ... } fn talk_camera_move_time(self) -> f32 { ... } fn set_talk_camera_move_time(self, value: f32) { ... } fn talk_camera_return_time(self) -> f32 { ... } fn set_talk_camera_return_time(self, value: f32) { ... } fn normal_talk_distance_ratio(self) -> f32 { ... } fn set_normal_talk_distance_ratio(self, value: f32) { ... } fn normal_talk_angle_x(self) -> f32 { ... } fn set_normal_talk_angle_x(self, value: f32) { ... } fn normal_talk_angle_y(self) -> f32 { ... } fn set_normal_talk_angle_y(self, value: f32) { ... } fn normal_talk_zoom(self) -> f32 { ... } fn set_normal_talk_zoom(self, value: f32) { ... } fn normal_talk_separate_distance(self) -> f32 { ... } fn set_normal_talk_separate_distance(self, value: f32) { ... } fn normal_talk_offset_y(self) -> f32 { ... } fn set_normal_talk_offset_y(self, value: f32) { ... } fn shop_talk_distance_ratio(self) -> f32 { ... } fn set_shop_talk_distance_ratio(self, value: f32) { ... } fn shop_talk_angle_x(self) -> f32 { ... } fn set_shop_talk_angle_x(self, value: f32) { ... } fn shop_talk_angle_y(self) -> f32 { ... } fn set_shop_talk_angle_y(self, value: f32) { ... } fn shop_talk_zoom(self) -> f32 { ... } fn set_shop_talk_zoom(self, value: f32) { ... } fn shop_talk_separate_distance(self) -> f32 { ... } fn set_shop_talk_separate_distance(self, value: f32) { ... } fn shop_talk_offset_y(self) -> f32 { ... } fn set_shop_talk_offset_y(self, value: f32) { ... }
}

Provided Methods§

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fn m_camera_target_height(self) -> AnimationCurve

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fn set_m_camera_target_height(self, value: AnimationCurve)

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fn m_offset_curve_x(self) -> AnimationCurve

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fn set_m_offset_curve_x(self, value: AnimationCurve)

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fn m_distance_curve(self) -> AnimationCurve

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fn set_m_distance_curve(self, value: AnimationCurve)

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fn m_fov_curve(self) -> AnimationCurve

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fn set_m_fov_curve(self, value: AnimationCurve)

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fn m_talk_curve(self) -> AnimationCurve

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fn set_m_talk_curve(self, value: AnimationCurve)

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fn m_near_clip(self) -> f32

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fn set_m_near_clip(self, value: f32)

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fn m_rotate_speed(self) -> f32

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fn set_m_rotate_speed(self, value: f32)

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fn m_pitch_speed(self) -> f32

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fn set_m_pitch_speed(self, value: f32)

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fn m_rotate_follow_speed(self) -> f32

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fn set_m_rotate_follow_speed(self, value: f32)

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fn m_follow_rate(self) -> f32

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fn set_m_follow_rate(self, value: f32)

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fn m_prediction_limit_angle(self) -> f32

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fn set_m_prediction_limit_angle(self, value: f32)

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fn m_side_offset_index(self) -> f32

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fn set_m_side_offset_index(self, value: f32)

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fn m_camera(self) -> Camera

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fn set_m_camera(self, value: Camera)

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fn player_controller(self) -> HubPlayerController

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fn set_player_controller(self, value: HubPlayerController)

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fn side_length(self) -> f32

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fn set_side_length(self, value: f32)

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fn m_angle_x(self) -> InterpolatorFloat

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fn set_m_angle_x(self, value: InterpolatorFloat)

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fn m_target_position(self) -> InterpolatorVector3

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fn set_m_target_position(self, value: InterpolatorVector3)

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fn m_position(self) -> InterpolatorVector3

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fn set_m_position(self, value: InterpolatorVector3)

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fn m_angle_y(self) -> InterpolatorRotation

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fn set_m_angle_y(self, value: InterpolatorRotation)

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fn m_distance(self) -> InterpolatorFloat

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fn set_m_distance(self, value: InterpolatorFloat)

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fn m_fov(self) -> InterpolatorFloat

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fn set_m_fov(self, value: InterpolatorFloat)

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fn m_distance_ratio(self) -> InterpolatorFloat

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fn set_m_distance_ratio(self, value: InterpolatorFloat)

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fn m_height_ratio(self) -> InterpolatorFloat

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fn set_m_height_ratio(self, value: InterpolatorFloat)

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fn m_talk_tail(self) -> InterpolatorFloat

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fn set_m_talk_tail(self, value: InterpolatorFloat)

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fn m_side_offset(self) -> InterpolatorFloat

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fn set_m_side_offset(self, value: InterpolatorFloat)

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fn m_prediction_pitch(self) -> InterpolatorFloat

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fn set_m_prediction_pitch(self, value: InterpolatorFloat)

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fn object_collision_layer_mask(self) -> i32

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fn set_object_collision_layer_mask(self, value: i32)

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fn height_layer_mask(self) -> i32

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fn set_height_layer_mask(self, value: i32)

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fn hresults(self) -> Array<RaycastHit>

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fn set_hresults(self, value: Array<RaycastHit>)

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fn rayhits(self) -> Array<RaycastHit>

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fn set_rayhits(self, value: Array<RaycastHit>)

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fn m_position_2(self) -> Vector3

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fn set_m_position_2(self, value: Vector3)

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fn m_angle_x_2(self) -> f32

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fn set_m_angle_x_2(self, value: f32)

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fn m_angle_y_2(self) -> f32

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fn set_m_angle_y_2(self, value: f32)

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fn m_distance_2(self) -> f32

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fn set_m_distance_2(self, value: f32)

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fn m_zoom(self) -> f32

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fn set_m_zoom(self, value: f32)

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fn m_fov_2(self) -> f32

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fn set_m_fov_2(self, value: f32)

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fn talk_camera_move_time(self) -> f32

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fn set_talk_camera_move_time(self, value: f32)

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fn talk_camera_return_time(self) -> f32

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fn set_talk_camera_return_time(self, value: f32)

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fn normal_talk_distance_ratio(self) -> f32

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fn set_normal_talk_distance_ratio(self, value: f32)

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fn normal_talk_angle_x(self) -> f32

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fn set_normal_talk_angle_x(self, value: f32)

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fn normal_talk_angle_y(self) -> f32

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fn set_normal_talk_angle_y(self, value: f32)

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fn normal_talk_zoom(self) -> f32

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fn set_normal_talk_zoom(self, value: f32)

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fn normal_talk_separate_distance(self) -> f32

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fn set_normal_talk_separate_distance(self, value: f32)

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fn normal_talk_offset_y(self) -> f32

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fn set_normal_talk_offset_y(self, value: f32)

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fn shop_talk_distance_ratio(self) -> f32

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fn set_shop_talk_distance_ratio(self, value: f32)

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fn shop_talk_angle_x(self) -> f32

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fn set_shop_talk_angle_x(self, value: f32)

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fn shop_talk_angle_y(self) -> f32

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fn set_shop_talk_angle_y(self, value: f32)

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fn shop_talk_zoom(self) -> f32

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fn set_shop_talk_zoom(self, value: f32)

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fn shop_talk_separate_distance(self) -> f32

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fn set_shop_talk_separate_distance(self, value: f32)

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fn shop_talk_offset_y(self) -> f32

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fn set_shop_talk_offset_y(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§