pub trait IHubConditionController: IMonoBehaviour {
// Provided methods
fn m_condition_type(self) -> HubUtil_ConditionType { ... }
fn set_m_condition_type(self, value: HubUtil_ConditionType) { ... }
fn m_control_type(self) -> HubConditionController_ControlType { ... }
fn set_m_control_type(self, value: HubConditionController_ControlType) { ... }
fn m_condition_flag(self) -> bool { ... }
fn set_m_condition_flag(self, value: bool) { ... }
fn m_is_use_targets(self) -> bool { ... }
fn set_m_is_use_targets(self, value: bool) { ... }
fn m_targets(self) -> List_1<GameObject> { ... }
fn set_m_targets(self, value: List_1<GameObject>) { ... }
fn m_lods(self) -> List_1<GameObject> { ... }
fn set_m_lods(self, value: List_1<GameObject>) { ... }
}Provided Methods§
fn m_condition_type(self) -> HubUtil_ConditionType
fn set_m_condition_type(self, value: HubUtil_ConditionType)
fn m_control_type(self) -> HubConditionController_ControlType
fn set_m_control_type(self, value: HubConditionController_ControlType)
fn m_condition_flag(self) -> bool
fn set_m_condition_flag(self, value: bool)
fn m_is_use_targets(self) -> bool
fn set_m_is_use_targets(self, value: bool)
fn m_targets(self) -> List_1<GameObject>
fn set_m_targets(self, value: List_1<GameObject>)
fn m_lods(self) -> List_1<GameObject>
fn set_m_lods(self, value: List_1<GameObject>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.