pub trait IHubEnvSubMethods: IHubEnvSub {
// Provided methods
fn get_morning(self) -> GameObject { ... }
fn get_day(self) -> GameObject { ... }
fn get_evening(self) -> GameObject { ... }
fn get_night(self) -> GameObject { ... }
fn push_params(self, timezone_type: impl Into<HubUtil_TimezoneType>) { ... }
fn pop_params(self) { ... }
fn apply_fog(self) { ... }
fn support_fog_stack(self) -> bool { ... }
fn set_post_process_active(
self,
obj: impl Into<GameObject>,
value: impl Into<bool>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_morning(self) -> GameObject
fn get_morning(self) -> GameObject
get_Morning() overload
Sourcefn get_day(self) -> GameObject
fn get_day(self) -> GameObject
get_Day() overload
Sourcefn get_evening(self) -> GameObject
fn get_evening(self) -> GameObject
get_Evening() overload
Sourcefn get_night(self) -> GameObject
fn get_night(self) -> GameObject
get_Night() overload
Sourcefn push_params(self, timezone_type: impl Into<HubUtil_TimezoneType>)
fn push_params(self, timezone_type: impl Into<HubUtil_TimezoneType>)
PushParams(crate::app::hubutil::HubUtil_TimezoneType) overload
Sourcefn pop_params(self)
fn pop_params(self)
PopParams() overload
Sourcefn support_fog_stack(self) -> bool
fn support_fog_stack(self) -> bool
SupportFogStack() overload
Sourcefn set_post_process_active(
self,
obj: impl Into<GameObject>,
value: impl Into<bool>,
)
fn set_post_process_active( self, obj: impl Into<GameObject>, value: impl Into<bool>, )
SetPostProcessActive(crate::unity_engine::gameobject::GameObject, bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubEnvSub> IHubEnvSubMethods for __T
Available on crate feature
app-hubenvsub only.