pub trait IHubMascotController: IMonoBehaviour {
Show 38 methods
// Provided methods
fn follow_speed1(self) -> f32 { ... }
fn set_follow_speed1(self, value: f32) { ... }
fn follow_speed2(self) -> f32 { ... }
fn set_follow_speed2(self, value: f32) { ... }
fn speed_rate(self) -> f32 { ... }
fn set_speed_rate(self, value: f32) { ... }
fn overlap_colliders(self) -> Array<Collider> { ... }
fn set_overlap_colliders(self, value: Array<Collider>) { ... }
fn results(self) -> Array<RaycastHit> { ... }
fn set_results(self, value: Array<RaycastHit>) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_speed(self) -> f32 { ... }
fn set_m_speed(self, value: f32) { ... }
fn m_angle(self) -> f32 { ... }
fn set_m_angle(self, value: f32) { ... }
fn m_last_angle(self) -> f32 { ... }
fn set_m_last_angle(self, value: f32) { ... }
fn m_reaction_counter(self) -> f32 { ... }
fn set_m_reaction_counter(self, value: f32) { ... }
fn m_move_delay(self) -> f32 { ... }
fn set_m_move_delay(self, value: f32) { ... }
fn m_distance_time(self) -> f32 { ... }
fn set_m_distance_time(self, value: f32) { ... }
fn m_keep_away(self) -> bool { ... }
fn set_m_keep_away(self, value: bool) { ... }
fn m_reaction_first(self) -> bool { ... }
fn set_m_reaction_first(self, value: bool) { ... }
fn m_find_last(self) -> Vector3 { ... }
fn set_m_find_last(self, value: Vector3) { ... }
fn m_agent(self) -> NavMeshAgent { ... }
fn set_m_agent(self, value: NavMeshAgent) { ... }
fn m_path(self) -> NavMeshPath { ... }
fn set_m_path(self, value: NavMeshPath) { ... }
fn object_collision_layer_mask(self) -> i32 { ... }
fn set_object_collision_layer_mask(self, value: i32) { ... }
fn ground_collision_layer_mask(self) -> i32 { ... }
fn set_ground_collision_layer_mask(self, value: i32) { ... }
}Provided Methods§
fn follow_speed1(self) -> f32
fn set_follow_speed1(self, value: f32)
fn follow_speed2(self) -> f32
fn set_follow_speed2(self, value: f32)
fn speed_rate(self) -> f32
fn set_speed_rate(self, value: f32)
fn overlap_colliders(self) -> Array<Collider>
fn set_overlap_colliders(self, value: Array<Collider>)
fn results(self) -> Array<RaycastHit>
fn set_results(self, value: Array<RaycastHit>)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_speed(self) -> f32
fn set_m_speed(self, value: f32)
fn m_angle(self) -> f32
fn set_m_angle(self, value: f32)
fn m_last_angle(self) -> f32
fn set_m_last_angle(self, value: f32)
fn m_reaction_counter(self) -> f32
fn set_m_reaction_counter(self, value: f32)
fn m_move_delay(self) -> f32
fn set_m_move_delay(self, value: f32)
fn m_distance_time(self) -> f32
fn set_m_distance_time(self, value: f32)
fn m_keep_away(self) -> bool
fn set_m_keep_away(self, value: bool)
fn m_reaction_first(self) -> bool
fn set_m_reaction_first(self, value: bool)
fn m_find_last(self) -> Vector3
fn set_m_find_last(self, value: Vector3)
fn m_agent(self) -> NavMeshAgent
fn set_m_agent(self, value: NavMeshAgent)
fn m_path(self) -> NavMeshPath
fn set_m_path(self, value: NavMeshPath)
fn object_collision_layer_mask(self) -> i32
fn set_object_collision_layer_mask(self, value: i32)
fn ground_collision_layer_mask(self) -> i32
fn set_ground_collision_layer_mask(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.