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IHubMoveStateWait

Trait IHubMoveStateWait 

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pub trait IHubMoveStateWait: IHubMoveState {
Show 16 methods // Provided methods fn m_unit(self) -> HubUnitController { ... } fn set_m_unit(self, value: HubUnitController) { ... } fn m_target(self) -> Vector3 { ... } fn set_m_target(self, value: Vector3) { ... } fn m_body_anim(self) -> Il2CppString { ... } fn set_m_body_anim(self, value: Il2CppString) { ... } fn m_face_anim(self) -> Il2CppString { ... } fn set_m_face_anim(self, value: Il2CppString) { ... } fn m_is_turn(self) -> bool { ... } fn set_m_is_turn(self, value: bool) { ... } fn m_start_sec(self) -> f32 { ... } fn set_m_start_sec(self, value: f32) { ... } fn m_end_sec(self) -> f32 { ... } fn set_m_end_sec(self, value: f32) { ... } fn m_interval(self) -> f32 { ... } fn set_m_interval(self, value: f32) { ... }
}

Provided Methods§

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fn m_unit(self) -> HubUnitController

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fn set_m_unit(self, value: HubUnitController)

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fn m_target(self) -> Vector3

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fn set_m_target(self, value: Vector3)

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fn m_body_anim(self) -> Il2CppString

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fn set_m_body_anim(self, value: Il2CppString)

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fn m_face_anim(self) -> Il2CppString

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fn set_m_face_anim(self, value: Il2CppString)

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fn m_is_turn(self) -> bool

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fn set_m_is_turn(self, value: bool)

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fn m_start_sec(self) -> f32

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fn set_m_start_sec(self, value: f32)

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fn m_end_sec(self) -> f32

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fn set_m_end_sec(self, value: f32)

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fn m_interval(self) -> f32

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fn set_m_interval(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§