pub trait IHubMoveStateWait: IHubMoveState {
Show 16 methods
// Provided methods
fn m_unit(self) -> HubUnitController { ... }
fn set_m_unit(self, value: HubUnitController) { ... }
fn m_target(self) -> Vector3 { ... }
fn set_m_target(self, value: Vector3) { ... }
fn m_body_anim(self) -> Il2CppString { ... }
fn set_m_body_anim(self, value: Il2CppString) { ... }
fn m_face_anim(self) -> Il2CppString { ... }
fn set_m_face_anim(self, value: Il2CppString) { ... }
fn m_is_turn(self) -> bool { ... }
fn set_m_is_turn(self, value: bool) { ... }
fn m_start_sec(self) -> f32 { ... }
fn set_m_start_sec(self, value: f32) { ... }
fn m_end_sec(self) -> f32 { ... }
fn set_m_end_sec(self, value: f32) { ... }
fn m_interval(self) -> f32 { ... }
fn set_m_interval(self, value: f32) { ... }
}Provided Methods§
fn m_unit(self) -> HubUnitController
fn set_m_unit(self, value: HubUnitController)
fn m_target(self) -> Vector3
fn set_m_target(self, value: Vector3)
fn m_body_anim(self) -> Il2CppString
fn set_m_body_anim(self, value: Il2CppString)
fn m_face_anim(self) -> Il2CppString
fn set_m_face_anim(self, value: Il2CppString)
fn m_is_turn(self) -> bool
fn set_m_is_turn(self, value: bool)
fn m_start_sec(self) -> f32
fn set_m_start_sec(self, value: f32)
fn m_end_sec(self) -> f32
fn set_m_end_sec(self, value: f32)
fn m_interval(self) -> f32
fn set_m_interval(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.