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IHubStatueCondition

Trait IHubStatueCondition 

Source
pub trait IHubStatueCondition: IMonoBehaviour {
    // Provided methods
    fn m_stage1_object(self) -> GameObject { ... }
    fn set_m_stage1_object(self, value: GameObject) { ... }
    fn m_stage2_object(self) -> GameObject { ... }
    fn set_m_stage2_object(self, value: GameObject) { ... }
    fn m_complete_object_m(self) -> GameObject { ... }
    fn set_m_complete_object_m(self, value: GameObject) { ... }
    fn m_complete_object_f(self) -> GameObject { ... }
    fn set_m_complete_object_f(self, value: GameObject) { ... }
    fn m_phase(self) -> i32 { ... }
    fn set_m_phase(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§