pub trait IHubStatueCondition: IMonoBehaviour {
// Provided methods
fn m_stage1_object(self) -> GameObject { ... }
fn set_m_stage1_object(self, value: GameObject) { ... }
fn m_stage2_object(self) -> GameObject { ... }
fn set_m_stage2_object(self, value: GameObject) { ... }
fn m_complete_object_m(self) -> GameObject { ... }
fn set_m_complete_object_m(self, value: GameObject) { ... }
fn m_complete_object_f(self) -> GameObject { ... }
fn set_m_complete_object_f(self, value: GameObject) { ... }
fn m_phase(self) -> i32 { ... }
fn set_m_phase(self, value: i32) { ... }
}Provided Methods§
fn m_stage1_object(self) -> GameObject
fn set_m_stage1_object(self, value: GameObject)
fn m_stage2_object(self) -> GameObject
fn set_m_stage2_object(self, value: GameObject)
fn m_complete_object_m(self) -> GameObject
fn set_m_complete_object_m(self, value: GameObject)
fn m_complete_object_f(self) -> GameObject
fn set_m_complete_object_f(self, value: GameObject)
fn m_phase(self) -> i32
fn set_m_phase(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.