pub trait IItemMenuDetailSetter: IMonoBehaviour {
Show 100 methods
// Provided methods
fn m_menu_title(self) -> TextMeshProUGUI { ... }
fn set_m_menu_title(self, value: TextMeshProUGUI) { ... }
fn m_contents_title(self) -> TextMeshProUGUI { ... }
fn set_m_contents_title(self, value: TextMeshProUGUI) { ... }
fn m_title_atk(self) -> TextMeshProUGUI { ... }
fn set_m_title_atk(self, value: TextMeshProUGUI) { ... }
fn m_value_atk(self) -> TextMeshProUGUI { ... }
fn set_m_value_atk(self, value: TextMeshProUGUI) { ... }
fn m_icon_atk(self) -> Image { ... }
fn set_m_icon_atk(self, value: Image) { ... }
fn m_title_hit(self) -> TextMeshProUGUI { ... }
fn set_m_title_hit(self, value: TextMeshProUGUI) { ... }
fn m_value_hit(self) -> TextMeshProUGUI { ... }
fn set_m_value_hit(self, value: TextMeshProUGUI) { ... }
fn m_icon_hit(self) -> Image { ... }
fn set_m_icon_hit(self, value: Image) { ... }
fn m_title_crit(self) -> TextMeshProUGUI { ... }
fn set_m_title_crit(self, value: TextMeshProUGUI) { ... }
fn m_value_crit(self) -> TextMeshProUGUI { ... }
fn set_m_value_crit(self, value: TextMeshProUGUI) { ... }
fn m_icon_crit(self) -> Image { ... }
fn set_m_icon_crit(self, value: Image) { ... }
fn m_title_avo(self) -> TextMeshProUGUI { ... }
fn set_m_title_avo(self, value: TextMeshProUGUI) { ... }
fn m_value_avo(self) -> TextMeshProUGUI { ... }
fn set_m_value_avo(self, value: TextMeshProUGUI) { ... }
fn m_icon_avo(self) -> Image { ... }
fn set_m_icon_avo(self, value: Image) { ... }
fn m_object_spd(self) -> GameObject { ... }
fn set_m_object_spd(self, value: GameObject) { ... }
fn m_title_spd(self) -> TextMeshProUGUI { ... }
fn set_m_title_spd(self, value: TextMeshProUGUI) { ... }
fn m_value_spd(self) -> TextMeshProUGUI { ... }
fn set_m_value_spd(self, value: TextMeshProUGUI) { ... }
fn m_icon_spd(self) -> Image { ... }
fn set_m_icon_spd(self, value: Image) { ... }
fn m_object_weight(self) -> GameObject { ... }
fn set_m_object_weight(self, value: GameObject) { ... }
fn m_title_weight(self) -> TextMeshProUGUI { ... }
fn set_m_title_weight(self, value: TextMeshProUGUI) { ... }
fn m_value_weight(self) -> TextMeshProUGUI { ... }
fn set_m_value_weight(self, value: TextMeshProUGUI) { ... }
fn m_icon_weight(self) -> Image { ... }
fn set_m_icon_weight(self, value: Image) { ... }
fn m_title_range(self) -> TextMeshProUGUI { ... }
fn set_m_title_range(self, value: TextMeshProUGUI) { ... }
fn m_value_range(self) -> TextMeshProUGUI { ... }
fn set_m_value_range(self, value: TextMeshProUGUI) { ... }
fn m_title_secure(self) -> TextMeshProUGUI { ... }
fn set_m_title_secure(self, value: TextMeshProUGUI) { ... }
fn m_value_secure(self) -> TextMeshProUGUI { ... }
fn set_m_value_secure(self, value: TextMeshProUGUI) { ... }
fn m_icon_secure(self) -> Image { ... }
fn set_m_icon_secure(self, value: Image) { ... }
fn m_title_weapon_level(self) -> TextMeshProUGUI { ... }
fn set_m_title_weapon_level(self, value: TextMeshProUGUI) { ... }
fn m_value_weapon_level(self) -> TextMeshProUGUI { ... }
fn set_m_value_weapon_level(self, value: TextMeshProUGUI) { ... }
fn m_icon_weapon_level(self) -> Image { ... }
fn set_m_icon_weapon_level(self, value: Image) { ... }
fn m_weapon_level_nothing(self) -> TextMeshProUGUI { ... }
fn set_m_weapon_level_nothing(self, value: TextMeshProUGUI) { ... }
fn m_title_efficacy(self) -> TextMeshProUGUI { ... }
fn set_m_title_efficacy(self, value: TextMeshProUGUI) { ... }
fn m_efficacy_icons(self) -> Array<Image> { ... }
fn set_m_efficacy_icons(self, value: Array<Image>) { ... }
fn m_efficacy_nothing(self) -> TextMeshProUGUI { ... }
fn set_m_efficacy_nothing(self, value: TextMeshProUGUI) { ... }
fn m_contents_text(self) -> TextMeshProUGUI { ... }
fn set_m_contents_text(self, value: TextMeshProUGUI) { ... }
fn m_contents_eng_wep(self) -> TextMeshProUGUI { ... }
fn set_m_contents_eng_wep(self, value: TextMeshProUGUI) { ... }
fn m_contents_enchant(self) -> TextMeshProUGUI { ... }
fn set_m_contents_enchant(self, value: TextMeshProUGUI) { ... }
fn m_contents_sub_text(self) -> TextMeshProUGUI { ... }
fn set_m_contents_sub_text(self, value: TextMeshProUGUI) { ... }
fn m_contents_title_mid(self) -> Il2CppString { ... }
fn set_m_contents_title_mid(self, value: Il2CppString) { ... }
fn m_atk_title_mid(self) -> Il2CppString { ... }
fn set_m_atk_title_mid(self, value: Il2CppString) { ... }
fn m_color_value_atk(self) -> Color { ... }
fn set_m_color_value_atk(self, value: Color) { ... }
fn m_color_value_hit(self) -> Color { ... }
fn set_m_color_value_hit(self, value: Color) { ... }
fn m_color_value_crit(self) -> Color { ... }
fn set_m_color_value_crit(self, value: Color) { ... }
fn m_color_value_avo(self) -> Color { ... }
fn set_m_color_value_avo(self, value: Color) { ... }
fn m_color_value_spd(self) -> Color { ... }
fn set_m_color_value_spd(self, value: Color) { ... }
fn m_color_value_weight(self) -> Color { ... }
fn set_m_color_value_weight(self, value: Color) { ... }
fn m_color_value_secure(self) -> Color { ... }
fn set_m_color_value_secure(self, value: Color) { ... }
fn m_tmp_unit(self) -> Unit { ... }
fn set_m_tmp_unit(self, value: Unit) { ... }
fn m_battle_info(self) -> BattleInfo { ... }
fn set_m_battle_info(self, value: BattleInfo) { ... }
fn m_tmp_battle_info(self) -> BattleInfo { ... }
fn set_m_tmp_battle_info(self, value: BattleInfo) { ... }
}Provided Methods§
fn m_contents_title(self) -> TextMeshProUGUI
fn set_m_contents_title(self, value: TextMeshProUGUI)
fn m_title_atk(self) -> TextMeshProUGUI
fn set_m_title_atk(self, value: TextMeshProUGUI)
fn m_value_atk(self) -> TextMeshProUGUI
fn set_m_value_atk(self, value: TextMeshProUGUI)
fn m_icon_atk(self) -> Image
fn set_m_icon_atk(self, value: Image)
fn m_title_hit(self) -> TextMeshProUGUI
fn set_m_title_hit(self, value: TextMeshProUGUI)
fn m_value_hit(self) -> TextMeshProUGUI
fn set_m_value_hit(self, value: TextMeshProUGUI)
fn m_icon_hit(self) -> Image
fn set_m_icon_hit(self, value: Image)
fn m_title_crit(self) -> TextMeshProUGUI
fn set_m_title_crit(self, value: TextMeshProUGUI)
fn m_value_crit(self) -> TextMeshProUGUI
fn set_m_value_crit(self, value: TextMeshProUGUI)
fn m_icon_crit(self) -> Image
fn set_m_icon_crit(self, value: Image)
fn m_title_avo(self) -> TextMeshProUGUI
fn set_m_title_avo(self, value: TextMeshProUGUI)
fn m_value_avo(self) -> TextMeshProUGUI
fn set_m_value_avo(self, value: TextMeshProUGUI)
fn m_icon_avo(self) -> Image
fn set_m_icon_avo(self, value: Image)
fn m_object_spd(self) -> GameObject
fn set_m_object_spd(self, value: GameObject)
fn m_title_spd(self) -> TextMeshProUGUI
fn set_m_title_spd(self, value: TextMeshProUGUI)
fn m_value_spd(self) -> TextMeshProUGUI
fn set_m_value_spd(self, value: TextMeshProUGUI)
fn m_icon_spd(self) -> Image
fn set_m_icon_spd(self, value: Image)
fn m_object_weight(self) -> GameObject
fn set_m_object_weight(self, value: GameObject)
fn m_title_weight(self) -> TextMeshProUGUI
fn set_m_title_weight(self, value: TextMeshProUGUI)
fn m_value_weight(self) -> TextMeshProUGUI
fn set_m_value_weight(self, value: TextMeshProUGUI)
fn m_icon_weight(self) -> Image
fn set_m_icon_weight(self, value: Image)
fn m_title_range(self) -> TextMeshProUGUI
fn set_m_title_range(self, value: TextMeshProUGUI)
fn m_value_range(self) -> TextMeshProUGUI
fn set_m_value_range(self, value: TextMeshProUGUI)
fn m_title_secure(self) -> TextMeshProUGUI
fn set_m_title_secure(self, value: TextMeshProUGUI)
fn m_value_secure(self) -> TextMeshProUGUI
fn set_m_value_secure(self, value: TextMeshProUGUI)
fn m_icon_secure(self) -> Image
fn set_m_icon_secure(self, value: Image)
fn m_title_weapon_level(self) -> TextMeshProUGUI
fn set_m_title_weapon_level(self, value: TextMeshProUGUI)
fn m_value_weapon_level(self) -> TextMeshProUGUI
fn set_m_value_weapon_level(self, value: TextMeshProUGUI)
fn m_icon_weapon_level(self) -> Image
fn set_m_icon_weapon_level(self, value: Image)
fn m_weapon_level_nothing(self) -> TextMeshProUGUI
fn set_m_weapon_level_nothing(self, value: TextMeshProUGUI)
fn m_title_efficacy(self) -> TextMeshProUGUI
fn set_m_title_efficacy(self, value: TextMeshProUGUI)
fn m_efficacy_icons(self) -> Array<Image>
fn set_m_efficacy_icons(self, value: Array<Image>)
fn m_efficacy_nothing(self) -> TextMeshProUGUI
fn set_m_efficacy_nothing(self, value: TextMeshProUGUI)
fn m_contents_text(self) -> TextMeshProUGUI
fn set_m_contents_text(self, value: TextMeshProUGUI)
fn m_contents_eng_wep(self) -> TextMeshProUGUI
fn set_m_contents_eng_wep(self, value: TextMeshProUGUI)
fn m_contents_enchant(self) -> TextMeshProUGUI
fn set_m_contents_enchant(self, value: TextMeshProUGUI)
fn m_contents_sub_text(self) -> TextMeshProUGUI
fn set_m_contents_sub_text(self, value: TextMeshProUGUI)
fn m_contents_title_mid(self) -> Il2CppString
fn set_m_contents_title_mid(self, value: Il2CppString)
fn m_atk_title_mid(self) -> Il2CppString
fn set_m_atk_title_mid(self, value: Il2CppString)
fn m_color_value_atk(self) -> Color
fn set_m_color_value_atk(self, value: Color)
fn m_color_value_hit(self) -> Color
fn set_m_color_value_hit(self, value: Color)
fn m_color_value_crit(self) -> Color
fn set_m_color_value_crit(self, value: Color)
fn m_color_value_avo(self) -> Color
fn set_m_color_value_avo(self, value: Color)
fn m_color_value_spd(self) -> Color
fn set_m_color_value_spd(self, value: Color)
fn m_color_value_weight(self) -> Color
fn set_m_color_value_weight(self, value: Color)
fn m_color_value_secure(self) -> Color
fn set_m_color_value_secure(self, value: Color)
fn m_tmp_unit(self) -> Unit
fn set_m_tmp_unit(self, value: Unit)
fn m_battle_info(self) -> BattleInfo
fn set_m_battle_info(self, value: BattleInfo)
fn m_tmp_battle_info(self) -> BattleInfo
fn set_m_tmp_battle_info(self, value: BattleInfo)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.