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IJobIntroDataMethods

Trait IJobIntroDataMethods 

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pub trait IJobIntroDataMethods: IJobIntroData {
Show 29 methods // Provided methods fn get_dlc(self) -> bool { ... } fn set_dlc(self, value: impl Into<bool>) { ... } fn get_person(self) -> Array<Il2CppString> { ... } fn set_person(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_job(self) -> Array<Il2CppString> { ... } fn set_job(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_weapon(self) -> Array<Il2CppString> { ... } fn set_weapon(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_enemy(self) -> Array<Il2CppString> { ... } fn set_enemy(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_enemy_job(self) -> Array<Il2CppString> { ... } fn set_enemy_job(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_enemy_weapon(self) -> Array<Il2CppString> { ... } fn set_enemy_weapon(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_x(self) -> i32 { ... } fn set_x(self, value: impl Into<i32>) { ... } fn get_z(self) -> i32 { ... } fn set_z(self, value: impl Into<i32>) { ... } fn get_distance(self) -> f32 { ... } fn set_distance(self, value: impl Into<f32>) { ... } fn get_field(self) -> Il2CppString { ... } fn set_field(self, value: impl Into<Il2CppString>) { ... } fn get_attack(self) -> JobIntroData_BattleType { ... } fn set_attack(self, value: impl Into<JobIntroData_BattleType>) { ... } fn get_counter(self) -> JobIntroData_BattleType { ... } fn set_counter(self, value: impl Into<JobIntroData_BattleType>) { ... } fn get_pursuit(self) -> JobIntroData_BattleType { ... } fn set_pursuit(self, value: impl Into<JobIntroData_BattleType>) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_dlc(self) -> bool

get_DLC() overload

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fn set_dlc(self, value: impl Into<bool>)

set_DLC(bool) overload

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fn get_person(self) -> Array<Il2CppString>

get_Person() overload

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fn set_person(self, value: impl Into<Array<Il2CppString>>)

set_Person(::unity::Array<::unity::Il2CppString>) overload

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fn get_job(self) -> Array<Il2CppString>

get_Job() overload

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fn set_job(self, value: impl Into<Array<Il2CppString>>)

set_Job(::unity::Array<::unity::Il2CppString>) overload

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fn get_weapon(self) -> Array<Il2CppString>

get_Weapon() overload

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fn set_weapon(self, value: impl Into<Array<Il2CppString>>)

set_Weapon(::unity::Array<::unity::Il2CppString>) overload

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fn get_enemy(self) -> Array<Il2CppString>

get_Enemy() overload

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fn set_enemy(self, value: impl Into<Array<Il2CppString>>)

set_Enemy(::unity::Array<::unity::Il2CppString>) overload

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fn get_enemy_job(self) -> Array<Il2CppString>

get_EnemyJob() overload

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fn set_enemy_job(self, value: impl Into<Array<Il2CppString>>)

set_EnemyJob(::unity::Array<::unity::Il2CppString>) overload

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fn get_enemy_weapon(self) -> Array<Il2CppString>

get_EnemyWeapon() overload

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fn set_enemy_weapon(self, value: impl Into<Array<Il2CppString>>)

set_EnemyWeapon(::unity::Array<::unity::Il2CppString>) overload

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fn get_x(self) -> i32

get_X() overload

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fn set_x(self, value: impl Into<i32>)

set_X(i32) overload

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fn get_z(self) -> i32

get_Z() overload

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fn set_z(self, value: impl Into<i32>)

set_Z(i32) overload

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fn get_distance(self) -> f32

get_Distance() overload

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fn set_distance(self, value: impl Into<f32>)

set_Distance(f32) overload

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fn get_field(self) -> Il2CppString

get_Field() overload

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fn set_field(self, value: impl Into<Il2CppString>)

set_Field(::unity::Il2CppString) overload

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fn get_attack(self) -> JobIntroData_BattleType

get_Attack() overload

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fn set_attack(self, value: impl Into<JobIntroData_BattleType>)

set_Attack(crate::app::jobintrodata::JobIntroData_BattleType) overload

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fn get_counter(self) -> JobIntroData_BattleType

get_Counter() overload

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fn set_counter(self, value: impl Into<JobIntroData_BattleType>)

set_Counter(crate::app::jobintrodata::JobIntroData_BattleType) overload

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fn get_pursuit(self) -> JobIntroData_BattleType

get_Pursuit() overload

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fn set_pursuit(self, value: impl Into<JobIntroData_BattleType>)

set_Pursuit(crate::app::jobintrodata::JobIntroData_BattleType) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IJobIntroData> IJobIntroDataMethods for __T

Available on crate feature app-jobintrodata only.