pub trait IJobIntroDataMethods: IJobIntroData {
Show 29 methods
// Provided methods
fn get_dlc(self) -> bool { ... }
fn set_dlc(self, value: impl Into<bool>) { ... }
fn get_person(self) -> Array<Il2CppString> { ... }
fn set_person(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_job(self) -> Array<Il2CppString> { ... }
fn set_job(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_weapon(self) -> Array<Il2CppString> { ... }
fn set_weapon(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_enemy(self) -> Array<Il2CppString> { ... }
fn set_enemy(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_enemy_job(self) -> Array<Il2CppString> { ... }
fn set_enemy_job(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_enemy_weapon(self) -> Array<Il2CppString> { ... }
fn set_enemy_weapon(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_x(self) -> i32 { ... }
fn set_x(self, value: impl Into<i32>) { ... }
fn get_z(self) -> i32 { ... }
fn set_z(self, value: impl Into<i32>) { ... }
fn get_distance(self) -> f32 { ... }
fn set_distance(self, value: impl Into<f32>) { ... }
fn get_field(self) -> Il2CppString { ... }
fn set_field(self, value: impl Into<Il2CppString>) { ... }
fn get_attack(self) -> JobIntroData_BattleType { ... }
fn set_attack(self, value: impl Into<JobIntroData_BattleType>) { ... }
fn get_counter(self) -> JobIntroData_BattleType { ... }
fn set_counter(self, value: impl Into<JobIntroData_BattleType>) { ... }
fn get_pursuit(self) -> JobIntroData_BattleType { ... }
fn set_pursuit(self, value: impl Into<JobIntroData_BattleType>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_person(self) -> Array<Il2CppString>
fn get_person(self) -> Array<Il2CppString>
get_Person() overload
Sourcefn set_person(self, value: impl Into<Array<Il2CppString>>)
fn set_person(self, value: impl Into<Array<Il2CppString>>)
set_Person(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_job(self) -> Array<Il2CppString>
fn get_job(self) -> Array<Il2CppString>
get_Job() overload
Sourcefn set_job(self, value: impl Into<Array<Il2CppString>>)
fn set_job(self, value: impl Into<Array<Il2CppString>>)
set_Job(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_weapon(self) -> Array<Il2CppString>
fn get_weapon(self) -> Array<Il2CppString>
get_Weapon() overload
Sourcefn set_weapon(self, value: impl Into<Array<Il2CppString>>)
fn set_weapon(self, value: impl Into<Array<Il2CppString>>)
set_Weapon(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_enemy(self) -> Array<Il2CppString>
fn get_enemy(self) -> Array<Il2CppString>
get_Enemy() overload
Sourcefn set_enemy(self, value: impl Into<Array<Il2CppString>>)
fn set_enemy(self, value: impl Into<Array<Il2CppString>>)
set_Enemy(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_enemy_job(self) -> Array<Il2CppString>
fn get_enemy_job(self) -> Array<Il2CppString>
get_EnemyJob() overload
Sourcefn set_enemy_job(self, value: impl Into<Array<Il2CppString>>)
fn set_enemy_job(self, value: impl Into<Array<Il2CppString>>)
set_EnemyJob(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_enemy_weapon(self) -> Array<Il2CppString>
fn get_enemy_weapon(self) -> Array<Il2CppString>
get_EnemyWeapon() overload
Sourcefn set_enemy_weapon(self, value: impl Into<Array<Il2CppString>>)
fn set_enemy_weapon(self, value: impl Into<Array<Il2CppString>>)
set_EnemyWeapon(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_distance(self) -> f32
fn get_distance(self) -> f32
get_Distance() overload
Sourcefn set_distance(self, value: impl Into<f32>)
fn set_distance(self, value: impl Into<f32>)
set_Distance(f32) overload
Sourcefn get_field(self) -> Il2CppString
fn get_field(self) -> Il2CppString
get_Field() overload
Sourcefn set_field(self, value: impl Into<Il2CppString>)
fn set_field(self, value: impl Into<Il2CppString>)
set_Field(::unity::Il2CppString) overload
Sourcefn get_attack(self) -> JobIntroData_BattleType
fn get_attack(self) -> JobIntroData_BattleType
get_Attack() overload
Sourcefn set_attack(self, value: impl Into<JobIntroData_BattleType>)
fn set_attack(self, value: impl Into<JobIntroData_BattleType>)
set_Attack(crate::app::jobintrodata::JobIntroData_BattleType) overload
Sourcefn get_counter(self) -> JobIntroData_BattleType
fn get_counter(self) -> JobIntroData_BattleType
get_Counter() overload
Sourcefn set_counter(self, value: impl Into<JobIntroData_BattleType>)
fn set_counter(self, value: impl Into<JobIntroData_BattleType>)
set_Counter(crate::app::jobintrodata::JobIntroData_BattleType) overload
Sourcefn get_pursuit(self) -> JobIntroData_BattleType
fn get_pursuit(self) -> JobIntroData_BattleType
get_Pursuit() overload
Sourcefn set_pursuit(self, value: impl Into<JobIntroData_BattleType>)
fn set_pursuit(self, value: impl Into<JobIntroData_BattleType>)
set_Pursuit(crate::app::jobintrodata::JobIntroData_BattleType) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IJobIntroData> IJobIntroDataMethods for __T
app-jobintrodata only.