pub trait IJobIntroInfoSetter_WeaponSetter: IObject {
Show 14 methods
// Provided methods
fn weapon(self) -> GameObject { ... }
fn set_weapon(self, value: GameObject) { ... }
fn weapon0(self) -> Image { ... }
fn set_weapon0(self, value: Image) { ... }
fn slash_weapon1(self) -> GameObject { ... }
fn set_slash_weapon1(self, value: GameObject) { ... }
fn weapon1(self) -> Image { ... }
fn set_weapon1(self, value: Image) { ... }
fn slash_weapon2(self) -> GameObject { ... }
fn set_slash_weapon2(self, value: GameObject) { ... }
fn weapon2(self) -> Image { ... }
fn set_weapon2(self, value: Image) { ... }
fn weapon_text(self) -> TextMeshProUGUI { ... }
fn set_weapon_text(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn weapon(self) -> GameObject
fn set_weapon(self, value: GameObject)
fn weapon0(self) -> Image
fn set_weapon0(self, value: Image)
fn slash_weapon1(self) -> GameObject
fn set_slash_weapon1(self, value: GameObject)
fn weapon1(self) -> Image
fn set_weapon1(self, value: Image)
fn slash_weapon2(self) -> GameObject
fn set_slash_weapon2(self, value: GameObject)
fn weapon2(self) -> Image
fn set_weapon2(self, value: Image)
fn weapon_text(self) -> TextMeshProUGUI
fn set_weapon_text(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.