pub trait IMapAction_ProcUnitActionMethods: IMapAction_ProcUnitAction {
// Provided methods
fn get_can_wait_skip(self) -> bool { ... }
fn get_speed(self) -> f32 { ... }
fn ctor(self, actor: impl Into<UnitActor>) { ... }
fn ctor_2(
self,
actor: impl Into<UnitActor>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
) { ... }
fn calc_range(self, dx: impl Into<f32>, dz: impl Into<f32>) { ... }
fn add_time(self) -> bool { ... }
fn get_ratio(self) -> f32 { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn get_unit(self) -> Unit { ... }
}Provided Methods§
Sourcefn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overload
Sourcefn ctor_2(
self,
actor: impl Into<UnitActor>,
to_x: impl Into<i32>,
to_z: impl Into<i32>,
)
fn ctor_2( self, actor: impl Into<UnitActor>, to_x: impl Into<i32>, to_z: impl Into<i32>, )
.ctor(crate::app::unitactor::UnitActor, i32, i32) overload
Sourcefn calc_range(self, dx: impl Into<f32>, dz: impl Into<f32>)
fn calc_range(self, dx: impl Into<f32>, dz: impl Into<f32>)
CalcRange(f32, f32) overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapAction_ProcUnitAction> IMapAction_ProcUnitActionMethods for __T
Available on crate feature
app-mapaction only.