Skip to main content

IMapBattleInfoSequenceAttackMethods

Trait IMapBattleInfoSequenceAttackMethods 

Source
pub trait IMapBattleInfoSequenceAttackMethods: IMapBattleInfoSequenceAttack {
    // Provided methods
    fn awake(self) { ... }
    fn setup(
        self,
        attack: impl Into<MapBattleInfoSequence_AttackInfo>,
        is_hide: impl Into<bool>,
    ) { ... }
    fn set_arrow(
        self,
        is_offense: impl Into<bool>,
        force_type: impl Into<Force_Type>,
    ) { ... }
    fn set_receive_damage(
        self,
        side_type: impl Into<BattleSide_Type>,
        atk_string: impl Into<Il2CppString>,
        is_heal: impl Into<bool>,
        receive_first_damage: impl Into<i32>,
        is_hide: impl Into<bool>,
    ) { ... }
    fn set_send_damage(
        self,
        side_type: impl Into<BattleSide_Type>,
        atk: impl Into<i32>,
        send_first_damage: impl Into<i32>,
    ) { ... }
    fn set_scene_result(
        self,
        offense: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
        defense: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
    ) { ... }
    fn set_death(self, side: impl Into<BattleSide_Type>) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn awake(self)

Awake() overload

Source

fn setup( self, attack: impl Into<MapBattleInfoSequence_AttackInfo>, is_hide: impl Into<bool>, )

Setup(crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo, bool) overload

Source

fn set_arrow( self, is_offense: impl Into<bool>, force_type: impl Into<Force_Type>, )

SetArrow(bool, crate::app::force::Force_Type) overload

Source

fn set_receive_damage( self, side_type: impl Into<BattleSide_Type>, atk_string: impl Into<Il2CppString>, is_heal: impl Into<bool>, receive_first_damage: impl Into<i32>, is_hide: impl Into<bool>, )

SetReceiveDamage(crate::app::battleside::BattleSide_Type, ::unity::Il2CppString, bool, i32, bool) overload

Source

fn set_send_damage( self, side_type: impl Into<BattleSide_Type>, atk: impl Into<i32>, send_first_damage: impl Into<i32>, )

SetSendDamage(crate::app::battleside::BattleSide_Type, i32, i32) overload

Source

fn set_scene_result( self, offense: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, defense: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, )

SetSceneResult(crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult, crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult) overload

Source

fn set_death(self, side: impl Into<BattleSide_Type>)

SetDeath(crate::app::battleside::BattleSide_Type) overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IMapBattleInfoSequenceAttack> IMapBattleInfoSequenceAttackMethods for __T

Available on crate feature app-mapbattleinfosequenceattack only.