Skip to main content

IMapCombatViewerSettings

Trait IMapCombatViewerSettings 

Source
pub trait IMapCombatViewerSettings: IScriptableObject {
Show 22 methods // Provided methods fn field_name(self) -> Il2CppString { ... } fn set_field_name(self, value: Il2CppString) { ... } fn characters(self) -> Array<CharacterIdSet> { ... } fn set_characters(self, value: Array<CharacterIdSet>) { ... } fn random_position(self) -> bool { ... } fn set_random_position(self, value: bool) { ... } fn random_character(self) -> bool { ... } fn set_random_character(self, value: bool) { ... } fn player_attack(self) -> bool { ... } fn set_player_attack(self, value: bool) { ... } fn eternal_combat(self) -> bool { ... } fn set_eternal_combat(self, value: bool) { ... } fn repeat_combat(self) -> bool { ... } fn set_repeat_combat(self, value: bool) { ... } fn chara_select_randomly(self) -> bool { ... } fn set_chara_select_randomly(self, value: bool) { ... } fn sortie_preset(self) -> i32 { ... } fn set_sortie_preset(self, value: i32) { ... } fn battle_preset(self) -> i32 { ... } fn set_battle_preset(self, value: i32) { ... } fn combat_seed(self) -> u32 { ... } fn set_combat_seed(self, value: u32) { ... }
}

Provided Methods§

Source

fn field_name(self) -> Il2CppString

Source

fn set_field_name(self, value: Il2CppString)

Source

fn characters(self) -> Array<CharacterIdSet>

Source

fn set_characters(self, value: Array<CharacterIdSet>)

Source

fn random_position(self) -> bool

Source

fn set_random_position(self, value: bool)

Source

fn random_character(self) -> bool

Source

fn set_random_character(self, value: bool)

Source

fn player_attack(self) -> bool

Source

fn set_player_attack(self, value: bool)

Source

fn eternal_combat(self) -> bool

Source

fn set_eternal_combat(self, value: bool)

Source

fn repeat_combat(self) -> bool

Source

fn set_repeat_combat(self, value: bool)

Source

fn chara_select_randomly(self) -> bool

Source

fn set_chara_select_randomly(self, value: bool)

Source

fn sortie_preset(self) -> i32

Source

fn set_sortie_preset(self, value: i32)

Source

fn battle_preset(self) -> i32

Source

fn set_battle_preset(self, value: i32)

Source

fn combat_seed(self) -> u32

Source

fn set_combat_seed(self, value: u32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§