pub trait IMapCombatViewerSettings: IScriptableObject {
Show 22 methods
// Provided methods
fn field_name(self) -> Il2CppString { ... }
fn set_field_name(self, value: Il2CppString) { ... }
fn characters(self) -> Array<CharacterIdSet> { ... }
fn set_characters(self, value: Array<CharacterIdSet>) { ... }
fn random_position(self) -> bool { ... }
fn set_random_position(self, value: bool) { ... }
fn random_character(self) -> bool { ... }
fn set_random_character(self, value: bool) { ... }
fn player_attack(self) -> bool { ... }
fn set_player_attack(self, value: bool) { ... }
fn eternal_combat(self) -> bool { ... }
fn set_eternal_combat(self, value: bool) { ... }
fn repeat_combat(self) -> bool { ... }
fn set_repeat_combat(self, value: bool) { ... }
fn chara_select_randomly(self) -> bool { ... }
fn set_chara_select_randomly(self, value: bool) { ... }
fn sortie_preset(self) -> i32 { ... }
fn set_sortie_preset(self, value: i32) { ... }
fn battle_preset(self) -> i32 { ... }
fn set_battle_preset(self, value: i32) { ... }
fn combat_seed(self) -> u32 { ... }
fn set_combat_seed(self, value: u32) { ... }
}Provided Methods§
fn field_name(self) -> Il2CppString
fn set_field_name(self, value: Il2CppString)
fn characters(self) -> Array<CharacterIdSet>
fn set_characters(self, value: Array<CharacterIdSet>)
fn random_position(self) -> bool
fn set_random_position(self, value: bool)
fn random_character(self) -> bool
fn set_random_character(self, value: bool)
fn player_attack(self) -> bool
fn set_player_attack(self, value: bool)
fn eternal_combat(self) -> bool
fn set_eternal_combat(self, value: bool)
fn repeat_combat(self) -> bool
fn set_repeat_combat(self, value: bool)
fn chara_select_randomly(self) -> bool
fn set_chara_select_randomly(self, value: bool)
fn sortie_preset(self) -> i32
fn set_sortie_preset(self, value: i32)
fn battle_preset(self) -> i32
fn set_battle_preset(self, value: i32)
fn combat_seed(self) -> u32
fn set_combat_seed(self, value: u32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.