pub struct CharacterIdSet(/* private fields */);Expand description
IL2CPP class: App.CharacterIdSet
Inherits: Object
Implementations§
Source§impl CharacterIdSet
impl CharacterIdSet
pub fn get_job_name_list_method_info() -> &'static MethodInfo
pub fn set_job_name_list_method_info() -> &'static MethodInfo
pub fn get_weapon_name_list_method_info() -> &'static MethodInfo
pub fn set_weapon_name_list_method_info() -> &'static MethodInfo
pub fn get_skill_name_list_method_info() -> &'static MethodInfo
pub fn set_skill_name_list_method_info() -> &'static MethodInfo
pub fn get_hash_method_info() -> &'static MethodInfo
pub fn validate_method_info() -> &'static MethodInfo
pub fn setup_job_and_weapon_list_method_info() -> &'static MethodInfo
pub fn setup_weapon_list_method_info() -> &'static MethodInfo
pub fn setup_skill_list_method_info() -> &'static MethodInfo
pub fn to_string_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CharacterIdSet
impl CharacterIdSet
Sourcepub unsafe fn to_string(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn to_string(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to CharacterIdSet’s own ToString. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for CharacterIdSet
impl ClassIdentity for CharacterIdSet
Source§impl Clone for CharacterIdSet
impl Clone for CharacterIdSet
Source§fn clone(&self) -> CharacterIdSet
fn clone(&self) -> CharacterIdSet
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterIdSet
impl FromIlInstance for CharacterIdSet
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterIdSet for CharacterIdSet
impl ICharacterIdSet for CharacterIdSet
fn pid(self) -> Il2CppString
fn set_pid(self, value: Il2CppString)
fn jid(self) -> Il2CppString
fn set_jid(self, value: Il2CppString)
fn sid(self) -> Il2CppString
fn set_sid(self, value: Il2CppString)
fn iid(self) -> Il2CppString
fn set_iid(self, value: Il2CppString)
fn position(self) -> Array<i32>
fn set_position(self, value: Array<i32>)
fn lv(self) -> i32
fn set_lv(self, value: i32)
fn hp(self) -> f32
fn set_hp(self, value: f32)
fn exp(self) -> i32
fn set_exp(self, value: i32)
fn is_engage(self) -> bool
fn set_is_engage(self, value: bool)
fn is_male(self) -> bool
fn set_is_male(self, value: bool)
impl Copy for CharacterIdSet
impl IObject for CharacterIdSet
Auto Trait Implementations§
impl Freeze for CharacterIdSet
impl RefUnwindSafe for CharacterIdSet
impl !Send for CharacterIdSet
impl !Sync for CharacterIdSet
impl Unpin for CharacterIdSet
impl UnwindSafe for CharacterIdSet
Blanket Implementations§
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Mutably borrows from an owned value. Read more
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Source§impl<__T> ICharacterIdSetMethods for __Twhere
__T: ICharacterIdSet,
impl<__T> ICharacterIdSetMethods for __Twhere
__T: ICharacterIdSet,
Source§fn get_job_name_list(self) -> Array<Il2CppString>
fn get_job_name_list(self) -> Array<Il2CppString>
get_JobNameList() overloadSource§fn set_job_name_list(self, value: impl Into<Array<Il2CppString>>)
fn set_job_name_list(self, value: impl Into<Array<Il2CppString>>)
set_JobNameList(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_weapon_name_list(self) -> Array<Il2CppString>
fn get_weapon_name_list(self) -> Array<Il2CppString>
get_WeaponNameList() overloadSource§fn set_weapon_name_list(self, value: impl Into<Array<Il2CppString>>)
fn set_weapon_name_list(self, value: impl Into<Array<Il2CppString>>)
set_WeaponNameList(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_skill_name_list(self) -> Array<Il2CppString>
fn get_skill_name_list(self) -> Array<Il2CppString>
get_SkillNameList() overloadSource§fn set_skill_name_list(self, value: impl Into<Array<Il2CppString>>)
fn set_skill_name_list(self, value: impl Into<Array<Il2CppString>>)
set_SkillNameList(::unity::Array<::unity::Il2CppString>) overloadSource§fn setup_job_and_weapon_list(self, set_random: impl Into<bool>)
fn setup_job_and_weapon_list(self, set_random: impl Into<bool>)
SetupJobAndWeaponList(bool) overloadSource§fn setup_weapon_list(self, set_random: impl Into<bool>)
fn setup_weapon_list(self, set_random: impl Into<bool>)
SetupWeaponList(bool) overloadSource§fn setup_skill_list(self, set_random: impl Into<bool>)
fn setup_skill_list(self, set_random: impl Into<bool>)
SetupSkillList(bool) overloadSource§fn to_string(self) -> Il2CppString
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