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IMapHistory_Rewind_BattleCalcData

Trait IMapHistory_Rewind_BattleCalcData 

Source
pub trait IMapHistory_Rewind_BattleCalcData: IObject {
    // Provided methods
    fn m_saved_units(self) -> List_1<Unit> { ... }
    fn set_m_saved_units(self, value: List_1<Unit>) { ... }
    fn m_work_units(self) -> List_1<Unit> { ... }
    fn set_m_work_units(self, value: List_1<Unit>) { ... }
    fn m_saved_inspectors(self) -> List_1<PokeInspector> { ... }
    fn set_m_saved_inspectors(self, value: List_1<PokeInspector>) { ... }
    fn m_work_inspectors(self) -> List_1<PokeInspector> { ... }
    fn set_m_work_inspectors(self, value: List_1<PokeInspector>) { ... }
    fn m_saved_overlaps(self) -> List_1<MapOverlap_Data> { ... }
    fn set_m_saved_overlaps(self, value: List_1<MapOverlap_Data>) { ... }
    fn m_work_overlaps(self) -> List_1<MapOverlap_Data> { ... }
    fn set_m_work_overlaps(self, value: List_1<MapOverlap_Data>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§