pub trait IMapSettingMethods: IMapSetting {
Show 14 methods
// Provided methods
fn awake(self) { ... }
fn start(self) { ... }
fn update(self) { ... }
fn find_map_object_from_name(
self,
name: impl Into<Il2CppString>,
) -> MapObject { ... }
fn find_map_object_from_key(self, key: impl Into<Il2CppString>) -> MapObject { ... }
fn activate(self) { ... }
fn inactive(self) { ... }
fn changed_active_scene(
self,
current: impl Into<Scene>,
next: impl Into<Scene>,
) { ... }
fn on_enable(self) { ... }
fn on_disable(self) { ... }
fn commit_map_object(self) { ... }
fn get_object_list(self) -> List_1<MapObject> { ... }
fn update_lod_group(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn find_map_object_from_name(self, name: impl Into<Il2CppString>) -> MapObject
fn find_map_object_from_name(self, name: impl Into<Il2CppString>) -> MapObject
FindMapObjectFromName(::unity::Il2CppString) overload
Sourcefn find_map_object_from_key(self, key: impl Into<Il2CppString>) -> MapObject
fn find_map_object_from_key(self, key: impl Into<Il2CppString>) -> MapObject
FindMapObjectFromKey(::unity::Il2CppString) overload
Sourcefn changed_active_scene(self, current: impl Into<Scene>, next: impl Into<Scene>)
fn changed_active_scene(self, current: impl Into<Scene>, next: impl Into<Scene>)
ChangedActiveScene(crate::unity_engine::scene_management::scene::Scene, crate::unity_engine::scene_management::scene::Scene) overload
Sourcefn on_disable(self)
fn on_disable(self)
OnDisable() overload
Sourcefn commit_map_object(self)
fn commit_map_object(self)
CommitMapObject() overload
Sourcefn get_object_list(self) -> List_1<MapObject>
fn get_object_list(self) -> List_1<MapObject>
GetObjectList() overload
Sourcefn update_lod_group(self)
fn update_lod_group(self)
UpdateLODGroup() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapSetting> IMapSettingMethods for __T
Available on crate feature
app-mapsetting only.