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IMapTerrainInfo_MapTerrainInfoSingleMethods

Trait IMapTerrainInfo_MapTerrainInfoSingleMethods 

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pub trait IMapTerrainInfo_MapTerrainInfoSingleMethods: IMapTerrainInfo_MapTerrainInfoSingle {
Show 16 methods // Provided methods fn create_objects( self, prefab_obj: impl Into<GameObject>, side: impl Into<MapTerrainInfo_Side>, ) { ... } fn create_element( self, elem: impl Into<MapTerrainInfo_Element>, parent_obj: impl Into<GameObject>, obj_name: impl Into<Il2CppString>, ) { ... } fn create_pair_element( self, elem: impl Into<MapTerrainInfo_Element>, parent_obj: impl Into<GameObject>, obj_name: impl Into<Il2CppString>, ) { ... } fn destroy_objects(self) { ... } fn show(self) { ... } fn hide(self) { ... } fn event_show(self) { ... } fn event_hide(self) { ... } fn is_show(self) -> bool { ... } fn set_visible(self, is_visible: impl Into<bool>) { ... } fn set(self, x: impl Into<i32>, z: impl Into<i32>) { ... } fn set_2(self, terrain: impl Into<TerrainData_2>) { ... } fn set_impl( self, terrain: impl Into<TerrainData_2>, overlap: impl Into<TerrainData_2>, x: impl Into<i32>, z: impl Into<i32>, ) { ... } fn set_element( self, element: impl Into<MapTerrainInfo_Element>, name: impl Into<Il2CppString>, value: impl Into<i32>, is_force: impl Into<bool>, is_color_reverse: impl Into<bool>, ) { ... } fn set_element_2( self, element: impl Into<MapTerrainInfo_Element>, name: impl Into<Il2CppString>, value: impl Into<Il2CppString>, is_force: impl Into<bool>, ) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn create_objects( self, prefab_obj: impl Into<GameObject>, side: impl Into<MapTerrainInfo_Side>, )

CreateObjects(crate::unity_engine::gameobject::GameObject, crate::app::mapterraininfo::MapTerrainInfo_Side) overload

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fn create_element( self, elem: impl Into<MapTerrainInfo_Element>, parent_obj: impl Into<GameObject>, obj_name: impl Into<Il2CppString>, )

CreateElement(crate::app::mapterraininfo::MapTerrainInfo_Element, crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

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fn create_pair_element( self, elem: impl Into<MapTerrainInfo_Element>, parent_obj: impl Into<GameObject>, obj_name: impl Into<Il2CppString>, )

CreatePairElement(crate::app::mapterraininfo::MapTerrainInfo_Element, crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

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fn destroy_objects(self)

DestroyObjects() overload

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fn show(self)

Show() overload

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fn hide(self)

Hide() overload

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fn event_show(self)

EventShow() overload

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fn event_hide(self)

EventHide() overload

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fn is_show(self) -> bool

IsShow() overload

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fn set_visible(self, is_visible: impl Into<bool>)

SetVisible(bool) overload

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fn set(self, x: impl Into<i32>, z: impl Into<i32>)

Set(i32, i32) overload

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fn set_2(self, terrain: impl Into<TerrainData_2>)

Set(crate::app::terraindata_2::TerrainData_2) overload

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fn set_impl( self, terrain: impl Into<TerrainData_2>, overlap: impl Into<TerrainData_2>, x: impl Into<i32>, z: impl Into<i32>, )

SetImpl(crate::app::terraindata_2::TerrainData_2, crate::app::terraindata_2::TerrainData_2, i32, i32) overload

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fn set_element( self, element: impl Into<MapTerrainInfo_Element>, name: impl Into<Il2CppString>, value: impl Into<i32>, is_force: impl Into<bool>, is_color_reverse: impl Into<bool>, )

SetElement(crate::app::mapterraininfo::MapTerrainInfo_Element, ::unity::Il2CppString, i32, bool, bool) overload

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fn set_element_2( self, element: impl Into<MapTerrainInfo_Element>, name: impl Into<Il2CppString>, value: impl Into<Il2CppString>, is_force: impl Into<bool>, )

SetElement(crate::app::mapterraininfo::MapTerrainInfo_Element, ::unity::Il2CppString, ::unity::Il2CppString, bool) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapTerrainInfo_MapTerrainInfoSingle> IMapTerrainInfo_MapTerrainInfoSingleMethods for __T

Available on crate feature app-mapterraininfo only.