Skip to main content

IMascotPresentationRoot

Trait IMascotPresentationRoot 

Source
pub trait IMascotPresentationRoot: IObject {
Show 24 methods // Provided methods fn root(self) -> GameObject { ... } fn set_root(self, value: GameObject) { ... } fn mascot_root(self) -> GameObject { ... } fn set_mascot_root(self, value: GameObject) { ... } fn player_root(self) -> GameObject { ... } fn set_player_root(self, value: GameObject) { ... } fn camera_root(self) -> GameObject { ... } fn set_camera_root(self, value: GameObject) { ... } fn player_reserve_root(self) -> Transform { ... } fn set_player_reserve_root(self, value: Transform) { ... } fn player_reserve_position(self) -> Vector3 { ... } fn set_player_reserve_position(self, value: Vector3) { ... } fn player_reserve_rotation_y(self) -> f32 { ... } fn set_player_reserve_rotation_y(self, value: f32) { ... } fn mascot_reserve_root(self) -> Transform { ... } fn set_mascot_reserve_root(self, value: Transform) { ... } fn mascot_reserve_position(self) -> Vector3 { ... } fn set_mascot_reserve_position(self, value: Vector3) { ... } fn mascot_reserve_rotation(self) -> Quaternion { ... } fn set_mascot_reserve_rotation(self, value: Quaternion) { ... } fn camera_reserve_root(self) -> Transform { ... } fn set_camera_reserve_root(self, value: Transform) { ... } fn m_apply(self) -> bool { ... } fn set_m_apply(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§