pub trait IMascotPresentationRoot: IObject {
Show 24 methods
// Provided methods
fn root(self) -> GameObject { ... }
fn set_root(self, value: GameObject) { ... }
fn mascot_root(self) -> GameObject { ... }
fn set_mascot_root(self, value: GameObject) { ... }
fn player_root(self) -> GameObject { ... }
fn set_player_root(self, value: GameObject) { ... }
fn camera_root(self) -> GameObject { ... }
fn set_camera_root(self, value: GameObject) { ... }
fn player_reserve_root(self) -> Transform { ... }
fn set_player_reserve_root(self, value: Transform) { ... }
fn player_reserve_position(self) -> Vector3 { ... }
fn set_player_reserve_position(self, value: Vector3) { ... }
fn player_reserve_rotation_y(self) -> f32 { ... }
fn set_player_reserve_rotation_y(self, value: f32) { ... }
fn mascot_reserve_root(self) -> Transform { ... }
fn set_mascot_reserve_root(self, value: Transform) { ... }
fn mascot_reserve_position(self) -> Vector3 { ... }
fn set_mascot_reserve_position(self, value: Vector3) { ... }
fn mascot_reserve_rotation(self) -> Quaternion { ... }
fn set_mascot_reserve_rotation(self, value: Quaternion) { ... }
fn camera_reserve_root(self) -> Transform { ... }
fn set_camera_reserve_root(self, value: Transform) { ... }
fn m_apply(self) -> bool { ... }
fn set_m_apply(self, value: bool) { ... }
}Provided Methods§
fn root(self) -> GameObject
fn set_root(self, value: GameObject)
fn mascot_root(self) -> GameObject
fn set_mascot_root(self, value: GameObject)
fn player_root(self) -> GameObject
fn set_player_root(self, value: GameObject)
fn camera_root(self) -> GameObject
fn set_camera_root(self, value: GameObject)
fn player_reserve_root(self) -> Transform
fn set_player_reserve_root(self, value: Transform)
fn player_reserve_position(self) -> Vector3
fn set_player_reserve_position(self, value: Vector3)
fn player_reserve_rotation_y(self) -> f32
fn set_player_reserve_rotation_y(self, value: f32)
fn mascot_reserve_root(self) -> Transform
fn set_mascot_reserve_root(self, value: Transform)
fn mascot_reserve_position(self) -> Vector3
fn set_mascot_reserve_position(self, value: Vector3)
fn mascot_reserve_rotation(self) -> Quaternion
fn set_mascot_reserve_rotation(self, value: Quaternion)
fn camera_reserve_root(self) -> Transform
fn set_camera_reserve_root(self, value: Transform)
fn m_apply(self) -> bool
fn set_m_apply(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.