pub struct MascotPresentationRoot(/* private fields */);Expand description
IL2CPP class: App.MascotPresentationRoot
Inherits: Object
Implementations§
Source§impl MascotPresentationRoot
impl MascotPresentationRoot
Sourcepub fn get_location() -> Vector3
pub fn get_location() -> Vector3
GetLocation() overload
Sourcepub fn get_rotation() -> Quaternion
pub fn get_rotation() -> Quaternion
GetRotation() overload
Source§impl MascotPresentationRoot
impl MascotPresentationRoot
pub fn setup_method_info() -> &'static MethodInfo
pub fn apply_method_info() -> &'static MethodInfo
pub fn revert_method_info() -> &'static MethodInfo
pub fn get_player_controller_method_info() -> &'static MethodInfo
pub fn get_mascot_controller_method_info() -> &'static MethodInfo
pub fn get_location_method_info() -> &'static MethodInfo
pub fn get_rotation_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for MascotPresentationRoot
impl Clone for MascotPresentationRoot
Source§fn clone(&self) -> MascotPresentationRoot
fn clone(&self) -> MascotPresentationRoot
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MascotPresentationRoot
impl FromIlInstance for MascotPresentationRoot
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMascotPresentationRoot for MascotPresentationRoot
impl IMascotPresentationRoot for MascotPresentationRoot
fn root(self) -> GameObject
fn set_root(self, value: GameObject)
fn mascot_root(self) -> GameObject
fn set_mascot_root(self, value: GameObject)
fn player_root(self) -> GameObject
fn set_player_root(self, value: GameObject)
fn camera_root(self) -> GameObject
fn set_camera_root(self, value: GameObject)
fn player_reserve_root(self) -> Transform
fn set_player_reserve_root(self, value: Transform)
fn player_reserve_position(self) -> Vector3
fn set_player_reserve_position(self, value: Vector3)
fn player_reserve_rotation_y(self) -> f32
fn set_player_reserve_rotation_y(self, value: f32)
fn mascot_reserve_root(self) -> Transform
fn set_mascot_reserve_root(self, value: Transform)
fn mascot_reserve_position(self) -> Vector3
fn set_mascot_reserve_position(self, value: Vector3)
fn mascot_reserve_rotation(self) -> Quaternion
fn set_mascot_reserve_rotation(self, value: Quaternion)
fn camera_reserve_root(self) -> Transform
fn set_camera_reserve_root(self, value: Transform)
fn m_apply(self) -> bool
fn set_m_apply(self, value: bool)
impl Copy for MascotPresentationRoot
impl IObject for MascotPresentationRoot
Auto Trait Implementations§
impl Freeze for MascotPresentationRoot
impl RefUnwindSafe for MascotPresentationRoot
impl !Send for MascotPresentationRoot
impl !Sync for MascotPresentationRoot
impl Unpin for MascotPresentationRoot
impl UnwindSafe for MascotPresentationRoot
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Source§impl<__T> IMascotPresentationRootMethods for __Twhere
__T: IMascotPresentationRoot,
impl<__T> IMascotPresentationRootMethods for __Twhere
__T: IMascotPresentationRoot,
Source§fn setup(self, root: impl Into<GameObject>)
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get_PlayerController() overloadSource§fn get_mascot_controller(self) -> HubMascotController
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