pub trait IMiniMapCursor: IMonoBehaviour {
Show 16 methods
// Provided methods
fn m_cursor_lt(self) -> GameObject { ... }
fn set_m_cursor_lt(self, value: GameObject) { ... }
fn m_cursor_rt(self) -> GameObject { ... }
fn set_m_cursor_rt(self, value: GameObject) { ... }
fn m_cursor_lb(self) -> GameObject { ... }
fn set_m_cursor_lb(self, value: GameObject) { ... }
fn m_cursor_rb(self) -> GameObject { ... }
fn set_m_cursor_rb(self, value: GameObject) { ... }
fn m_org_cursor_lt(self) -> GameObject { ... }
fn set_m_org_cursor_lt(self, value: GameObject) { ... }
fn m_org_cursor_rt(self) -> GameObject { ... }
fn set_m_org_cursor_rt(self, value: GameObject) { ... }
fn m_org_cursor_lb(self) -> GameObject { ... }
fn set_m_org_cursor_lb(self, value: GameObject) { ... }
fn m_org_cursor_rb(self) -> GameObject { ... }
fn set_m_org_cursor_rb(self, value: GameObject) { ... }
}Provided Methods§
fn m_cursor_lt(self) -> GameObject
fn set_m_cursor_lt(self, value: GameObject)
fn m_cursor_rt(self) -> GameObject
fn set_m_cursor_rt(self, value: GameObject)
fn m_cursor_lb(self) -> GameObject
fn set_m_cursor_lb(self, value: GameObject)
fn m_cursor_rb(self) -> GameObject
fn set_m_cursor_rb(self, value: GameObject)
fn m_org_cursor_lt(self) -> GameObject
fn set_m_org_cursor_lt(self, value: GameObject)
fn m_org_cursor_rt(self) -> GameObject
fn set_m_org_cursor_rt(self, value: GameObject)
fn m_org_cursor_lb(self) -> GameObject
fn set_m_org_cursor_lb(self, value: GameObject)
fn m_org_cursor_rb(self) -> GameObject
fn set_m_org_cursor_rb(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.