pub struct MiniMapCursor(/* private fields */);Expand description
IL2CPP class: App.MiniMapCursor
Inherits: MonoBehaviour
Implementations§
Source§impl MiniMapCursor
impl MiniMapCursor
pub fn base(self) -> MonoBehaviour
Source§impl MiniMapCursor
impl MiniMapCursor
Sourcepub fn get_position(obj: impl Into<GameObject>) -> Vector3
pub fn get_position(obj: impl Into<GameObject>) -> Vector3
GetPosition(crate::unity_engine::gameobject::GameObject) overload
Source§impl MiniMapCursor
impl MiniMapCursor
pub fn get_scale_method_info() -> &'static MethodInfo
pub fn set_scale_method_info() -> &'static MethodInfo
pub fn get_calculated_grid_size_method_info() -> &'static MethodInfo
pub fn set_calculated_grid_size_method_info() -> &'static MethodInfo
pub fn get_is_cursor_visible_method_info() -> &'static MethodInfo
pub fn set_is_cursor_visible_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn try_initialize_parts_method_info() -> &'static MethodInfo
pub fn calculate_cursor_position_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn get_center_method_info() -> &'static MethodInfo
pub fn get_position_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl MiniMapCursor
impl MiniMapCursor
Trait Implementations§
Source§impl ClassIdentity for MiniMapCursor
impl ClassIdentity for MiniMapCursor
Source§impl Clone for MiniMapCursor
impl Clone for MiniMapCursor
Source§fn clone(&self) -> MiniMapCursor
fn clone(&self) -> MiniMapCursor
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MiniMapCursor
impl FromIlInstance for MiniMapCursor
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMiniMapCursor for MiniMapCursor
impl IMiniMapCursor for MiniMapCursor
fn m_cursor_lt(self) -> GameObject
fn set_m_cursor_lt(self, value: GameObject)
fn m_cursor_rt(self) -> GameObject
fn set_m_cursor_rt(self, value: GameObject)
fn m_cursor_lb(self) -> GameObject
fn set_m_cursor_lb(self, value: GameObject)
fn m_cursor_rb(self) -> GameObject
fn set_m_cursor_rb(self, value: GameObject)
fn m_org_cursor_lt(self) -> GameObject
fn set_m_org_cursor_lt(self, value: GameObject)
fn m_org_cursor_rt(self) -> GameObject
fn set_m_org_cursor_rt(self, value: GameObject)
fn m_org_cursor_lb(self) -> GameObject
fn set_m_org_cursor_lb(self, value: GameObject)
fn m_org_cursor_rb(self) -> GameObject
fn set_m_org_cursor_rb(self, value: GameObject)
Source§impl IObject_2 for MiniMapCursor
impl IObject_2 for MiniMapCursor
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MiniMapCursor
impl IBehaviour for MiniMapCursor
impl IComponent for MiniMapCursor
impl IMonoBehaviour for MiniMapCursor
impl IObject for MiniMapCursor
Auto Trait Implementations§
impl Freeze for MiniMapCursor
impl RefUnwindSafe for MiniMapCursor
impl !Send for MiniMapCursor
impl !Sync for MiniMapCursor
impl Unpin for MiniMapCursor
impl UnwindSafe for MiniMapCursor
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fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload